AWKWARD ZOMBIE

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 Post subject: (LP)Go ahead, save your game like a little baby [Gruntz ITT]
PostPosted: Wed Jul 03, 2013 7:40 pm 
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Joined: Fri Mar 09, 2012 6:27 pm
Posts: 218
Quick note: I'll be posting all my LPs project here, likely with links to updates, the only big 'posts' being the Intro Post of a project. Because why does one needs to make one topic for each game? (even if there's barely content to warrant one thread in the first place.)

I'll also make VLPs in the future, and if everything goes right, I might need some co-commentaries for a few on the road ahead. If you want to help when the time comes, we'll see if we can make it work.

Project 1

Image
Click the image and watch an intro video!

Title: Gruntz
Genre: Puzzle/Real-Time Strategy
Release dates: North America - February 28, 1999
Platform: PC (Window 95 or later)
Developer: Monolith Productions
Publisher: Monolith Productions

Introduction

Hello, and welcome to the world of Gruntz! Made by Monolith Productions on 1999, years before the company was acquired by Warner Bros. Interactive Entertainment, Gruntz is a cute puzzle/strategy game for the PC, where you control characters made by baked clay (or goo).

Playing like a RTS (Real-Time Strategy Game), you issue commands to each Grunt (unit), making him move, attack or do special actions (that depends on items he currently holds), with the goal to lead your units to the warpstone of the level, and then to the end of the stage, where the King of the Gruntz tribe awaits, and where you'll go to the next stage.

The story is simple. The Orange Gruntz are dim-witted creatures, who only like to play and be lazy. One day, one of the Gruntz finds some purple switches, which, when activated, open a wormhole. Since the Gruntz were the distracted by the wormhole (and one certain Grunt, Grumley, entering it by accident), the 'Disgruntled', enemy gruntz of various colors, take the opportunity and attack the Gruntz by surprise. Retreating, the King orders every Orange Grunt to jump into the wormhole, and from there, they need to find a way back home and avoid the Disgruntled.

You travel through 8 areas through the course of the game (9, if you include the Tutorial world), each with a different theme. Each area contains 4 stages, and in each stage, your goal is to collect a piece of the warpstone. Once you get all 4, you are warped to the next area. It's pretty simple, but some levels later on can get confusing and challenging, specially as new mechanics and puzzles are thrown in the loop. There is also a fair amount of secrets to find.

The game also contains a level editor, and, of course, it has the ability to play custom maps. It also has a battle mode, where 2-4 computer or human players compete to take over the enemies fort with various weapons.

It's likely impossible that you'll find a Gruntz CD on any retail shop, or anyone who sells it for that matter, but you can find it for download online if you wish to do so.

Gruntz also has a fairly unique sense of humor, with each unit making sounds when you make them do something, some being references to old songs and movies. For that matter, you should watch the video on the end of the update, which is the update in video and with sounds. The game also likes to add 'z' to the end of everythingz.

Without further ado, let's start.


Last edited by playingwithbelgian on Thu Jul 04, 2013 3:26 pm, edited 3 times in total.

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 Post subject: Re: Belgian Awkwards LPs - Current Project: Gruntz [PC/SSLP]
PostPosted: Wed Jul 03, 2013 7:40 pm 
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Joined: Fri Mar 09, 2012 6:27 pm
Posts: 218
Gruntz Updates

Training Area

Basic Controlz
Length- 1:37
Gruntz- 1


Toolz and Toyz
Length - 3:54
Gruntz - 2
Toolz - 4


Combat Exercisez
Length - 2:38
Gruntz - 1
Toolz - 1
Toyz - 1


Pyramidz, Bridgez and Switchez
Length - 4:01
Gruntz - 3
Toolz - 1


World 1 - Rocky Roadz

The Giant Rock
Length - 4:33
Gruntz - 2
Toolz - 1
Toyz - 1
Coinz - 3
Secretz - 2


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