AWKWARD ZOMBIE

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PostPosted: Wed Jul 30, 2008 7:55 pm 
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In my experience, most people struggle with steering Agro because they're under the impression that you need to hold forward to move forward. You don't. X spurs Agro on, left and right to steer.

Personally I liked the control system for Agro... it felt a lot more like you were giving commands to a horse instead of controlling a horse directly. I can see why someone would dislike it, but I loved it.

DND: It's pretty obvious that the main character's in a Faustian deal from the start, but he presses on because of the forces of love and tragedy and narrative.

And apparently I love SotC enough to write essays on it. OH YEAH KATIE YOUR INTER WEBS COMIC WAS PRETTY LAFFO


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PostPosted: Wed Jul 30, 2008 11:16 pm 
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seriously, am i the only one that see's this


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PostPosted: Wed Jul 30, 2008 11:43 pm 
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undaunt wrote:
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seriously, am i the only one that see's this


D:

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PostPosted: Thu Jul 31, 2008 12:35 am 
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undaunt wrote:
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seriously, am i the only one that see's this
No, you're not, now stop obssessing over the horse's chest-vagina for everyone's sake.

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PostPosted: Thu Jul 31, 2008 1:16 am 
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JD wrote:
DND: It's pretty obvious that the main character's in a Faustian deal from the start, but he presses on because of the forces of love and tragedy and narrative.


I appreciate the need for a game which had an initial concept of "Oh - lets design a game where you go around killing big stuff!" to have a narrative tagged-on to give it more weight.

But alas, because the story was such a secondary consideration - it (apparently) ended up being a stereotypical "slay the beast, save the princess" cut + paste storyline.

Because I've studied novel writing in my past I have the unnerving ability to predict the direction a story is going to take and how it will end within the first few scenes.

Oh how I wish a storyline would go on a fresh tangent and take me by surprise more often!

Seriously - you wouldn't want to watch a film which you think is "da bezt!" with me - I'll tell you how it ends without having watched it, I'll pick holes in the storyline big enough to fit an elephant through, finishing with how I would've written the story so it would've had a more sound and satisfying climax.

[/rant]

Also - horse chest muscles are normally arranged like that.

[/something completely different]

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Last edited by DoNotDelete on Thu Jul 31, 2008 1:18 am, edited 2 times in total.

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PostPosted: Thu Jul 31, 2008 7:24 am 
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DoNotDelete wrote:
I appreciate the need for a game which had an initial concept of "Oh - lets design a game where you go around killing big stuff!" to have a narrative tagged-on to give it more weight.

But alas, because the story was such a secondary consideration - it (apparently) ended up being a stereotypical "slay the beast, save the princess" cut + paste storyline.


YAY ASSUMPTIONS.

EVERYTHING BELOW IS MY OWN TL;DR OVERANALYTICAL THOUGHTS

The storyline in Shadow of the Colossus is very minimal and open ended. For instance, despite what might have been said, we don't know the main character's relationship with the girl (many assume it's romantic, and there are subtle hints for that, but it's never explicitly stated and there's no scene that makes it obvious).

HOWEVER being open ended does not make it a bad thing or "tagged on".

I like that the game doesn't force feed you every single detail of its story. Even the creator, Fumito Ueda, likes to keep his mouth closed so that each player can have his or her own interpretation on the game.

I'm not saying the storyline is super creative or anything, since anyone with a brain can tell that the game will end very badly for the main character. But, despite what you might think, your super special plot predicting skill isn't really that special. Most stories can be predicted to an extent. However, good stories are the ones where you want to know how the ending comes about and what exactly transpires as the story reaches its denouement. Personally, that's what Shadow of the Colossus did for me, and even though a basic overview of the plot may seem cliche or overdone, the ending of this game is seriously unlike others I've ever seen.

