Last time on Mafia: AZIt is the year 1855, the year the entity named The Sleeper first appeared, summoned by foolish cultists in Georgia.
Are you a bad enough dude (or gal or undecided) to save the world of THE FUTURE?
Players:
1.Kira, hooker, gang
2.Kamak, sheriff, town
3.Noffletoff, cowboy, deceased
4.Oracle, gang leader
5.FatOldRobot, Clint Eastwood, didn't believe in the heart of the cards
6.Madican, cowboy
7.Guyperson, Snake Oil seller, shot
8.Potato, b. cowboy
9. Sol Reaper, gang member, lynched
10. Flicky, naive sheriff, going craaaaaaaaaaaaaaaaazy
11. Nefarious, tailor, gang, dead
12. Dragoon, cowboy
13. E-Goat, black cowboy, suicide
14. Cori, Gunsmith, deceased
15. Lotharu, Gang member, shot
16. TurboPunz, Brewer, deceased
17. Saximaphone, thief, gnag
18. Galaxy Man, cowboy
19. Supaaku, cowboy
20. Chopstix, cult leader, deceased
21. Crisp, gang member
Roles:Town sidedCowboy:
Equivalent of villager. Shows up innocent when investigated. Can vote for a lynch at day.
Cowboy with black clothes:
Equivalent of miller. Shows up guilty when investigated. Thinks he is a normal cowboy himself. When lynched, gets revealed as Gang member.
Gunsmith:
Makes guns. Can give one person a gun at night, that person can shoot someone at any time of day. But because the guns aren't that high quality, there's a 33% chance it misses your target. 50% chance to reveal the shooter regardless of whether you hit or missed.
Snake oil seller:
Doc/Shrink mix. Can visit someone at night. If that person would die there's a 50% chance he's saved. If that person was to be converted by cult, or is a cult member, there's a 50% chance the conversion fails/the cult member gets turned back to his normal role.
Sheriff (not the one from epicmafia):
Cop equivalent. Can investigate a person at night. Will get a report that tells him wheter the person is innocent or guilty.
Naive Sheriff:
Can investigate a person at night. Every person he investigates will show up as innocent. Thinks he is the normal sheriff.
Clint Eastwood:
Basically a day vigilante with a twist. Can anonymously challenge a player to a duel at day. The challenge will be announced in the thread. Has a 75% chance of killing his target. If he fails, he dies instead. If he succeeds, there's a 25% chance of being revealed.
Brewer:
Can give someone a bottle of booze at night. This person gains the night action: Get Drunk. If he does get drunk, he has a 50% chance to fight back a single visitor that night and make the visitor unable to use his night action next night. Does not know if the visitor is town or mafia sided, does not know who the visitor is. If there's multiple visitors that night, I will use a rng to choose which one he tries to fight off.
A single person can have more than 1 bottle of booze.
Gang SidedGang Member:
Can vote at night who to kill. Will show up guilty on investigation.
Gang Boss:
Will show up innocent on investigation:
Tailor:
Like last game. Can make 2 role suits per game and give someone one at night. If that person dies the next day, his role will be revealed to be the one of the chosen suit. The suit expires if the person doesn't die that day.
Hooker: Can visit a person at night. That person's night action will not happen.
Thief: Knows all gang members. Can visit a person at night. If that person has an item (gun, booze, tailor suit) it will be stolen. If he steals from gunsmith or brewer he will get a gun/booze and the one being stolen from does not know something was stolen. If he steals a tailor suit the person will not know. If he steals from anyone else, the person will be notified that their item has been stolen.
Does not attend Gang meetings.
3rd partyCult leader:
Can visit someone else at night. That person will turn into a cultist and lose his previous role. If the Cult leader visits a mafia, he and all cultists have a 50% chance to die each. If he dies that way and at least one cultist survives, a new cult leader is chosen. If he tries converting Granny, there's a 50% chance the cult leader gets shot. Someone else will become cult leader in that case. If he gets killed by lynch or mafia kill, all cultists die.
Cult leader and cultists win if they outnumber both mafia and villagers together.
Cultist:
can choose together with cult leader who to convert at night. If killed, does not reveal he was a cultist but instead original role. Cultists appear innocent.
If there's questions about roles, ask them now. I had to explain tailor at least 3 times last game.
Roles in the game:
Cowboy: 5x
Cowboy with black clothes:2x
Gunsmith:1x
Snake oil seller:1x
Sheriff:1x
Naive Sheriff:1x
Clint Eastwood:1x
Brewer:1x
Gang Member:3x
Gang Boss:1x
Tailor:1x
Hooker: 1x
Thief: 1x
Cult leader: 1x