AWKWARD ZOMBIE

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 Post subject: Sound, the Alarm
PostPosted: Sun Feb 24, 2013 11:07 pm 
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Furry Trash
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Location: where ever it is I'm listening to TMBG
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i just beat this game so this comic is perfect timing
NOW DO ONE ABOUT THE ORIGINAL

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 Post subject: Re: Sound, the Alarm
PostPosted: Sun Feb 24, 2013 11:53 pm 
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Yet another reminder to me that even the original had better stealth mechanics and nothing with ever rival Thief 2 in the area.


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 Post subject: Re: Sound, the Alarm
PostPosted: Mon Feb 25, 2013 12:02 am 
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Location: A theatre near you
Shades = Douche Ex Machina.

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 Post subject: Re: Sound, the Alarm
PostPosted: Mon Feb 25, 2013 12:11 am 
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deuxhero wrote:
Yet another reminder to me that even the original had better stealth mechanics and nothing with ever rival Thief 2 in the area.

Have you played Thief 2 recently? I did, on the hardest difficulty, and I could still basically run up to any guard and klonk them over the head before they noticed me (so long as I wasn't on a ridiculously loud surface like metal or tiles), or if they (or even a group) did notice me, I could just drop a flash bomb and then klonk them all in turn while they were stunned. The third Thief was actually a lot more challenging in that way, once an enemy was fully alerted you couldn't knock them out in one hit no matter what, even if they were flashed.

That said, stealth in DX:HR is ridiculously easy once you have it figured out. Just make a noise (shoot a bit of ground with the silenced pistol, throw something, jump, etc) just within earshot of a single guard and none of his friends, wait around a corner for him to show up, knock him out, then repeat for every other guard in the level.

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 Post subject: Re: Sound, the Alarm
PostPosted: Mon Feb 25, 2013 12:15 am 
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Comic theme.

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 Post subject: Re: Sound, the Alarm
PostPosted: Mon Feb 25, 2013 12:28 am 
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Here's a tip tip, Katie. Alarm comics are out. This season's all about insta knockouts.

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 Post subject: What a shame.
PostPosted: Mon Feb 25, 2013 12:32 am 
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Location: End of Time, chilling with Spekkio
This comic is now

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 Post subject: Re: Sound, the Alarm
PostPosted: Mon Feb 25, 2013 4:27 pm 
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I love that Katie seems to intentionally use the same stock gradient for any form of shades.

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↑ Let's kick the beat. ♫ (shuffle for best results) ↑


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 Post subject: Re: Sound, the Alarm
PostPosted: Tue Feb 26, 2013 6:38 pm 
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I've watched that video clip Vrom posted like four times now and I still can't understand what he's saying.

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 Post subject: Re: Sound, the Alarm
PostPosted: Tue Feb 26, 2013 8:58 pm 
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Aranai wrote:
I've watched that video clip Vrom posted like four times now and I still can't understand what he's saying.


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*SNORT SNORT*

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 Post subject: Re: Sound, the Alarm
PostPosted: Tue Feb 26, 2013 10:12 pm 
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Aghagh I have ideas for edits but HEY

I'M ON MY 3DS

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 Post subject: Re: Sound, the Alarm
PostPosted: Wed Feb 27, 2013 4:25 pm 
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Location: THE GLORIOUS PLANET OF SPUF
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 Post subject: Re: Sound, the Alarm
PostPosted: Thu Feb 28, 2013 5:48 pm 
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Location: over there *points*
No "ARGRARJGHH"
0/10.

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 Post subject: Re: Sound, the Alarm
PostPosted: Fri Mar 01, 2013 3:46 am 
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Lurker away!


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 Post subject: Re: Sound, the Alarm
PostPosted: Fri Mar 01, 2013 4:41 pm 
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I loved Deus Ex, the pistol is horribly overpowered though. And I was chronically low on ammo. But BY GOD those shades are cool.

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