Though to be honest, I think this is more of an artsy game than anything else. The main focus and the strongest point of this game is its atmosphere. The surroundings have a sort of hazy and dreamy look, there is sparse vegetation except for a few wooded areas, there is no music outside of the colossus battles and cutscenes, there are no other people or towns to interact with....The game is very lonely, very desolate, and very beautiful.

'kay I'm done. I'm really bad at conveying my thoughts so if this post makes NO SENSE AT ALL then, uh, sorry. D:

Oh yeah, and just to put this out there, I'm not saying anyone who doesn't like the game DOESN'T UNDERSTAND IT or anything-different tastes and all-but I can't stand when people assume things. :D


Last edited by Rakuen on Thu Jul 31, 2008 7:34 am, edited 1 time in total.

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PostPosted: Thu Jul 31, 2008 3:11 pm 
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News flash: TL;DR, BUT NOBODY CARES ANYWAYS.

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PostPosted: Thu Jul 31, 2008 7:15 pm 
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Yeeeeeeeeeeeeah I figured.

Oh well, it was still fun to write up.


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PostPosted: Fri Aug 01, 2008 1:20 am 
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undaunt wrote:
seriously, am i the only one that see's this


If that was a camel and such a thing happened, would you call that a human-toe?

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Last edited by Zweihammer on Fri Aug 01, 2008 1:21 am, edited 1 time in total.

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PostPosted: Fri Aug 01, 2008 1:22 am 
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Rakuen wrote:
DoNotDelete wrote:
I appreciate the need for a game which had an initial concept of "Oh - lets design a game where you go around killing big stuff!" to have a narrative tagged-on to give it more weight.

But alas, because the story was such a secondary consideration - it (apparently) ended up being a stereotypical "slay the beast, save the princess" cut + paste storyline.



YAY ASSUMPTIONS.

EVERYTHING BELOW IS MY OWN TL;DR OVERANALYTICAL THOUGHTS

The storyline in Shadow of the Colossus is very minimal and open ended. For instance, despite what might have been said, we don't know the main character's relationship with the girl (many assume it's romantic, and there are subtle hints for that, but it's never explicitly stated and there's no scene that makes it obvious).

HOWEVER being open ended does not make it a bad thing or "tagged on".

I like that the game doesn't force feed you every single detail of its story. Even the creator, Fumito Ueda, likes to keep his mouth closed so that each player can have his or her own interpretation on the game.

I'm not saying the storyline is super creative or anything, since anyone with a brain can tell that the game will end very badly for the main character. But, despite what you might think, your super special plot predicting skill isn't really that special. Most stories can be predicted to an extent. However, good stories are the ones where you want to know how the ending comes about and what exactly transpires as the story reaches its denouement. Personally, that's what Shadow of the Colossus did for me, and even though a basic overview of the plot may seem cliche or overdone, the ending of this game is seriously unlike others I've ever seen.

Though to be honest, I think this is more of an artsy game than anything else. The main focus and the strongest point of this game is its atmosphere. The surroundings have a sort of hazy and dreamy look, there is sparse vegetation except for a few wooded areas, there is no music outside of the colossus battles and cutscenes, there are no other people or towns to interact with....The game is very lonely, very desolate, and very beautiful.

'kay I'm done. I'm really bad at conveying my thoughts so if this post makes NO SENSE AT ALL then, uh, sorry. D:

Oh yeah, and just to put this out there, I'm not saying anyone who doesn't like the game DOESN'T UNDERSTAND IT or anything-different tastes and all-but I can't stand when people assume things. :D


I guess the "sarcastic aura" I placed around my "I have the unnerving ability to predict the direction a story is going to take and how it will end within the first few scenes" comment wasn't picked up by a couple of people - I was trying to suggest that I, as a layman, can see how this is going to end.

I was more trying to point out my disappointment in game storylines often being secondary considerations to "gwaphical extwavaganzas!".

However, assumptions aside, I've grown tired of being a troll//

Image

//the only reason I have perpetuated this line of discussion (and become progressively more troll-like in behaviour) is because people have to continually poke the big hairy angry bear that I am with big sharp pointy sticks.

