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PostPosted: Wed Mar 25, 2009 6:03 pm 
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Rusty wrote:
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PostPosted: Wed Mar 25, 2009 6:06 pm 
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You didn't have to write a whole fucking novel


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PostPosted: Wed Mar 25, 2009 6:52 pm 
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Can we have more edits please?


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PostPosted: Wed Mar 25, 2009 9:04 pm 
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Rusty wrote:
Too many Goddamn words.


WoW does actually have a story, but it's more back story, I guess. I think lore counts as back story.

The level cap is actually 80 now, which is a sizeable amount, IMO. To each their own and all that, but if you just play it for the leveling, it's kinda boring. There are some fun quests (Northrend is pretty fun, IMO) and then you get a guild or a group of friends and it's fun to play with. And then there's RPing, but that's not as popular.

/ramble


Last edited by Superior Bacon on Wed Mar 25, 2009 9:26 pm, edited 1 time in total.

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PostPosted: Wed Mar 25, 2009 10:13 pm 
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Airigh wrote:
Can we have more edits please?


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PostPosted: Thu Mar 26, 2009 3:41 am 
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Leoj wrote:
I think my friends at Fox News would agree with me.


If they're anything like CNN I wouldn't trust them to even spell correctly:

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PostPosted: Thu Mar 26, 2009 4:32 am 
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Bacon wrote:
Rusty wrote:
Too many Goddamn words.


WoW does actually have a story, but it's more back story, I guess. I think lore counts as back story.

The level cap is actually 80 now, which is a sizeable amount, IMO. To each their own and all that, but if you just play it for the leveling, it's kinda boring. There are some fun quests (Northrend is pretty fun, IMO) and then you get a guild or a group of friends and it's fun to play with. And then there's RPing, but that's not as popular.

/ramble


There's a backstory? And a "sizeable amount" of gameplay before 80? TBH, 80 is where "the rest of the game" starts - is like getting rid of your training wheels. After that you're left with figuring out how to get from "I made it around the block" to "I made it across the country".

Mind you, I enjoy the deep dive into party/raid makeup, build and rotation optimization, the large scale teamwork needed for current end game content, and the small crew that I run older end game content with in twos and threes.

Tho leveling unarmed for a clothie is much easier if you have a plate wearer (or minion) with a taunt to keep the beasties attention.


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PostPosted: Thu Mar 26, 2009 4:49 am 
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DoNotDelete wrote:
Rusty wrote:
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Oh, you figured it out that easily?

Username wrote:
You didn't have to write a whole fucking novel


You didn't have to read my whole novel. :(

Anonymouse wrote:
Airigh wrote:
Can we have more edits please?


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PostPosted: Thu Mar 26, 2009 4:51 am 
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Rusty wrote:
The post was mainly so I could yell at you guys for whining about people with one post. I've seen it in other threads that I've lurked before on here, and it's annoying how you guys whine about it. (Oh look, I've got a second post now! ;D)
Fair point, I can see how that would be annoying.

Rusty wrote:
WoW is just like any other online game, there's nothing to differentiate it from any other. Hell, theres even a free MMO, 4Story, which is just like WoW, and that's just as bad. MMOs often have no story, besides small tidbits of background story, and whatever you learn through quests.
Saying WoW is just like any other online game with no differentiations is like saying there's no differenece between Starcraft and Sins of a Solar Empire. There's bound to be differences, even if you don't register them as substantial.

Rusty wrote:
MMOs have no end, they will always go on and on until the company finally stops updating the game, after the players finally leave for something better, come some 20 years probably.
So what? Team Fortress 2 has no end. Is it a bad game because of it?

Rusty wrote:
Grind...who needs it? I hate grinding in anything and everything. If I ever were to play WoW again, it would be a private server, but that's my own fault.
So you dislike grinding? That make WoW a bad game? Game you dislike =/= bad game.

