DoNotDelete wrote:
I appreciate the need for a game which had an initial concept of "Oh - lets design a game where you go around killing big stuff!" to have a narrative tagged-on to give it more weight.
But alas, because the story was such a secondary consideration - it (apparently) ended up being a stereotypical "slay the beast, save the princess" cut + paste storyline.
YAY ASSUMPTIONS.
EVERYTHING BELOW IS MY OWN TL;DR OVERANALYTICAL THOUGHTS
The storyline in Shadow of the Colossus is very minimal and open ended. For instance, despite what might have been said, we don't know the main character's relationship with the girl (many assume it's romantic, and there are subtle hints for that, but it's never explicitly stated and there's no scene that makes it obvious).
HOWEVER being open ended does not make it a bad thing or "tagged on".
I like that the game doesn't force feed you every single detail of its story. Even the creator, Fumito Ueda, likes to keep his mouth closed so that each player can have his or her own interpretation on the game.
I'm not saying the storyline is super creative or anything, since anyone with a brain can tell that the game will end very badly for the main character. But, despite what you might think, your
super special plot predicting skill isn't really that special. Most stories can be predicted to an extent. However, good stories are the ones where you want to know how the ending comes about and what exactly transpires as the story reaches its denouement. Personally, that's what Shadow of the Colossus did for me, and even though a basic overview of the plot may seem cliche or overdone, the ending of this game is seriously unlike others I've ever seen.
Though to be honest, I think this is more of an artsy game than anything else. The main focus and the strongest point of this game is its atmosphere. The surroundings have a sort of hazy and dreamy look, there is sparse vegetation except for a few wooded areas, there is no music outside of the colossus battles and cutscenes, there are no other people or towns to interact with....The game is very lonely, very desolate, and very beautiful.
'kay I'm done. I'm really bad at conveying my thoughts so if this post makes NO SENSE AT ALL then, uh, sorry. D:
Oh yeah, and just to put this out there, I'm not saying anyone who doesn't like the game DOESN'T UNDERSTAND IT or anything-different tastes and all-but I can't stand when people assume things.
