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 Post subject: (Mafia) Werewolves of Miller Hollow : Game end
PostPosted: Sat Sep 07, 2013 9:19 pm 
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"Werewolves of Miller Hollow" is a game very similar to Mafia and the one I played most. I want people to enjoy it too even though it will be an altered version of it to make it work on forum. I'll quickly explain the rules and roles. Oh you can also sign up already. I'll leave it open until at least 15 people joins in and give it at least a week. I'll leave an obvious message right under here if I ever need replacements.

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Players :
-Kitsune Dzelda - village idiot
-Cori - villager
-Misterme7 - villager
-FlyingGiraffe - cupid
-Marcato - villager
-Kergan (Lord Retardus) - werewolf
-TurboPunz - werewolf
-Ycobb - witch

Our winners
-Reyo - werewolf lover
-Barabba - raven lover

Day 0 starts at page 3.
Day 1 at page 9.
Day 2 at page 13.
Day 3 at page 16.

Roles (They will not all make it in my game):
Villager : No power. On the village side. Most players will be that.
Fortune teller : Each night, knows the primary role of any player of his choice. On the village side.
Hunter : When killed, can choose to eliminate another player of his choice. On the village side.
Cupid : At the beginning of the game, chooses two players (can choose himself) that will become lovers (secondary role). Lovers know each other and have their own chat but they also die together. If lovers are 1 villager role and 1 wolf role, they become enemy to all and must survive until the end to win. If one lover is a black role, the other gains the black role's goal. Cupid is on the village side.
Witch : Have two potions she can use at night, each can be used only once in the game. Potion of death kills a player of her choice. Potion of life saves the wolves target (I'll tell the witch the player who'll die before each day). On the village side.
Scapegoat (New Moon expansion) : If the day votes are tied, the scapegoat is automatically lynched but can choose who can and who cannot vote for the next day. On the village side.
Village idiot (New Moon expansion) : If lynched, will stay in the game but cannot vote. Can still participate in discussions. On the village side.
Elder (New Moon expansion) : Will survive being killed by wolves once. If lynched or killed by a villager role, every power role the village has will disappear. (Basically, everyone becomes regular villagers) On the village side.
Defender (New Moon expansion) : Each night, can protect a player of his choice from death. Cannot choose the same player 2 nights in a row. On the village side.
Raven (Village expansion) : Each night, can cast an anonymous vote on any player for the next day. Can still add another vote during the day but cannot change his choice from the previous night. On the village side.

Werewolf : Together with the other wolves, can kill a player each night. They're the Mafia basically.

Piper (New Moon expansion) : Each night, can charm 2 players of his choice. The charmed players will be aware of it and will gain access to the charmed chat. The piper wins when every living player excluding himself are charmed. Still wins if killed while charming the remaining players.
White werewolf (Village expansion) : Share the wolf chat but is a traitor to the other wolves. Every 2 nights, can kill a player (even a wolf). Must survive until the end to win. Enemy to all.

Rules :
-As I said before, not all of these roles will be in my game. I enumerate them all to allow wolves and black roles to bluff and create doubts for every player.
-After cupid select the lovers, the game starts with a day. That first day, everyone votes to elect a captain. There is no lynch for that first day. The captain gains an additional vote for the whole game. If there is no scapegoat, the captain is the tie breaker. When killed, must choose a successor.
-Each night the wolves must select a player to kill. No change after that. The witch will then choose to save that player or not. Every other role will independently make their actions.
-Each days will all last 5 IRL days and will be decided by count of votes. Example : 3 votes on player 1, 2 votes on player 2 and 3 and 1 vote on player 4, 5 and 6 will result with the lynching of player 1 even if not more than half the players voted against him.
-Each nights will last 2 IRL days at max. If every role chose their actions, I'll start the day early.
-The village must kill every wolves and black roles to win.
-The wolves must kill every other player to win.
-The black roles must achieve their own goal to win.

If you want to add custom roles you can suggest them during the sign up so I suggest you reread the roles at the start of the game to be aware of any changes. I'm also open to theme suggestions as well.

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Last edited by Numberplay on Sat Oct 12, 2013 5:01 pm, edited 27 times in total.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 12:17 am 
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Joined: Fri Jan 23, 2009 1:39 am
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Yes! All of my yes! I've always wanted to play this gametype outside of epicmafia.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 12:21 am 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Joined: Tue Jul 28, 2009 1:45 pm
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Location: hella
I'll play.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 12:26 am 
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Shipping Guru
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Joined: Sun Jul 31, 2011 5:12 pm
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Location: Editing the shipping wall
Awooooo

I mean I'm in.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 12:27 am 
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Master of Seduction
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Joined: Fri Apr 29, 2011 9:11 am
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Sure, let's go

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 12:44 am 
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Joined: Fri Oct 08, 2010 10:48 pm
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Location: The town I live in
Looks fun.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 5:16 am 
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Joined: Mon Oct 11, 2010 10:57 pm
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Location: vegetabaryle lamb of tart
I haven't Mafia'd in a while, this should be fun.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 6:43 am 
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Joined: Wed Jun 12, 2013 3:28 pm
Posts: 795
Location: Elsewhere
Sure, why not. I have a question though. The white wolf(who is a black role but town sided it seems), do we still need to kill them to win?

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 8:42 am 
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No! The white wolf is alone and enemy to all. Not town sided at all.

I considered the "This should be fun" posts to be sign ups.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 9:00 am 
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Joined: Sun Jul 04, 2010 12:43 pm
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Location: Somewhere, but not here
I'm in!

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 3:04 pm 
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I totally expected half the people to sign the first day then slowly getting other people afterwards.

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Sun Sep 08, 2013 5:46 pm 
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Joined: Fri Jul 22, 2011 5:55 pm
Posts: 6918
Location: xpekt us
i'll do it

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Mon Sep 09, 2013 10:43 am 
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Dances-With-Bots
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Joined: Fri Jul 22, 2011 5:55 pm
Posts: 6918
Location: xpekt us
I'm removing myself from the game

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Marcato wrote:
How am I supposed to see tacos in these conditions?


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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Mon Sep 09, 2013 5:14 pm 
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Why? :cry:

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 Post subject: Re: (Mafia) Werewolves of Miller Hollow : Sign Up
PostPosted: Mon Sep 09, 2013 6:51 pm 
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Dances-With-Bots
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Joined: Fri Jul 22, 2011 5:55 pm
Posts: 6918
Location: xpekt us
Don't want stuff to come up that I'll have to miss this for.

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Marcato wrote:
How am I supposed to see tacos in these conditions?


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