Love the Oblivion comic, easily one of my favorite games. I have logged at least 400 hours on that game.
SharpEdge wrote:
Oblivion, one of the largest singleplayer RPGS to date.
Also, the most BROKEN LEVELING SYSTEM EVER!
Ever read a leveling guide? to have a slim to no chance of beating (as in do more then just the main quest) the game doing anything other than "100% PURE MAGE/ROGUE/WARRIOR" on average difficulty. To have decent chance you have to rush to aquire a summon spell, select major skills that you DON'T use at all, and let self summoned skeletons beat you up for 6 hours in the dark basement of a random buildng.
They put a "slider" for there difficulty for a reason. They knew the leveling system can leave you underpowered, so you can tweak the enemies to feel "hard enogh" regardless.
Thank God in Fallout they mostly fixed the system.
COMIC!
Only thing Alchemy was good for was fooling venders that that cheese wheel is a poition, and you can sell it for more cheddar.
I dabbled in a bit of everything, pretty much anything I thought was cool. But really the game isn't all that difficult. I actually found it rather easy overall, especially later. I ended up increasing the difficulty to like 75% to make it a challenge, though it was 'hard' because each kill took like 15 minutes of whacking him over the head or whatever.
The leveling system was pretty stupid though. One of my main problems with it being that it relied almost solely on the amount of times you did something instead of the power of what you did. Casting a 1 damage fireball gave you as much experience as casting a 100 damage fireball. Which leads to standing around letting skeletons hit you etc.
Enemies also level with you, so by the time I got to the main quest (generally after I completed much of everything else) I always saw the same high level guys.
Best part about the game is definitely the proletariats. It makes me pop flyin' to see what they've done to improve the game, most notably FCOM and the proletariats it brings together. It brings together 4 or so separate proletariats that contribute a
huge amount to improving the game, quantity and quality-wise.