It does 7 per bolt and fires 20 bolts per second, however you'll rarely see over 30% accuracy in pubs.
Liraxus wrote:
I generally don't like these kind of "shoot and jump" games, mostly due to me growing up playing games like Call of Duty and Half-life 2...(Despite HL2 having some glaring Bunny Hopping capabilities), I don't know why, but I just don't think this kind of approach is fun for an FPS. I like games that support teamwork more than just running off and trying to look badass(Despite in TF2 you can do that...with your friends help), and let me tell you that this is coming from someone who loves the HELL out of DooM and DooM 2.(Yes I spell them like that.)
But I will still give this game credit for making Quake Con, I'll have to check when it occurs for when DooM 4 is announced.
If you think Quake has no teamwork you're in for a rude awakening when you play CTF. Also you do realize Team Fortress started out as a Quake mod? I feel like a lot of people think Quake is just a twitch shooter, but as far as I know it's the most tactically demanding FPS. Quake Duels especially are won solely by superior map control, where your aiming and moving skills are just tools to achieve that end.