AWKWARD ZOMBIE

usually not funny
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 Post subject: No Use Crying
PostPosted: Mon Sep 05, 2016 8:10 am 
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The moral of Ghost Trick is that solving any type of puzzle or problem is easy, as long as someone is dead.


I've never heard of Ghost Trick. Still hilarious as always.


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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 9:29 am 
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Come on, Lynne. There's no use dying over spilt soda.


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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 12:29 pm 
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I assume Katie has no idea HOW right the caption statement is. In fact the ultimate puzzle is solely such a toughy because you are trying to do it in one go, when the person isn't dead YET.


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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 5:56 pm 
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Location: I think I'm lost
I'm just sitting here in admiration of how accurate this is. Great game by the way, everyone should look into it.

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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 6:07 pm 
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So has Katie been replaying Ghost Trick? It's a great game, would highly recommend! Poor Lynne is very death prone...


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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 11:07 pm 
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I never expected to see a Ghost Trick comic of all things, but this is so accurate, I love it.

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betrippin wrote:
Wow that took off like a golden rocket fueled by cheetah blood


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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 11:24 pm 
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http://lifeinaggro.com/2011/04/29

Unfortunately the joke has been done before.


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 Post subject: Re: No Use Crying
PostPosted: Mon Sep 05, 2016 11:43 pm 
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I think the comic works with just the first two panels on their own. All the other panels do is spell out the punchline for the audience. Something tells me you could've tried to find a way of making a comic where the first panel is Sissel asking Lynne why she's dead with her responding with mumbling, and then the second being Lynne accidentally spilling coffee on her coat.


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 Post subject: Re: No Use Crying
PostPosted: Tue Sep 06, 2016 3:27 am 
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Trueblade74 wrote:
I think the comic works with just the first two panels on their own. All the other panels do is spell out the punchline for the audience. Something tells me you could've tried to find a way of making a comic where the first panel is Sissel asking Lynne why she's dead with her responding with mumbling, and then the second being Lynne accidentally spilling coffee on her coat.


So something like this, maybe the first 2 panels aren't even that necessary.
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 Post subject: Re: No Use Crying
PostPosted: Tue Sep 06, 2016 8:22 am 
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lazy edit/oops no punchline

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Last edited by dhjl on Tue Sep 06, 2016 10:24 pm, edited 1 time in total.

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 Post subject: Re: No Use Crying
PostPosted: Tue Sep 06, 2016 8:17 pm 
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Location: Mossdeep City. Where else? LITTLEROOT TOWN?!?! HA!!!
The little note at the bottom adds a whole extra level of funny to the comic, I feel.

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 Post subject: Re: No Use Crying
PostPosted: Thu Sep 08, 2016 1:15 am 
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Warning: Those who've played the game are likely to be confused by the liberties I've taken with its metaphysics.

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A dash of RPG world, a splash of Animaniacs, a healthy helping of hot musclebound Samus, and a low-punchline dressing — how could it possibly go right?

(Anybody here know XKCDSW, "we make XKCD slightly worse"? This feels like an AZSW.)


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 Post subject: Re: No Use Crying
PostPosted: Thu Sep 08, 2016 6:04 am 
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Location: The Netherlands
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3DS friendcode: 3093-7064-2767
Wii U username: Petah-Petah
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PS4 user id: Pettah-Pettah


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 Post subject: Re: No Use Crying
PostPosted: Thu Sep 08, 2016 7:48 am 
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unlurking just to say that a ghost trick comic was really surprising in a good way. i love this game but noone ever seems to have heard of it.

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 Post subject: Re: No Use Crying
PostPosted: Thu Sep 08, 2016 8:23 am 
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I'm just waiting for someone to involve a panel from that one comic where Otacon gives Snake an infodump on Pokemon.

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