Anyways - Monday is a new day so we'll see where that goes.

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PostPosted: Fri Aug 01, 2008 2:49 am 
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Rakuen wrote:
Yeeeeeeeeeeeeah I figured.

Oh well, it was still fun to write up.
My post wasn't speaking to just you.

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PostPosted: Fri Aug 01, 2008 2:56 am 
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Miss StarSeed wrote:
Rakuen wrote:
Yeeeeeeeeeeeeah I figured.

Oh well, it was still fun to write up.
My post wasn't speaking to just you.


:psyduck:

What does "TL; DR." mean?

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PostPosted: Fri Aug 01, 2008 3:12 am 
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TL;DR = too long; didn't read

And yeah, I totally didn't pick up any sarcasm in your post before, so sorry for being rather snippy. D:

The graphics are rough and not on the same level as, say, Final Fantasy, but it does its job of setting the mood of the game and making movements realistic.

And since people are getting annoyed, might as well stop hijacking this thread.

um um

THE COMIC MADE ME LAUGH AND AGRO'S CHEST MUSCLES LOOK FUNNY


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PostPosted: Fri Aug 01, 2008 11:17 am 
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I'm going to try one time to clear this up, and then give up.

DND: You are basing all your assumptions on the plot of the game, when the plot of the game is so ridiculously simple that I could type it in two sentences. That's the whole plot, mind you, not a plot summary. Yes, you figured out that the protagonist is getting a raw deal, and killing innocent creatures. People playing the game are supposed to figure that out.. I'm sure Wander figured it out and pressed on hoping that somehow, someway the girl would be resurrected anyway.

The main appeal of the game is the lack of plot, the atmosphere, and the setting. You get to make up your own back story and motives for killing. That and the trickiness of moving the horse and climbing around on the colossi(I tensed up every time I got on one) make you feel like you ARE the character. The frustration of not being able to figure out how to get on a colossus and losing your grip and falling, along with the sense of victory and relief when you finally brought one down are magnified in a way that few games are able to do.

And to everyone else. Yes horses' chest muscles look like that, but I have never thought "vagina" before I saw this comic. Now that's all I'll be able to think about whenever I see a horse.


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PostPosted: Fri Aug 01, 2008 8:27 pm 
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DoNotDelete wrote:
Rakuen wrote:
DoNotDelete wrote:
I kind of have ethical problems with Shadow of the Colossus - or any game that asks me to kill 10+ unique creatures on the promise of resurrecting some bimbo.

[spoiler]I just can't support the genocide of 10+ species - and I would've seen through that "sorcerer's" lies from the start anyways. From what I've gathered the "sorcerer" promises to revive your dead bimbo if you kill 10+ monsters that are "terrorising the land" but actually the creatures are the things keeping the "sorcerer" trapped - 'cos he's actually the bad guy you see - so you just committed 10+ counts of genocide - killing ten good creatures for a "sorcerer" who was never gonna revive your bimbo anyways.[/spoiler]

So leave the animals alone - 'kay?


Obligatory "play the game first (or at least know it correctly)" defense.


Hypnotoad wrote:
As for your ethical problems with the game, I think you missed the whole point. The ethical problems are the main part of the games story line. You're supposed to have them. It sounds like you had the ending of the game spoiled for you and decided never to play it.


Yeah sorry I haven't actually played this game - somebody else gave me the lowdown on it a while ago and I was completely turned off of the whole thing.

I guess I err on the side of protecting and treasuring animal/monster life (probably something to do with being a Pokemon addict) - games that are all about mindless destruction and emotionless killing stopped being even remotely entertaining to me a long time ago.

I just hate macho "Oh look at me - I can kill a creature ten times the size of me - so I'm a real man!" bullshit really.


Pokemon is a game about capturing wild animals, sticking them in little balls and making them beat the crap out of each other. You seem to be kinda selective about what games are about destruction and killing and which aren't.


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