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 Post subject: Decked
PostPosted: Sun Mar 17, 2019 9:29 pm 
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The first few maps of Chain of Memories are just to lull you into a false belief of your life not being about to be ended by Cloud Strife.

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 Post subject: Re: Decked
PostPosted: Mon Mar 18, 2019 5:07 am 
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I have a friend who streamed this and all I could think of when seeing this game was Yu-Gi-Oh.

He also struggled with Cloud. :(

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 Post subject: Re: Decked
PostPosted: Mon Mar 18, 2019 6:07 am 
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I just have some kind of hatred for card video games I did try chain of Memories but i simply couldn't finish it.

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 Post subject: Re: Decked
PostPosted: Mon Mar 18, 2019 8:40 am 
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Why does Cloud remind me so much of Cockfighting Society Trainer Norrin?

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 Post subject: Re: Decked
PostPosted: Mon Mar 18, 2019 10:42 am 
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Hey it's Cloud

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 Post subject: Re: Decked
PostPosted: Tue Mar 19, 2019 4:22 pm 
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Numberplay wrote:
I just have some kind of hatred for card video games I did try chain of Memories but i simply couldn't finish it.

Same. Having to fumble with cards while still paying attention to a real time fight in a 3D arena just doesn't work. I ended up just watching the cutscenes on YouTube.

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 Post subject: Re: Decked
PostPosted: Thu Mar 21, 2019 3:57 am 
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I maintain that Chain of Memories would have been a good game had they made two simple changes, then some easy followups:
  1. Keep the fights 2D for the love of god this kind of fight system doesn't work in 3D
  2. Cards are special moves only, and smashing a motherfucker with your keyblade is a free action
Think Mega Man Battle Network, but with free movement and a focus on melee combat instead of distance combat. Keyblade cards are for either powerful hits or what the game currently has as sleights.

More specific changes I'd like to see would be
  • Specific keyblades can be equipped for differences in attack style. Think KH2, which had come out already by CoM, where keyblade differences are minor stat differences, and abilities that come attached. Elemental damage, increased drop types, combo plus/minus, lucky strike, etc.
  • Make Riku's combat function exactly like Sora's, but with different cards and keyblades. This would accomplish feeling different enough to not feel like the same game twice, but wouldn't suck completely. Perhaps a greater focus on risk/reward playstyle.

The Birth By Sleep/Dream Drop Distance combat systems are what I think CoM was going for. A selection of special moves you can pull off that feels different enough from the traditional hack and slash, but doesn't completely drop the hack and slash source material and then haphazardly paste it back onto the gameplay at the end.

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 Post subject: Re: Decked
PostPosted: Thu Mar 21, 2019 11:51 pm 
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I feel like other characters Katie had drawn have had beautiful dropkick poses too. Like Bowser.


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 Post subject: Re: Decked
PostPosted: Wed Mar 27, 2019 7:12 pm 
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Turbro wrote:
snip


There's some neat ideas here but I'm gonna be THAT GUY and point out that CoM came out a year before KH2, you're thinking of Re:CoM which is the updated version in 3D.


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 Post subject: Re: Decked
PostPosted: Tue Apr 09, 2019 6:56 am 
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GameZone wrote:
[image]

Quote:
The first few maps of Chain of Memories are just to lull you into a false belief of your life not being about to be ended by Cloud Strife.

Beautiful


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 Post subject: Re: Decked
PostPosted: Tue Apr 16, 2019 2:26 pm 
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I am late.


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 Post subject: Re: Decked
PostPosted: Wed Apr 17, 2019 11:35 pm 
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Philipdraco wrote:
I am late.

But you came with good stuff.


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 Post subject: Re: Decked
PostPosted: Sun Apr 28, 2019 5:05 pm 
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Altoclarinet wrote:
Philipdraco wrote:
I am late.

But you came with good stuff.

Agree.


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