'Lo to all. Thought I'd give a quick introduction since I've been lurking AZ for a while now and this is the first time I've posted. Anyway, here are some ideas:
Fallout 4: Sticky Situation-[Sole Survivor and a companion such as Cait or Piper stand amidst the remains of a large group of defeated Synths, looking fatigued after a tough fight.]
(Companion, catching their breath.) "Phew. Glad we put those things down, I was startin' to get little worried there..."
(Sole Survivor, clearly disinterested as he/she loots the corpses, carrying a large bundle of Institute weapons in their arms) "Huh? Oh, yeah, these synths are a real piece of work..."
(Companion commenting as he/she look over the weapons the Sole Survivor is handling) "Hey, nice! All those energy weapons must be pretty valuable to trade, right? Nowadays it's a miracle if you see a Raider carryin' something other than the usual knocked-together guns." (Referring to the Pipe Pistols.)
(Sole Survivor, handing the Companion a large bundle of junk, armour and guns) "Yeah, uh-huh. Hey could you hold this for me?"
(Companion confusedly taking the items) "Uh, sure thing."
(Sole Survivor looks smugly at his/her Pip-Boy, the weight of their held items matching exactly with their maximum carrying weight as their satchel/bag/looting apparatus is bulging with loot) "Sweet. Let's get moving."
-[A WHILE LATER]
(Companion, talking about themselves as the Sole Survivor walks along side them looking bored.) "So then we crossed paths with these
really angry Super Mutants, so I pulled out my pistol and..."
-[As Companion is talking, Sole Survivor spots a large cache of Wonderglue and duct tape on the ground, extremely excited.]
(Companion, breaking off from her/his monologue and looking confused as Sole Survivor dives into the loot pile, tossing away the Institute weapons over their shoulder) "Then they turned around and-Uh...aren't those..."
-[Sole Survivor is carefully judging a tin can in one hand a fork in another hand, all of the Institute weapons scattered around him/her on the ground. His/Her Pip-Boy shows that they are a couple of pounds over the limit.]
(Companion looking even more confused as she/he picks up an Institute weapon) "...Why are you throwing all of these away? We almost
died getting them!"
(Sole Survivor, still rummaging) "Not enough room for Adhesives."
(Companion, distraught) "But these are
advanced technology! Why aren't you throwing away all of those darned extinguishers you keep picking up?!"
-[Sole Survivor grabs Companion by the collar and leans into their face, looking angry as Companion drops the Institute weapon and looks scared]
(Sole Survivor, holding an extinguisher in one hand) "You don't seem to understand. WE NEED
ALL OF THIS ASBESTOS.
ALL OF IT."
#--EXPLANATION--# There's a point, especially early game, where weapons become garbage and you dedicate your life to picking up paint cans and blowtorches so that your metal chestplate can have pockets. (??!)
Fallout 4: Adverse Engineering(2 executive scientists overlook a small lab from a meeting room with a window, a bunch of scientists working feverishly over a dismantled energy weapon on a table.)
(Executive scientist 1) "As you can see, we have captured a pistol from one of the Institute's Synths and we have almost completed our analysis of its useful parts for our own designs."
(Executive scientist 2, looking pleased.) "Excellent. I must say, at first I had doubts about your operation here, but after watching your staff handle these recent Institute technologies I can safely say that we're in good hands.)
(Executive scientist 1 laughs) "I'm glad to hear that. Soon we'll be at the pinnacle of laser technology!"
-[A lab scientist knocks on the door the executives are in]
(Lab scientist 1) "Boss! The engineering team has completed the dismantling of the energy weapon and are ready to show you the results."
(Executive scientist 2, smiling) "Marvelous! Let us see right away!"
-[The three exit the door and look excitedly at the engineering team, leaning against a railing.]
-[One of the scientist working on the weapon waves one arm in the air, holding 4 square sheets in it]
(Lab scientist 2) "I GOT 4 PIECES OF PLASTIC, BOSS."
-[Both the executive scientists look shocked as Lab Scientist 1 looks excited.]
(Executive scientist 1, shifting his expression to joyous amazement) "Brilliant work, Jim!"
