AWKWARD ZOMBIE

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PostPosted: Sat Oct 03, 2009 9:22 pm 
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you're all being foolish. the creator is an artist who has been expressing himself for years in many fascinating ways. if you find his website on which lose/lose is located you can browse his other works. he's quite a creative guy. he obviously means nothing malicious. i think the concept of a video game with real consequences is a fascinating concept, and one managed to see in a different perspective than most. props to him for that. don't be fags about it - he's not trying to make a malicious program, he's trying to make a point.

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PostPosted: Sat Oct 03, 2009 9:24 pm 
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PostPosted: Sat Oct 03, 2009 10:30 pm 
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Zachy wrote:
you're all being foolish. the creator is an artist who has been expressing himself for years in many fascinating ways. if you find his website on which lose/lose is located you can browse his other works. he's quite a creative guy. he obviously means nothing malicious. i think the concept of a video game with real consequences is a fascinating concept, and one managed to see in a different perspective than most. props to him for that. don't be fags about it - he's not trying to make a malicious program, he's trying to make a point.



How is a program that deletes files at random off your computer as you play a game artistic, again? Mona Lisa, thats art. This is something that causes damage to your computer. I'm not following this logic at all.

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PostPosted: Sun Oct 04, 2009 2:00 am 
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The message - you are given a gun, and are rewarded for killing the aliens. The aliens, however, don't attack you, and you have no prompting to attack them, not to mention doing so will delete your files. Nobody tells you to go do it. You do it of your own accord. You delete the files yourself.

You can take that message however you want though; a depence on violence, general ruthlessness, malicious intent by the artist. Whatever. Unless the artist has proven he loses his shit if people "don't get it", in that case lolololololol~

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PostPosted: Sun Oct 04, 2009 4:34 am 
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Miss StarSeed wrote:
The message - you are given a gun, and are rewarded for killing the aliens. The aliens, however, don't attack you, and you have no prompting to attack them, not to mention doing so will delete your files. Nobody tells you to go do it. You do it of your own accord. You delete the files yourself.

You see, I get all that, but the thing is: Games aren't like that anymore. If you have to kill something, you can be sure it will try to kill you first.
It's like he's criticising Space Invaders, which is kind of ridiculous if you ask me.

I'll be looking into this guy's other stuff now though. Thanks, Zachy.

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PostPosted: Sun Oct 04, 2009 7:23 am 
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Zachy wrote:
don't be fags about it - he's not trying to make a malicious program, he's trying to make a point.

Actually, most of us that're complaining are doing so because the point of it is utter rubbish, and not because the game could be damaging.


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PostPosted: Sun Oct 04, 2009 1:52 pm 
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I like the point of it. It's kind of funny, the only video games that don't involve some kind of violence are puzzle games and some sports games. I recommend all of you read Kid Radd, arguably the best sprite comic ever made. I know sprite comics are a pretty lame medium, but this comic gives me hope for the internet. Anyway, the comic explores the ideas of violence--even cartoon violence--in video games, how essential it is to the video gaming formula, and how prone to it video game characters (and, by association, the players who control them) are.

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PostPosted: Sun Oct 04, 2009 2:01 pm 
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Water wrote:
I recommend all of you read Kid Radd, arguably the best sprite comic ever made.

So do I, but simply because it's great.
I should reread it some time.

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PostPosted: Sun Oct 04, 2009 2:24 pm 
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You should only play this game in the library.


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PostPosted: Sun Oct 04, 2009 3:07 pm 
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Mond wrote:
You see, I get all that, but the thing is: Games aren't like that anymore.
I don't know about that, I can think of quite a few games where you don't HAVE to kill, and you can just avoid or sneak around enemies, but you still have the option of killing them, and not only can I speak from personal experience of just killing them and getting it over with, but I've seen family members and close friends do the same thing because that way we don't have to look for an alternate route.

The game gave us a gun, it gave us enemies, but didn't tell us to kill them. We just did because we did. Like I said, you can take the message however you want, and regard it as pointless. It hits home for me because I realize I am unneccessarily violent when I'm in a situation I can get away with it, and that's a scary thought.

