I'd take his advice with a grain of salt.
For once I agree with him that Katie's panels would profit from more extreme, yet clearer composition with more space to breathe, the whole comic is a bit too rigid and constrained by fixed borders for my likings. And as much as I love swooshy lines, if you're going for an angular, slightly geometric style like Katie rounding out all your character's poses like he does in his suggestions just won't look right, you should try to find a good rhythm between angular, rigid lines and smooth ones (but still have them point in the same general direction of the action), your character design already reflect this, the composition does not. Look at the Tom & Jerry character sheets he posted, they're round, organic beings - his style is a lot closer to this than Katie's, but everyone's a bit biased when giving advice. On top of that his poses in that sktech aren't much cleaner/swooshy than Katies', the arms pull down his kicking pose and it's still pretty much just a straight, horizontal pose at the end of the day, to me he comes off as a wee bit arrogant, shunning you for using literal SFX which he pretty much does in one of his own comics on the same page of his blog and not following the swooshy lines when he doesn't either.
I agree that the transitions between the panels are a bit spotty, especially the last four panels bear little to no resemblance in terms of angle and image detail, which really hurts the continuity - again, be more adventurous with your panels, contrast them, have them overlap, go wild. Experiment. I wouldn't add the puppy grabbing panel either, IMO the sequence would work just fine with the mentioned changes.
I'll post a sketch of what I'd change in terms of layout [in a few] when I get home, stuff like that always is hard to put into words.
Last edited by Ungeheuer on Mon Sep 08, 2008 8:23 am, edited 7 times in total.
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