Rusty wrote:
I'm also not keen on the level cap. 70? That's awful low for an MMO, no matter how hard it is to get to that level. That too, the difficulty and time WoW consumes, just to get to such a level, it's not worth it.
I think somebody pointed this out, but it's 80 now, not 70 (not that it's a huge difference.) Again, I don't see that it's a bad game becaue I can't get to a nice even lvel like 100. From the MMO's I've played in the past (Planetside, City of Villains, WoW, EQII, Phantasy Star Universe, Maple Story and Star Wars Galaxies) 80 actually seems like a pretty fair cap.

Rusty wrote:
I honestly can't think of anything, as I only played for a couple hours. There was nothing about the game that made it worth playing.

And you can't just go and say "it get's better", or something. A game, just like a book, needs to hook you in from the beginning.

As I said, I have no pool of knowledge to use, but these are just some reasons, that you probably find minuscule, for my believing WoW to suck.
A more accurate statement would be "I don't find the game entertaining." Rather than "...nothing about the game made it worth playing." Game and books are two extremely different mediums and there is nothing to gain from comparing the two. WoW doesn't get better, you just get larger slices. Yes, I do believe these reasons to be miniscule, but as you said, you didn't play the game very much.

Rusty wrote:
Also, if you want a list of online games, so as not to be vague, I suppose it would only be fair if I listed games I've played.
I also have to mention, most "online games" I play are Free to Play MMOs.

MapleStory, Mabinogi, Trickster Online, 4Story, Final Fantasy XI, WoW, RuneScape, S4League, GUNZ, Ragnarok Online, Granado Espada, Atlantica Online, 2Moons, Cabal Online, FlyFF, Rappelz, Combat Arms, Audition, MegaTen...
I meant a few examples of "Retro console games". I don't really know what the term refers to these days.

Rusty wrote:
There are probably a ton more. If you notice, only 2 of those are actually pay to play. Even so, what differentiates these games from each other? Well, besides the types (RPG, FPS, etc.), is the unique features of the game. Atlantica Online, you control a band of mercenaries, up to 9 characters, and can party with other players up to a party of 3, for a total of 27 characters in battle. That's truly amazing. Granado Espada (Sword of the New World), you control three characters at once, and the game has fighting styles per character, according to what they can equip, and so on.
I could make the claim (from that information) that those to games are basically the same. Atlantica Online you're controlling a bunch of dudes pew pewing other dudes. Granado Espada you're controlling a bunch of dudes pew pewing other dudes with... different fighting styles.

Rusty wrote:
Mabinogi, a game with so many paths to wonder, opposed to just combat and grind, or dominating the markets.
You didn't provide any information here, so I had to look it up myself. It has some unique features (from what I can tell, not having played the game) but is that such a great thing? It says that your character ages one year every seven days, and that at level 25 (I recall you saying level 80 was too low?) your character goes through a rebirth where you can reset their level, apperance etc. That's fantastic, but if I leave WoW alone for, say, a month on holiday, I'm not going to come back and be unable to get any "ability points" because my guy's too fucking old.

I'm reading here about "Life Skills", which sounds interesting.

Wikipedia wrote:
There is a wide range of Life skills which give the player the chance to experience a different side of the “fantasy life”. Players can perform tasks such as tending to the wheat and potato fields, making flour, gathering wool from sheep and eggs from hens..
So, killing stuff in WoW is repeditive, but tending the potato fields is fucking riveting?

Apparently it has a lot of plot, which is fantastic, if you're playing the game for it's rich and diverse story. See, I play single player games for good story, because I know MMO's don't generally have good plot lines; and that's fine. They don't need to have much of a story, because it doesn't overly affect the core process of what you're doing to a signifigant degree.

Rusty wrote:
I could try to list things about each game...and when it comes to WoW...what does WoW have? Nothing. It's just a stereotypical RPG. There is nothing unique or fancy about it.
It's not trying to be anything other than a stereo-typical RPG. There is not a lot that is unique about it comapred to other mainstream MMO's. Why is this a problem? A lot of those MMO's probably have WoW to thank for giving the genre a good kick up the booty (to western audiences, that is. As I understand it, there's been a fucktonne of mmo's over in crazy asia land for over 9000 years.)

