AWKWARD ZOMBIE

usually not funny
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 Post subject: A Stone's Throw
PostPosted: Sun Aug 21, 2016 10:51 pm 
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Shipping Guru
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Location: Editing the shipping wall
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Those darn magnet fingers and ADHD making my farming life harder.

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[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

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 Post subject: Re: A Stone's Throw
PostPosted: Mon Aug 22, 2016 12:11 am 
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I thought her overalls made her look kinda like Mario so

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 Post subject: Re: A Stone's Throw
PostPosted: Mon Aug 22, 2016 12:15 am 
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Location: Editing the shipping wall
That's really clever, well done.

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[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

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 Post subject: Re: A Stone's Throw
PostPosted: Mon Aug 22, 2016 4:15 am 
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I'm terrible at MS paint

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 Post subject: Re: A Stone's Throw
PostPosted: Mon Aug 22, 2016 5:39 am 
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Is Katie's hair sweating in the close-up panel?


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 Post subject: Re: A Stone's Throw
PostPosted: Mon Aug 22, 2016 4:25 pm 
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I don't know why I did this.

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3DS friendcode: 3093-7064-2767
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 Post subject: Re: A Stone's Throw
PostPosted: Mon Aug 22, 2016 5:40 pm 
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SURPRISE! I have a bredit.

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 Post subject: Re: A Stone's Throw
PostPosted: Tue Aug 23, 2016 12:37 am 
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I've been guilty of this...
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 Post subject: Re: A Stone's Throw
PostPosted: Tue Aug 23, 2016 6:52 am 
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Location: I'm currently stuck on the Storm Continent. Would you like some dried berries?
Oh man... I need some editing software and a working keyboard...
The mushroom is some kind of reused video game idea, and the rock is an original video game idea. The magnetism is the fans saying they want original ideas, and the time between pickups is the passage of time.
Either I am giving the comic a twist and new meaning, or I am just lazy. *shrug*

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McShyGuy The Helping Toast Fairy wrote:
This page needs more Nosecone. It does not stand up to my Nosecone to Non-Nosecone ratio.
Also my YouTube channel: https://www.youtube.com/channel/UC0RJ4tSVQL35-3qsqNTnEqw


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 Post subject: Re: A Stone's Throw
PostPosted: Wed Aug 24, 2016 2:02 am 
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Location: in that place, over there. *points*
Petah-Petah wrote:
http://i.imgur.com/Q5CE5Nh.png[/img][img]http://i.imgur.com/EdRA6me.png

I don't know why I did this.


What I want to know is why you did it only 26 times (I believe).

...

Oh.

*de-lurk*

*re-lurk*

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 Post subject: Re: A Stone's Throw
PostPosted: Wed Aug 24, 2016 4:01 am 
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To be honest, if I knew how to gif it into an infinite loop, I'd probably do it like that instead.

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 Post subject: Re: A Stone's Throw
PostPosted: Thu Aug 25, 2016 8:25 am 
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I had similar issue in Story of Seasons, usually an important item would be lying on the ground more or less on top of a weed. My character ALWAYS picks up the weed first.

I think A New Beginning had this issue as well, as they had the same engine. Though in Story of Seasons they actually made weeds useful that you can turn them into fertilizer.

Allch Chcar wrote:
I've been guilty of this...
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I would have loved to have this spliced in somehow.

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 Post subject: Re: A Stone's Throw
PostPosted: Thu Aug 25, 2016 6:45 pm 
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Almost didnt add this because it might look like im just pooping all over katies joke. Also im not familiar with this game so im a little worried that this edit is somehow tasteless. OH WELL.
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 Post subject: Re: A Stone's Throw
PostPosted: Fri Aug 26, 2016 9:55 am 
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Petah-Petah wrote:
To be honest, if I knew how to gif it into an infinite loop, I'd probably do it like that instead.

Found a couple helpers for that
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Sorry about the filesize, here's an even bigger one
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 Post subject: Re: A Stone's Throw
PostPosted: Fri Aug 26, 2016 10:22 am 
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Sweet, thanks!

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