AWKWARD ZOMBIE

usually not funny
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 Post subject: Re: Situational Gravity
PostPosted: Mon Mar 19, 2012 1:10 pm 
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Joined: Fri May 14, 2010 10:27 am
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Obnosim wrote:
I hope this is not offensive
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what do you mean edits have to be funny

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 Post subject: Which reminds me, I need to add more to that topic.
PostPosted: Mon Mar 19, 2012 1:10 pm 
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Joined: Mon Jun 18, 2007 8:30 pm
Posts: 5446
Location: End of Time, chilling with Spekkio
luroberto wrote:
Has anyone seen how many characters we are allowed to use in these posts?
60000! Who could use 60000 characters in one post?

I make big posts in the game brainstorming healpthread and I am glad we have such a high limit because otherwise I'd have to doublepost often in there because I would use that many characters in one post. :colbert:

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mah tumblargh


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 Post subject: Re: Situational Gravity
PostPosted: Mon Mar 19, 2012 3:33 pm 
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Location: Canada
I swear you sometimes do.

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 Post subject: If I can't, OH WELL!
PostPosted: Mon Mar 19, 2012 7:35 pm 
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Joined: Mon Jun 18, 2007 8:30 pm
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Location: End of Time, chilling with Spekkio
I make it a personal mission to always avoid double posting if I can help it.

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mah tumblargh


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 Post subject: Re: Situational Gravity
PostPosted: Mon Mar 19, 2012 7:59 pm 
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Joined: Wed Dec 15, 2010 1:54 am
Posts: 170
Location: Comic Idea Makers Suite
Saximaphone should delete his comment for lulz.

Yes, that's the only reason I'm posting.


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 Post subject: This means war.
PostPosted: Mon Mar 19, 2012 8:02 pm 
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Location: End of Time, chilling with Spekkio
but then I would delete mine. 8)

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mah tumblargh


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 Post subject: Re: Situational Gravity
PostPosted: Mon Mar 19, 2012 9:06 pm 
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メアリーさん
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Joined: Thu Oct 15, 2009 8:57 pm
Posts: 5790
Location: ルイジアナ州立大学
How did anyone not yet mention the glorious use of BUNP

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Exeres wrote:
I could totally go for a dildo omelette right now.


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 Post subject: Re: Situational Gravity
PostPosted: Mon Mar 19, 2012 11:51 pm 
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Joined: Thu Apr 09, 2009 12:59 am
Posts: 44
Location: Colorado, USA
Howdy!

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It's a secret to everybody.


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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 3:18 am 
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Posts: 10
I for one say grats on the dragonbone armor.

This picture is gonna be huge.. i just know it

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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 7:33 am 
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Joined: Mon Jun 01, 2009 4:02 am
Posts: 1755
Location: The Netherlands
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OOPS NO MESS

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3DS friendcode: 3093-7064-2767
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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 7:52 am 
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+4 to defense
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Joined: Mon Jan 24, 2011 10:34 am
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That's incredibly sad for someone reason.


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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 9:58 am 
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Syobon wrote:
That's incredibly sad for someone reason.

Alzheimer's.

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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 1:27 pm 
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Joined: Mon May 17, 2010 6:24 pm
Posts: 123
Location: USA
True... I spent so long trying to organize my home in Whiterun and kept messing up things.

Now it's mainly "the pile in THIS corner is for THIS."

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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 2:14 pm 
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Joined: Fri May 14, 2010 10:27 am
Posts: 2009
Location: Earth
I just throw all the small stuff into the firepit in the middle.
It falls right through it for some reason..

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 Post subject: Re: Situational Gravity
PostPosted: Tue Mar 20, 2012 3:11 pm 
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Joined: Sat Jul 03, 2010 7:01 pm
Posts: 33
Location: in an english garden
I wish I could get Lydia to buy me stuff.
Can I do that?
Oh God I hope so.


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