Rusty wrote:
WoW sucks. And just so you know, that's my opinion. If you don't think WoW sucks, OK. You don't have to get butthurt though, and start naming what I say bigotry and demeaning my post, when I only said WoW sucks. The post wasn't even about WoW sucking, and you chose that most irrelevant piece of information to reply to. Really. :/
I didn't say you were a close-minded bigot because you dislike WoW, I did that because you said it was a bad game for no particular reason. Yeah, I guess the post wasn't about WoW sucking, or even this topic, but this is an interesting discussion. Although, if it's the most irrelevant piece of information, why post it in the first place?


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PostPosted: Thu Mar 26, 2009 8:16 am 
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Rusty wrote:
Anonymouse wrote:
Airigh wrote:
Can we have more edits please?

It's not an easy comic to edit this week - there's only so much you can do with it unless you want to rework the whole thing.

The edit I made took far longer than I'm usually prepared to spend.

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PostPosted: Thu Mar 26, 2009 9:31 am 
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PostPosted: Thu Mar 26, 2009 9:49 am 
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Commenting on Rusty without quoting:

Level cap is 80, and they make it easier and easier to hit that cap. It takes about a month of solo casual play to hit the cap. Longer if you can only play for like 1-2 hrs a day but at an average of like 4-5 a month seems about right if you know what you are doing. If you have no clue maybe 2 months. That's not that long. In fact WoW is so popular because of the casualness of the game and the fact that its not too hard/difficult and the fact that it is easy makes the hardcore players of it complain.

Also WoW has an amazing back story and its continued in the game, sure you have to do a lot of the quests to get it, and having prior knowledge of the lore definitely helps in understanding the lore received from quests and how it fits in. The WoW lore is an active story and if you aren't paying attention you won't know whats going on.

On the comparison to a book, I will have to somewhat disagree with Spoony here in that some books can start out really slow, or hit a slow part in them (Passage of the Marshes in LOTR:TTT for example). You just have to get past it and get to the good stuff. Low level sucks as you do bad damage, have no talents to differentiate yourself from other characters and run out of mana quickly/die quickly. As you get better gear and more levels you can start doing more and more.

WoW may be a better EQ but it wasn't trying to be revolutionary, Blizzard didn't know it would be this popular when they released it. Why are you thinking WoW is trying to be the best and/or be different from other things? Just because its popular does not mean its different from everything else, also how many people played MMOs before WoW? You were lucky to get 1 million players let alone 12 million+.

Due to its popularity, WoW has comics made about it. Almost anything popular has some sort of commentary made about it. Look at videogames in general? How many webcomics are there about 2 guys sitting around playing games or are based off games? As a player of WoW I appreciate the comics based off of it that Katie and others make. They are especially funny to those that play and can understand and relate to the jokes presented. If you don't understand the joke, just accept that its another WoW comic and wait for the next one. If you didn't play Zelda or SSB you would have no idea what the other half of the comics she draws are about now would you?

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PostPosted: Thu Mar 26, 2009 12:08 pm 
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DoNotDelete wrote:
Rusty wrote:
Anonymouse wrote:
Airigh wrote:
Can we have more edits please?

It's not an easy comic to edit this week - there's only so much you can do with it unless you want to rework the whole thing.

The edit I made took far longer than I'm usually prepared to spend.


Oh, I see. Well, hopefully another comic comes soon then. :x

@Leoj; so much to read, but from the skimming of it, you've got much praise for WoW it seems. Perhaps someday I'll give it another chance, but right now, I just believe WoW isn't too great a game; but my word isn't anything to consider, since as stated, I only played it for a couple levels.