[Executive scientist 2 continues looking shocked as Lab Scientist 1 begins applauding behind them]
#--EXPLANATION--# The Fallout 4 scrapping system is usually based around the proletariats that a weapon has and not the weapon itself, so scrapping a basic Institute weapon nets you only a few measly chunks of plastic whilst scrapping a pipe rifle gives you copper, which is much rarer. Seems just odd that you don't get
any kind of circuitry or components of value from a freakin'
LASER GUNFallout 4: Brotherhood of Steal-[Sole Survivor and Paladin Danse walk through the ArcJet facility, looking around as Danse talks]
(Paladin Danse) "We at the Brotherhood strive to seek out old technology and learn from it, so that we do not make the same mistakes mankind made before the War. This place is a clear example of how we exploit technology for our own good..."
(Danse, taking a look at some old computers and consoles) "Hmm...this place contains valuable salvage. I'll notify the Citadel to secure the materials here post-mission."
-[Sole Survivor is stealing
everything they can, ripping apart sentry turrets and grabbing circuit boards]
-[In the next few scenes Danse and the Sole Survivor are acting in several different locations in several different missions, Danse not seeming to care as the Sole Survivor takes all of this valuable old tech.]
-[After a few missions, Danse is commending the Sole Survivor for their efforts as an effective squad member.]
(Danse) "Your exceptional battle prowess and intuition leads me to believe that you will be a great member of the Brotherhood. Whatever you need from us, you only have to ask."
(Sole Survivor, smiling.) "Thank you, sir."
-[Sole Survivor then leaves, but on their way out they spot a blank clipboard on a table belonging to the Brotherhood.]
(Sole Survivor, as they pocket the clipboard.) "Ooh, nice! I needed the spring off of this. I'll bring a new one after I finis-"
[Sole Survivor is cut off by several lasers blasting into their back, hundreds of Brotherhood members streaming into the room he/she is in to stop the thief]
#--EXPLANATION--# You may loot every single thing in the Commonwealth that's on a corpse, in some ruins or even amidst the remains of someone's family, but as soon as you touch someone's office supplies that they think is rightfully
theirs under all circumstances, they'll plant a bullet in your head faster than you can say "BUT I SAVED YOUR LIVES"
Fallout 4: Suit-ably dressed-[Sole Survivor wearing combat armour and a helmet is conversing with a generic NPC, looking slightly bored.]
(NPC, addressing the Sole Survivor with the classic NPC farmer-in-distress manner) "So whatever it was, the darned thing broke one of the valves off of our water piping and now we need a replacement before our crops dry up!"
-[Sole Survivor's eyes widen in interest as they see a coloured conversation reply option, indicating a Charisma challenge to gain more information.] *Side note* Could be something like "Who do you suspect?/Culprit?" while the rest of the options are "Sure" "No way" "Piping?" or such.
-(NPC, cut off suddenly as they're talking.) "So whatduya say, want to help-uh...what...what are you doing?"
-[Sole Survivor is seen casually undressing themselves, a few feet back from where they were standing first as he/she grabs something from their bag.]
-[Zoom on NPC's slightly mortified face as zipping and rustling is heard from the Sole Survivor suiting up]
-[Sole Survivor now stands proudly, dressed in a suit, fedora and garish glasses.]
-(Sole Survivor, their arms crossed.) "Go on."
#--EXPLANATION--# As always, Fallout presents clothing that boosts your attributes like Perception with glasses and Intelligence with lab coats, or in this case Charisma with suits and hats. So obviously a sensible man or woman keeps some snazzy clothing at hand to breeze past persuasion attempts. It's just amusing to imagine what a trader could think when the player suddenly backs off, strips and dons oddly fetching suit to resume trading like as if nothing ever happened.
Here's what my bartering/conversation attire looks like on my character, for reference.
http://i.imgur.com/pLXihOw.jpgYou can really see why those glasses are named "Fashionable Glasses" in-game. Hot daisies.
Off-topic: As I am a noob to this forum, I need to ask this question: Were I to come up with more ideas, should I edit them into this post or post a new reply to this forum?