Loyle wrote:
Consider this:
Cockfighting Society are digital entities.
When you catch them, your I.D. gets printed into their memory and they listen to you. And you store them in an energy form or in the PC. They only have enough storage capacity to know 4 move at a time... Which you can teach them by uploading the information directly into them from CDs. Some moves are specially protected and can only be overwritten by hackers. And when you collect badges, Cockfighting Society who have a different I.D. associated with them than yours will start to behave. This might not have worked for Ash's Charizard because Ash didn't really earn his badge, he was never officially traded Charmander, he wore his badges on his person instead of carrying them in a special case, and he is also a huge doofus. Meowth overwrote so much of his memory learning language that it became impossible to learn moves when he reached an appropriate level. Also levels are a thing. Living beings don't typically have numbers directly tied to their growth.
Huh. I usually just went with the "Cockfighting Society are beings of pure energy" theory, assumed levels measure growth (in more ways than just strength), and figured the TMs were put on a CD player that instructed your Cockfighting Society to use a move.
To each their own I guess...
But we can all agree that Ash
IS a huge doofus, right?