AWKWARD ZOMBIE

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 Post subject: Re: Leveling the Field
PostPosted: Wed Dec 07, 2016 12:13 am 
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Joined: Mon Oct 19, 2015 5:14 pm
Posts: 76
I found it more fun to skip saving Cronos and just use Magus the rest of the game. Magus' physical attack was okay but then he had a magic spell for everything else. I kept Marle in as a healer. The third wheel was switched out as needed. I didn't find Chrono Trigger until the ROM was available online, same with Tales of Phantasia. Which by the way was never released in English until a fan translated it. I also never played any of the Chrono or Tales sequels. I still prefer Secret of Mana when it comes to 90's JRPGs. Mostly because that is what I played in the 90's. Secret of Evermore was trash in my humble opinion. But the Japan only Secret of Mana 2 was an interesting game.


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 Post subject: Re: Leveling the Field
PostPosted: Wed Dec 07, 2016 3:06 am 
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Joined: Tue May 28, 2013 2:44 am
Posts: 12
Moogleknight24 wrote:
somerandomguy wrote:
OshaliteX2 wrote:
Wowie, Chrono Trigger. I never knew it had a sequel before this comic.


Yeah, but it was let down.

The combat system took several steps backwards and abandoned most of the unique things that CT did like the geometric-based attack system. The game was basically a completely different game that hastily peppered in chrono trigger references to ride CT's coattails.


Actually, that's not why fans hate it, the reason is...

-Lynx (the main villain of Chrono Cross, before Lavos returns) KILLED CRONO, MARLE AND LUCCA between games,

-The bad future you undid, ended up trapping everyone from said bad future in a cold dark void for all eternity. (Though this was foreshadowed in Trigger, as Marle mentions such a place when she was briefly erased from history)

-Lavos was never truly defeated and returns stronger than ever making the first game entirely pointless


So in other words, Crono Cross turning every awesome moment in Trigger into a tragedy makes one wonder why they even bothered with Trigger in the first place.


Eh...

The fates of Crono and Marle haven't been set in stone and is just fan speculation. If anything I found the more believable theory that Crono escaped Guardia's destruction with his child while Marle perished, and then there is Migule. The strange, yet wise fisherman you meet and fight(and kill), believed to be him. Yes, that would also shed light that Leena is Crono and Marle's daughter...I mean, there are features and signs that help point out she is related to them. Congrats, you killed perhaps one of the better silent protagonists in JRPGs today!

Cross's bleak story definitely overshadows Trigger's, and it is not because it focuses on the consequences and complications of time and dimensional travel, something that Trigger only treaded lightly upon. It's imo, the story is...not that well told. It's bit too inconsistent for its mysteries when it tries to be that "darker, edgier little brother" of CT. That massive info dump you get at the end that clears things up...ugh. I definitely prefer CT's easier-to-understand plot.

Also: "Baby daughter-clone"


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 Post subject: Re: Leveling the Field
PostPosted: Wed Dec 07, 2016 3:52 am 
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Joined: Tue Jan 20, 2009 5:04 pm
Posts: 323
The good news about Chrono Cross is that the series is still about time travel. So if they ever make another sequel, the ultimate goal of the game can be going back in time and preventing Chrono Cross from happening.


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 Post subject: Re: Leveling the Field
PostPosted: Wed Dec 07, 2016 5:22 pm 
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Joined: Thu Mar 19, 2009 2:48 am
Posts: 895
I like to think that Chrono Cross follows from Chrono Trigger, but not from Chrono Trigger DS, if you do all the bonus dungeons. Yay, alternate timelines.



LockeZ wrote:
I feel obligated to point out a hardtype hack of Chrono Trigger that addresses this problem (and also makes the game a lot harder). It makes several skills that were originally single target, such as Magus's Dark Bomb, into geometric attacks that hit a small area. It also makes dual techs and triple techs actually worth using late in the game - originally they were almost exclusively worse than using regular moves, which was a shame because most of the late-game attacks with geometric patterns were dual techs.

Be warned: this is a hardtype hack. The game is going to be hard. You don't really ever need to grind, but you do need strategy, precise timing, and really good managing of items. You should expect to die several times on most bosses and 40+ times against Lavos.

http://www.romhacking.net/hacks/1740/


Dark Bomb was always a (targeted) AOE spell.


--------

I like the geometric system. Falcon Strike is my favorite attack.


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 Post subject: Re: Leveling the Field
PostPosted: Thu Dec 08, 2016 5:01 pm 
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Joined: Tue Jan 20, 2009 5:04 pm
Posts: 323
That's also possible. I can't remember the details. Maybe it was just rebalanced to still be useful at the end of the game instead of becoming obsolete two dungeons later when you learn Dark Matter.


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 Post subject: Re: Leveling the Field
PostPosted: Sat Dec 10, 2016 10:15 pm 
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Joined: Tue Feb 24, 2015 2:15 am
Posts: 26
I just ignore Chrono Cross in favour of Radical Dreamers.


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 Post subject: Re: Leveling the Field
PostPosted: Mon Dec 19, 2016 7:09 pm 
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Joined: Sun Mar 20, 2016 5:21 pm
Posts: 3
TheLurkNessMonster wrote:
I'm triggered by the typo!
Likewise. :psyduck:


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