Previously, on AZ Mafia ShenanigansIf you're new to thisAvast, mateys; We've got a mutiny on our hands! It's up to all o' ye to find out who's been plottin' to take over the good ol' Möbius Dick and take 'em out the only way we pirates know how: drinkin'!
Okay okay, so that be a bad joke, but ye still need to get rid o' the scalawags who're threatenin' our piratey ways.
We can't just rush inter it though, I'll have to lay down some ground rules first, arrr..
Rules[1] Don't be takin' back what yer sayin'; A pirate always says what he means and means what he says.
[2] Don't be usin' information not gotten through the means o' this here investigation.
[3] Dead men tell no tales, but ye can say one thing after ye die.
[4] Know what yer doin'; Ignorance be no excuse fer a screwup.
[5] If yer gonna be absent then ye may as well not show up.
- Only join if you can commit to playing
[6] Don't be takin' all night long to do somethin'
- 24-hour limit to get your night actions in, otherwise you do nothing for that night
[7]If yer flappin' yer gabbers at night, ye'll walk the plank.
Now are ye in, or are ye out?
RolesPirates- Matey (10) - Generic pirate, no night actions.
- Swabbie (2) - Generic pirate, thinks he's a pirate but looks like a Mutineer if checked out or lynched.
- First Mate (1) - Can sniff out a pirate each night to see if they're a Mutineer.
- Galley Chief (1) - Can choose a pirate each night to feed some special grub; This stuff is so strong that it'll keep a man from dying.
- Drunken Sailor (1) - Stays up all night in a drunken stupor, can choose one pirate each night to give a beer to; that pirate gets drunk and can't perform any night actions they would have done.
- Swashbuckler (1) - Slap a pirate with the dueling glove during the day, and engage them in a saber duel, with a 50% chance to win and a 50% chance to lose. Nobody dies, but if the swashbuckler wins, then he learns his opponent's role. If he loses, then the opponent learns he is the swashbuckler.
Mutineers- Mutineer (5) - Generic Mutineer, participates in Mutiny discussion.
- Long John Silver (1) - Silvertongued scoundrel and leader of the Mutiny; shows up as innocent if checked out.
- Cannoneer (1) - Can choose one pirate each night to kill with the cannon, with a 50% chance of being revealed as the Cannoneer the next morning. Only has six cannonballs to fire for the entire game.
- Fair Lass (1) - Can 'distract' one pirate each night, if that pirate had a night action then they don't perform it.
Signed Up- Need Runes4 - Mutineer
- ShadowGuy - Mutineer
- Cori - Matey
- D-vid - Swabbie
- electronic goat - Matey
- Lord Retardus - Matey
- Potato - Mutineer
- Angelicsongx - Cannoneer
- Saximaphone - Long John Silver
- Supaaku - Matey
- Guyperson - Matey
- Somepartsareme - Mutineer
- FatOldRobot - Matey
Davy Jones' Locker- Chopstix - Sleepin' with the fishes; Night 1
- Darkin - Thrown overboard; Day 1
- Cubosity - Bludgeoned by bailing pail; Night 2
- Noffletoff - Kicked off the plank; Day 2
- Bacon - Frying in the galley; Night 3
- Zorinth - Chewed on a cannonball; Night 3
- Crisp - Marooned on desert island; Day 3
- Kamak - Swabbing mop shoved down throat; Night 4
- Brekkjern - Tossed into sea with sack of crowbars tied to feet; Day 4
- The Idiotic Oracle - Drowned in a barrel of rum; Night 5
- TurboPunz - Keelhauled with an obnoxiously large book; Day 5
Mutineer discussion (Don't edit it please)
GM Notes