Doomstick wrote:
While I haven't played and don't really plan on doing so, I'm willing to bet it has a canonical reasoning of 'covering their weaknesses.'
'All I'm good at is magic'. Archers tear apart mages. This is a well known fact. Why not become one to fight fire with fire, or better yet, become a melee class to tear apart archers entirely, while staying decent at magic?
'Tactitians' think 'tactically'. Naturally, this generally means that, as a tactic, SOMEONE has to cover any missing roles in the group, why not it be the guy who has the highest interests in tactic, or aims to be a master of said tactics?
As for the first... I got nothing, honestly. But I mean you can still joust if you're crappy at hanging onto a horse, right? As long as the horse is trained to 'go that way'. It's plausible that the horse was trained to attack the guys wearing different armor or something.
Maybe I'm just young and naive, but I don't think that "well known fact" has ever been applicable to Fire Emblem. From the 3-4 games I've played, archers mutilate flying units, but have about as much success, if not less, success on mages as any other melee unit does. (Or, at least, if archers do hold the advantage, then the CPU must not know about it, since it tends to prefer to send archers after targets that won't hit them back on their turn, unless a flying unit is within range.) Moreover, I just imagine mages laughing at archers as they get right next to them and magic the archers to death with no retaliation, since archers can't hit adjacent foes.