AWKWARD ZOMBIE

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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 6:59 am 
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Emperor_Z wrote:
Ah, now it finally becomes clear. I'd heard a while ago from the Super Best Friendcast that Bravely Default takes a nosedive at some point, but I never knew exactly what that entailed. I decided not to get the game partially for that reason (the other reason being that my handheld backlog is imposing enough already, since I have trouble sitting down in my house to play handheld games), and now knowing exactly what that reason was, I'm still not entirely sure I made the right decision. It sounds like everything about the game is great besides that egregious padding.



It's true that the padding is a bit ridiculous . . . but the only part that is mandatory to progress through the game is repeating those four dungeons. All the extra fights along the way (every asterisk holder regains a blue exclamation mark on your map) are completely optional, sometimes repetitive, and sometimes new and different from before. The general trend is that the further into the game you get, the more bosses tend to group up and fight you together for various reasons, such as Heinkel and Barras entering the fray to assist Ominas, or Victoria, Atermia, and Kikyo having some sort of social get-together . . . which is a bit awkward to watch. On a side note, Kikyo is a lot more feminine than I initially thought.

Anyway, in my opinion, the most annoying part isn't how long it takes to go around and beat all the bosses; as somebody who reads Higurashi, I find it entertaining to see what is the same in each world and what is different. The dungeon doesn't bother me because you can just turn encounter rate down to 0%. The bosses defending each crystal aren't so bad because you can use them to test different team setups. No, the most annoying thing for me . . . it's the cutscene right after you Awaken a crystal. I hate how Airy offers an explanation because when you only have the option to press the X button, there's bodaciously nothing else to do. I also dislike how Airy interrrupts you every single time, saying the exact same thing. Almost everywhere else in the game, you can skip the text, but not here, for instructions you don't need and text you've already read more than a dozen times.

bodaciously = bodaciously?

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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 7:29 am 
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This might be of some interest to you:
viewtopic.php?f=3&t=4276


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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 10:01 am 
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Location: heading for Vega at 124 km/s
enlong wrote:
The game sort of goes all bell-curvey. The middle part of the game (ch5 and ch6) are really the least interesting part, since nearly everything is as it was before, in terms of where the jobmasters are and how the fights are structured. I would have breezed through, but I'm a sucker for added dialogue and more backstory, even if I had to wade through some styrofoamy filler to get there. If I could, I'd have those two folded into one chapter, with all the extra backstory stuff of both chapters in it. It'd still be somewhat similar, but you don't get the mental fatigue of 3 cycles of the same jobmasters in the same locations.

7 and 8, as mentioned, are better. Jobmasters start teaming up and switching partners, new dialogue abounds (in some places), and 8 has the wicked jobmaster gauntlet.

Mental fatigue?

Anyway, if they did cut those chapters out or merged them, hopefully they would remember to fix Airy's wings.

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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 5:42 pm 
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Maybe I used the wrong wording? It just gets kinda tiring to do the same events 3 times in nearly the same way before getting to the bit where the fights are mechanically different and the order of events changes up more.

Granted, Chapter 6 does have a new jobmaster fight, and the first big team up.

And yes, in a version where those chapters are merged, the count would start from 4, with 5 being in the flashback..


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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 9:20 pm 
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Let's play a game called "I expected edits but got serious discussion about a game I've never played and I'm not too interested in"

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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 9:28 pm 
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TerraChimaera wrote:
Let's play a game called "I expected edits but got serious discussion about a game I've never played and I'm not too interested in"

CONGLATURATION!

YOU WON SERIOUS DISCUSSIONS!

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 Post subject: Re: Fashion Deux Pas
PostPosted: Thu May 22, 2014 10:17 am 
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Joined: Tue Apr 23, 2013 4:23 pm
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Panel 1
Ominas: "Prepare to die, fools! None have the power to defeat Ominas Crowe!
Panel 2
Ominas: "Hm?"
Panel 3
*everyone is wearing an Entei Shirt and/or mask*
Ominas: Wow! I love your outfits! Where did you get them?"

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 Post subject: Re: Fashion Deux Pas
PostPosted: Fri May 23, 2014 8:21 pm 
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This worked better in my head. My gags always lose something between concept and execution. Usually the gag.


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