AWKWARD ZOMBIE

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 Post subject: Investigation Station
PostPosted: Sun Nov 30, 2014 11:23 pm 
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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 12:09 am 
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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 12:15 am 
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That's totally the Eye of the Sheikah upside-down right?

Because a Layton-Zelda mashup has some merit.


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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 12:51 am 
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I dearly hope the title is in reference to "Imagination Station". One of those childhood giants that inspired me to enjoy art. Also Layton or something I guess...


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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 2:58 am 
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Kira wrote:
Had to do it.
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So. Your avatar matches that pic so well. It must have been on purpose, making you a genius.

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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 6:43 am 
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dsmitty2010 wrote:
That's totally the Eye of the Sheikah upside-down right?

Because a Layton-Zelda mashup has some merit.


The funny thing is that the symbol is from the Layton/Ace Attorney crossover.


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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 8:09 am 
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Am I doing it right?
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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 8:23 am 
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Invertin wrote:
dsmitty2010 wrote:
That's totally the Eye of the Sheikah upside-down right?

Because a Layton-Zelda mashup has some merit.


The funny thing is that the symbol is from the Layton/Ace Attorney crossover.


Well, that's not exactly the same symbol, it does not have the tear :
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You could say it's the former symbol of the Sheikah, we learn from Sheik in the OoT's manga that at the begining, Sheikah's symbol did not have the tear but a tragedy happened (a treason if I remember well) and they added the tear to remember. This fact seems to not be considered canon by Nintendo (I don't know if my sentence is correct, but I think you understood), when we see the timeline and we see the tear in Skyward Sword (on Impa for example).
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So in PLvsAA they made an upside down sheikah symbol without the tear, it's the mark of the witch if I remember well, and it can be seen as the great witch's head upside down too... I don't know if that Zelda reference was intensional or not...


Anyway, I completely agree with Katie on this comic, and for me it does not apply only for Point and Click. In RPGs for example, when I know that I must go in that city, I always look everything on the map before. It's a sickness linked to the willing to not miss anything, and it's particularly frustrating in games where there are dumb missables. Fortunately, in Layton's games, you can always visit all the screen agains after completing the game (and it's the same with PLvsAA), and the puzzles you missed are keeped (but it is better to check them yourself, for the dialogue...). I miss approximately one by game... :/

Oh and speaking of PLvsAA edits... (maybe if I try again...)

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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 10:17 am 
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nothing burns your hash more then accidentally progressing the story before you had the opportunity to look down every empty hallway and dig through every bush

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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 11:14 am 
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It's even funnier if the game implies something time-sensitive (like a chase or someone in danger), but doesn't actually punish you for how long you take, so you can just faff around and take your time because no worries, I'm sure your ally is capable enough to avoid getting eaten by a monster for another 30 minutes while you make sure you've gotten every last chest and killed every last enemy in the area.


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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 11:49 am 
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Guess what?

Remember that area right after you fall through the hole in the Witches' Court, with the wagon, before the scene switches to Maya and Layton?

That was one of two areas you were shoved through during the story without being able to search for Hint Coins. Both areas had three Hint Coins. I guarantee you that you missed all 6 of those.

Level 5, you pieces of shit.

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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 1:00 pm 
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I'm not the only one who thought that was the sheikah symbol within the first 5 seconds of reading this comic! Geeky minds think alike?

As for the meandering around during supposedly time-sensitive moments I think my favorite moment out of all the RPGs I've played is in Tales of Graces. A party member stops to brush their teeth while pursued by soldiers if you take enough time to get out of there. If you immediately move through the plot as fast as possible you are doing it WRONG.


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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 1:07 pm 
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Rui wrote:
It's even funnier if the game implies something time-sensitive (like a chase or someone in danger), but doesn't actually punish you for how long you take, so you can just faff around and take your time because no worries, I'm sure your ally is capable enough to avoid getting eaten by a monster for another 30 minutes while you make sure you've gotten every last chest and killed every last enemy in the area.

It's even funnier in world-endangering scenarios.
THE ENTIRE WORLD IS BEING INVADED BY THE FORCES OF THE GOD OF DESTRUCTION let me help find a painter
DRAGONS ARE ATTACKING EVERYTHING AND KILLING EVERYONE hold on i have to steal every bowl from this small town
THE WORLD IS BEING PLUNGED INTO A DROUGHT/FLOOD OF BIBLICAL PROPORTIONS but first i have to make this small cat able to beat up another small cat more efficiently and then feed it cupcakes

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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 1:08 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Re: Skyrim

Dragons are destroying the world, time to go do the entire Companions questline! And then the Mage's Guild questline! And then the Thieve's Guild questline! And then the Dawnguard questline! And then--

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 Post subject: Re: Investigation Station
PostPosted: Mon Dec 01, 2014 1:26 pm 
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Cori wrote:
Re: Skyrim

Dragons are destroying the world, time to go do the entire Companions questline! And then the Mage's Guild questline! And then the Thieve's Guild questline! And then the Dawnguard questline! And then--

Questgiver: I'll meet you at that one tower!
Me: kay
5 months and 23 days later:
Me: I see an enemy! Let's just stealthily kill him with my bow...
*pew*
*15 bounty added to Whiterun*
Me: Oh wait, it's that guy who gave me a quest
*load save*
Me: HELLOididnotjustshootyouTHERE!

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