@Spoony; A lot to read also. You've made valid points, and I have nothing to really argue back anymore. I just see no more reason to argue anymore also. :[ Still, despite there being nothing to gain from comparing books and games, I still believe a game has to have a good hook in the beginning, like a book.

As for Mabinogi, that is the game I'm currently playing. Recently, rebirths became free in Mabinogi; when prior, you needed to pay to buy virtual cash to do so. Many players get to level 50+ before they rebirth, where I usually get to around 40. The level cap of Mabinogi is also kind of unknown, since people rebirth all the time. The EXP TNL gets pretty steep later on too, of course. Also, the rebirth isn't at level 25, its age age 20 minimum (for free rebirth; while paid rebirth can be any age, as long as the character is a week old, or been a week since last rebirth). After age 25, you're character no longer retains stats and AP from aging, and you get no stats while leveling also, but you still receive 1 AP a level, which is all people care for, since stats obtained from leveling disappear with rebirth.
The game works very well, and you're right, tending potatoes is nothing special, but why would you be tending potatoes? o~o Either to use the cooking skill, or for part time jobs to earn some sort of reward. After tending potatoes, you can go run a couple dungeons or something.
I don't know...of course after you play for a certain period of time, everything will get repetitive. Mabinogi just has a lot to offer, and if you get bored of cooking, you can always compose music and play it, or pick up tailoring, or work on ranking skills, or doing part-time jobs for small rewards. D:
Mabinogi also actually has a story throughout Generation 1~3, where storyline will resume sometime in G7 or 8 or 9 or something. A lot of MMOs don't just flat out give you story, and despite me previously saying I like stories with conclusions (thus, preferring console games), I really enjoyed the story of Mabinogi so far. So, it may never end, but it's still worth playing for the story, to me anyhow.

What I get from WoW is that it is just a bunch of killing. Raids, PvP (ew), hunting, whatever. It all comes down to just grind and killing. But I suppose even then, Mabinogi does to, in some aspects, (such as collecting leather for tailoring or something), but not a majority of the games aspects. D:

Mabinogis just fun, and I greatly enjoy it, and love how it works.
WoW didn't really do anything for me. I played, I ran around and killed a few things, and that was it. What was I supposed to do? ;/ At least the quests in Mabinogi steered me into a decent direction, where after I completed the beginner quests, and I had to make a decision on what to do with my character.

In the end, it comes down to me not having given WoW a good enough chance, but nothing about WoW stood out to me.
If I ever want another WoW experience, I'll try 4Story again for a brief time, and determine if WoW is worth the shot.

Edit: I type a lot. :C


Last edited by Rusty on Thu Mar 26, 2009 12:09 pm, edited 1 time in total.

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PostPosted: Thu Mar 26, 2009 2:08 pm 
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I've been playing WoW for the past few days and I've found it enjoyable. But, I also think one of the reasons I find it enjoyable is because I'm playing it with somebody. If I were playing it alone and being thrown right into the world by myself I probably would have quit in one day. So, I think it's a game better played with friends then just doing crap alone.


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PostPosted: Thu Mar 26, 2009 2:11 pm 
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meatloaf of darkness wrote:
I've been playing WoW for the past few days and I've found it enjoyable. But, I also think one of the reasons I find it enjoyable is because I'm playing it with somebody. If I were playing it alone and being thrown right into the world by myself I probably would have quit in one day. So, I think it's a game better played with friends then just doing crap alone.

Most likely. That's pretty much how all online games are.

If they were meant to be played alone, it wouldn't be online. :c

When I started playing, I started with one friend, and another who was teaching us to play.

I don't know, we just didn't like it.

Of course, it's not like you can just go into the game, and expect to have a hundred friends. :x

Friends definitely make it more entertaining, and worth the time.

The reason I keep mentioning 4Story, when talking about WoW, is because, to me, they are pretty much alike, from what I've played of both of them. I started 4Story with like 5 other people, and none of us actually liked it much. Since the two games are pretty similar to me, I don't think I'd enjoy WoW too much even if I had a ton of friends. x_x


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