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PostPosted: Sun Oct 04, 2009 3:17 pm 
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Miss StarSeed wrote:
Mond wrote:
You see, I get all that, but the thing is: Games aren't like that anymore.
I don't know about that, I can think of quite a few games where you don't HAVE to kill, and you can just avoid or sneak around enemies, but you still have the option of killing them, and not only can I speak from personal experience of just killing them and getting it over with, but I've seen family members and close friends do the same thing because that way we don't have to look for an alternate route.

The game gave us a gun, it gave us enemies, but didn't tell us to kill them. We just did because we did. Like I said, you can take the message however you want, and regard it as pointless. It hits home for me because I realize I am unneccessarily violent when I'm in a situation I can get away with it, and that's a scary thought.

I think that's what the game's supposed to point out in most people

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PostPosted: Sun Oct 04, 2009 3:55 pm 
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Miss StarSeed wrote:
The game gave us a gun, it gave us enemies, but didn't tell us to kill them. We just did because we did.

I do of course not know exactly what games you are talking about, but I'll just assume they're similar to Deus Ex or the Thief series.
While what you're saying is true, I still have one problem with it: Unlike enemies in the games I suppose you're talking about, the aliens from Lose/Lose will never attack you.
There is no reason to harm them. You'd actually have to put more work into shooting them than into just avoiding them.
Now with stealth games, you can either put a lot of work into sneaking around and looking for another path, or you could just blow the guard's head off and move on.
You see, in both scenarios you have to choose between violence or finding another way around, but in Lose/Lose, as opposed to other games, violence is actually the way that requires more work.

I'll admit that me comparing the game to Space Invaders was just as wrong since your objective in that game is to actually kill the aliens or you'll lose.
Still, the layout is very similar, so you'll do what you usually have to do in games that look like Lose/Lose. It's not something that's exclusive to violence in video games:
If you know how to operate one TV, you'll likely be able to operate most TVs in the same way because that's how TVs work.

I mean, I get and like the idea behind the whole thing, but it's neither new nor executed well. SWAT 4, for example, also punishes you for unnecessary violence and is much less cryptic about it.
Not to mention this whole message kind of loses momentum if you remember that violence in video games is very likely not connected to violent behaviour in real life.

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PostPosted: Sun Oct 04, 2009 5:19 pm 
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Miss StarSeed wrote:
It hits home for me because I realize I am unneccessarily violent when I'm in a situation I can get away with it, and that's a scary thought.

Okay, see, those aliens? They're not real people. They're not even living! I know, it might be shocking, but they're just images on a screen!
Sure, if you want to treat inanimate targets as real beings, go ahead. But I pray to god you never accidentally come across a link telling you how much bacteria dies in a sneeze!

Mond wrote:
I mean, I get and like the idea behind the whole thing, but it's neither new nor executed well.

My personal first thought was "this guy ripped it from Ender's Game". Which did do it resoundingly properly.

Mond wrote:
SWAT 4, for example, also punishes you for unnecessary violence and is much less cryptic about it.

Eh, well the SWAT was meant to simulate actual Swat practices, and using too much unauthorised force would make you lose your job in an instant. It's not really aiming for the 'they are living people' shtick.


Well, okay, actual Swat practices wouldn't have your teammates constantly saying "your in my way sir" every five seconds. But still.


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PostPosted: Mon Oct 05, 2009 8:17 am 
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Plasma wrote:
Well, okay, actual Swat practices wouldn't have your teammates constantly saying "your in my way sir" every five seconds. But still.

Sir, you're in my spot.

OH NO YOU FOOL

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PostPosted: Mon Oct 05, 2009 9:43 am 
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First of all, you never have to do anything to the aliens. Just avoid them. Play it as if the alien is not there. If you do decide to go ahead and clobber the alien just because it's there, that says a lot about you.
Second, there are MANY other ways a file can be deleted. A virus, an accident while cleaning up a hard drive, trying to teach a friend how to use a computer. I'm not saying any of these are very likely, but when you spill Pepsi on your computer, do you really want to have every one of your valuables on it.


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