AWKWARD ZOMBIE

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 Post subject: Mafia - Gray Mann's Mech Mercs - Aftermath - ROBOTS WIN
PostPosted: Mon Oct 14, 2013 6:12 pm 
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Master of Seduction
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Arf arf yip bark yip arf.

Rules:
1. Humans (Mafia): You have to kill enough robots to gain the ability to decide a lynch by yourself. Essentially, you need a majority.
Robots (Village): You have to lynch every human.

2. The game will be split into Day segments and Night segments. During the Day, open discussion is allowed. Players may cast a vote to kill a player and eliminate them immediately by majority vote. Immediately afterwards will follow a Night segment. During this time, NO POSTS ARE ALLOWED. The Humans will gather together in private and discuss who they will murder during the Night, as well as who will commit the murder. This is also when night actions from Robots are decided.

3. Editing your posts is FORBIDDEN! If you have something else to add after your initial post, simply post again or wait for someone else to reply!

4. Many of you will have specific roles. At Night, you may use these roles as indicated above, by either bolding it in your Google doc, or PMing me. (Depending on if you have a Doc or not) You may only perform your role once per Night.

5. You will be allowed one real-time week to deliberate on who to kill during the Day. If no vote is decided by then, no one is lynched!

6. Night time will last a maximum of 3 real-time days, ending when either that time is up, or all night actions have been taken.

7. Players who are killed will be allowed to make one final post, but no more! However, all dead players will be allowed to discuss with each other in their own Doc. They won't be told roles because I have to assume the worst.
You can't put anything important in your death post. Frivolous shit only.

8. ABSOLUTELY NO METAGAMING. This includes taking screenshots of PMs, talking about the game in other threads(aside from irrelevant comments), using posts from other threads as "evidence", etc. Anyone caught doing this will be eliminated immediately!

Why does lynching a robot kill it? The cheddar it runs on falls out. Why can't robots notice humans anymore? Robots are dumb.


Roles:
I have enough to go up to 16 if needed, but I'm shooting for a 12 person game.

Robots:
Image Uber Medic: Protects a player from death at night
Image Spybot: When not killed via human night vote, appears as a human. Thinks he's a normal robot.
Image Bowman: Visits one person a night, learns their alignment.
Image Engiebot: Can make and give out guns at night that can be shot during the day and have a 50% chance of revealing the shooter. Each player can have one gun maximum.
Image Sentry buster: Automatically takes a gun out of play every 2 days, at the start of the day, only takes effect the second day a gun is in play. Knows when guns are given, but not who the recipient is. If all guns are used, the timer resets.
Image Demoknight: Challenges potential killers to a duel, 50% chance to kill attacker, 50% chance to die anyway. Does not work against lynch deaths.
Image Robots (5): No special actions

Humans:
Image Spy: Appears as a robot when not killed via human night vote
Image Airblast Pyro: Blocks a robot night move.
Image Soldier: No special actions

These roles are in no way perfect, feel free to criticize/suggest others.

Players:
  1. Image Brekkjern
  2. Image Reyo
  3. Image Cori
  4. Image Kitsune Dzelda
  5. Image FlyingGiraffe
  6. Image Need_Runes 4
  7. Image Kergan
  8. Image Chopstix
  9. Image Numberplay
  10. Image Ycobb
  11. Image Kamak
  12. Image Mr. Fuzznut
  13. Image D-Vid
  14. Image Misterme7


Respawning...
  1. Image Reyo
  2. Image Yorick
  3. Image Cori
  4. Image Kitsune Dzelda
  5. Image FlyingGiraffe
  6. Image Numberplay
  7. Image D-Vid
  8. Image Need Runes4
  9. Image Chopstix


Documentation:

GM Notes (incomplete)
Human Chat
Dead Chat

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Last edited by Turbro on Sun Dec 22, 2013 10:38 am, edited 20 times in total.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 6:40 pm 
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I'm game.


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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 6:51 pm 
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Yeah OK I'll join...

But I get to shout "MEEEEEDIIIIIIIIIC!" whenever I want and none of you get to complain!

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 7:18 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Joined: Tue Jul 28, 2009 1:45 pm
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I'm in.

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[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 7:53 pm 
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Im gonna join in, and hope to god I dont get offed on the first night. -_-

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What harm could come from imprisoning a hellinternet beast every night and making it hate humanity and what it stands for?
Then we can release it back into the wild.


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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 8:00 pm 
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Count me in!

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 8:12 pm 
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tick tock cling clank yes please

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 8:29 pm 
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I'm in

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 8:29 pm 
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sup nerds lets go

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 9:02 pm 
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I'm in.

  1. Brekkjer n
  2. Reyo
  3. Cori
  4. Kitsune Dzelda
  5. FlyingGiraffe
  6. Need Runes4
  7. Kergan
  8. Chopstix
  9. Numberplay

Here some questions for the roles.
Image Uber Medic: Can he keep protecting himself at night?
Image Engiebot: Can a player get another gun after using one?
Image Sentry buster: If a gun is removed and there's no gun afterwards, does the 2 days rule keep going or it restart only when another gun is in play?
Image Demoknight (and the 2 roles before): Are those 3 roles night time only or can they act anytime?
Image Spy: I think you meant robot instead of villager? Did you mix my game with yours.

Also I feel there's a lot of power roles for a 12 player game but for 16 it works.

Also is revealing allowed?
Is the final configuration hidden?
Are all roles going to be in the configuration?
Can players give out informations in their testaments?

I won't suggest more roles as I feel there are more than enough already. Unless, like I asked, you intend not to put them all in the configuration.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 9:30 pm 
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Master of Seduction
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Numberplay wrote:
Image Uber Medic: Can he keep protecting himself at night?

No, it's the Doctor analogue, he doesn't get to protect himself.

Quote:
Image Engiebot: Can a player get another gun after using one?

Of course.

Quote:
Image Sentry buster: If a gun is removed and there's no gun afterwards, does the 2 days rule keep going or it restart only when another gun is in play?

I hadn't actually thought of that scenario. It resets when guns are all gone, I'll append that to the role description.

Quote:
Image Demoknight (and the 2 roles before): Are those 3 roles night time only or can they act anytime?

Demoknight and Sentry buster are passive roles, Demoknight flips a coin when a non-lynch death happens to them, Sentry Buster removes a gun at the start of every other day. Engiebot is a night action.

Quote:
Image Spy: I think you meant robot instead of villager? Did you mix my game with yours.

I actually copy/pasted most of the rules from the warden mafia, but typed up role descriptions myself, I just got confused.

Quote:
Also is revealing allowed?
Is the final configuration hidden?
Are all roles going to be in the configuration?
Can players give out informations in their testaments?

Of course, ???, yes, no.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Mon Oct 14, 2013 10:26 pm 
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Sign me up, dogg.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Tue Oct 15, 2013 3:15 am 
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Ah, what the hell. I was too busy to check in on the last game, but I'm up for a bit more mafia.

Sign me up,Turbot.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Tue Oct 15, 2013 12:08 pm 
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Count me in.

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Dad jokes in the Kink Thread was not one of them.


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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - Signup
PostPosted: Tue Oct 15, 2013 12:13 pm 
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Beep Beep Boop

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