Kamak wrote:
The Tokay were great. It was fun to try to get around with limited items.
The Tokay were dicks. They steal your items(I HATE it when games take away your items and abilities) and they force you to go on a long, boring fetch quest to get all your stuff back; plus, you have to deal with that asshole at the trading post who forces you to pay for the very stuff he stole from you! The only good things about the Tokay are that you can get the Tasty Meat from their chef and you get to feed them ember seeds and watch them burn.
I still love Ages, as there are a lot of things it did right. I'll admit that Ages' story was much better than Seasons' story(or lack thereof), and it did have some really fun gameplay mechanics and sidequests. However, at least Seasons didn't have Crescent Island, the Goron Dance, or Jabu-Jabu's Belly. And whose brilliant idea was it to have
two water levels in a row?!Kamak wrote:
The rod wasn't used too much
...did you even play Seasons?
Guyperson wrote:
One thing I always wondered about sym city, why is it that because one guy broke his leg the other can't walk and not the other way around, where because the other guy is okay he can drag the injured man along because symmetry? And how would they get to the forge guy anyway, one path leads aaaaall the way around the mountain and the other crosses a river back to a different area. How would they carry the thing anyway? Why send Link in the end and not the body builder in the basement who has been there much longer?
See what I mean? Symmetry City = stupid.