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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 8:25 pm 
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So I was super excited to play this new hard campaign.

GUESS WHO WAS FIRST TO DIE....?

It was a pretty courageous death at least. Got turned to stone trying to grab a rare medicinal flower from a cockatrice. Technically, it's possible to save me but I'm not getting my hopes up, because...

DM gave me a new character: Lizardfolk druid. My first battle, I take out half the monster party effortlessly. Aw yiss. I have always wanted to play a lizardfolk character. This is gonna' rock hard.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 11:39 pm 
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>Playing a campaign where to make it harder you put in a level cap instead of just fighting things above your CR

>DM GIVES you a character, you don't make one

son what kind of DnD are you playing over there

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 11:44 pm 
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Higher CR doesn't mean much when the party is at a higher level, because they have more tools.

Case in point, the final boss of this campaign "episode" last Friday was a CR 12 and we were all Level 6. He nearly killed the cleric and after that got wrecked when we immobilized him, stunned him, dominated his dinosaur mount into dropping him, dropped his dinosaur mount on him, then pretty much whacked him repeatedly until he was dead without letting him do anything.

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 Post subject: have i been playing wrong my entire life
PostPosted: Sun Apr 21, 2013 11:45 pm 
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Isn't the whole idea to overcome the CR by utilizing strategy?

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 11:46 pm 
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Yeah really

At CR that matches your level you can just kind of wail on things and it ends up being okay

that was just A, an enemy that was easily overcome by strategy and B, you guys must've had fun figuring that out though

The point is higher CR causes you to think and USE those tools more as opposed to just wailing on an enemy and putting your fighters up close and your wizards in the back, it's honestly effective at all levels

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 11:56 pm 
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BeyondTheFail wrote:
This is a story about How to Wreck a Cockfighting Society.

So, we're in the final battle in Cockfighting Society Tabletop, and one of the big bads that we're facing is a Mewtwo. I send out a Shuckle to face the Mewtwo while everyone else is sending out things to directly deal with the Mewtwo. I have the Shuckle use Power Split, which averages the attacking stats of the two Cockfighting Society involved, then gives those averages as new attacking stats to the Cockfighting Society, but I had to choose one attacking stat. I chose Special Attack. My Shuckle's Special Attack is 1, so I halved Mewtwo's ludicrous Special Attack.

The Mewtwo then began to use Earthquake. Now, Earthquake can only be used once per battle unless something weird happens like an Ether. I had my Shuckle use Encore. I rolled for how many turns...6 turns.

tl;dr: The Big Bad Mewtwo became useless for six turns because of my Shuckle.

I once wrecked everything with a Shuckle. It was glorious as hell. The group had just beaten a Sub-admin of Team Rocket that took over Goldenrod City (because that's apparently a thing Team Rocket ALWAYS does). He had a mystery Pokemon on him in an Master Ball that the group wanted to take away. Well... his boss (the admin) showed up and took the ball away... and this happened:

Quote:
Tamato Berry says (5:36 PM):
*It lands in the hand of a short old man.
Tamato Berry says (5:37 PM):
*"My goodness Kyle. I thought I could trust you to take care of this."
Tamato Berry says (5:37 PM):
*He's a short man in a suit, with a red R on the pocket of his jacket. He's wearing a tall hat.
Tamato Berry says (5:38 PM):
*"A-Admin Gregory. What are you doing here?"
Tamato Berry says (5:38 PM):
*"Oh Kyle, I was just out on a stroll and thought I'd check up on you."
Tamato Berry says (5:39 PM):
*"I'm sorry he wasn't a challenge." he says, bowing to you 4.
Chimerasaurus says (5:39 PM):
*jiggy doesn't know what the fuck
Jess says (5:39 PM):
*???
Tamato Berry says (5:39 PM):
*"I thought he'd do more than beat his chest like an ape."
Jess says (5:39 PM):
*"... That's harsh."
Nobody Was Bees says (5:39 PM):
*"You're a cool old man."
Tamato Berry says (5:39 PM):
*"But I guess his generation isn't ready for us old-timers to pass the torch onto them."
Tamato Berry says (5:40 PM):
*"You see, he has to resort to tricks in order to give him power.
Jess says (5:40 PM):
*"... Yah, he kind of did."
Jess says (5:40 PM):
*/stares at Kyle
Tamato Berry says (5:41 PM):
*"But you see."
Tamato Berry says (5:41 PM):
*"No one... is as tricky as me."
Tamato Berry says (5:41 PM):
*Suddenly a Shuckle flies out of his hat.
Tamato Berry says (5:41 PM):
*and uses Final Gambit on Charizard.
Jess says (5:41 PM):
*(the hell)
Tamato Berry says (5:42 PM):
*(Holy fuck)
Jess says (5:42 PM):
*"Wow all Rockets are cheaters, end of story."
Jess says (5:42 PM):
*"I hate you all and there's nothing to change that."
Tamato Berry says (5:42 PM):
*(guys)
Jess says (5:42 PM):
*(what)
Tamato Berry says (5:42 PM):
*(Guuuuuuuys)
Chimerasaurus says (5:42 PM):
*[did it die]
Jess says (5:42 PM):
*(whaaaatt)
Tamato Berry says (5:42 PM):
**dying*
Nobody Was Bees says (5:42 PM):
*[what happened]
Jess says (5:42 PM):
*(WHHHAAAATTT)
Chimerasaurus says (5:42 PM):
*jiggy just stares
Jess says (5:42 PM):
*(did it fall the ac check)
Tamato Berry says (5:42 PM):
*348 damage - 19 def.
Nobody Was Bees says (5:42 PM):
*[oh my god]
Jess says (5:42 PM):
*(... jesus christ)
Tamato Berry says (5:42 PM):
*Charizard had 116 HP.
Nobody Was Bees says (5:43 PM):
*[oh my god]
Jess says (5:43 PM):
*(that thing is ded)
Tamato Berry says (5:43 PM):
*Charizard begins to bleed and goes flying out of the tower.
Jess says (5:43 PM):
*"DUDE WAHT THE HELL"
Tamato Berry says (5:43 PM):
*Lance is horrified as he calls Charizard back into its Pokeball.
Jess says (5:43 PM):
*"FUCK YOU ALL"
Tamato Berry says (5:43 PM):
*The old man just smirks wickedly.
Jess says (5:43 PM):
*/returns Rex REALLY FAST
Chimerasaurus says (5:43 PM):
*oAo
Chimerasaurus says (5:44 PM):
**returns ducky*
Tamato Berry says (5:44 PM):
*"Let this be a lesson to you all. You're meddling in things you shouldn't."
Jess says (5:44 PM):
*"that sucks"
Tamato Berry says (5:44 PM):
*"Come Kyle, we're leaving."
Nobody Was Bees says (5:44 PM):
*"NOPE"
Nobody Was Bees says (5:44 PM):
*"HE'S GOING NOWHERE"
Tamato Berry says (5:44 PM):
*"Unless, you want to fight me."


So basically, this happened. He had a Smeargle in his hat that used Belly Drum and Baton Pass to switch to Shuckle, giving it +6 combat stages in Attack. Shuckle then used Power Trick to swap the defense for the attack stat while keeping the +6 combat buff on Attack, then used Final Gambit while wearing a Focus Sash to knock itself down to 1 HP, meaning next turn, it could still attack, possibly with Flail. Meanwhile, I utterly destroyed Lance's Charizard in that one attack, and luckily, Charizard saved on the death roll by a wide margin, but still would be badly injured for a minimum of 3 months of RP time. It's been a little over a month and it's still in really bad shape.

Needless to say, any time Gregory appears in the RP, the players shit themselves.

(BTW, Shuckle was like, Lv. 40, and Charizard was Lv. 70).

Also, I try to make sure that moves like Encore don't break the game too much. Generally, I require them to either use something to force the Pokemon to use that move again, or they're stuck using weak move of the same type instead (Hydro Pump turns into Water Gun/Bubble Spam, or the Pokemon gets so frustrated it uses Tackle or Struggle, etc.).

And as a bonus, since I'm remembering stuff. This was from the same session, but before their big fight with the sub-admin. You'll notice a pattern here:

Quote:
Tamato Berry says (2:22 PM):
*at the far side of the room, you see Kyle looking out over the city.
Tamato Berry says (2:22 PM):
*"I've been expecting you." he says, without looking.
Jess says (2:22 PM):
*"Wasn't that obvious?"
Nobody Was Bees says (2:22 PM):
*"Stop trying to be cool, douchebag."
Tamato Berry says (2:22 PM):
*"I've watched your little journey through Goldenrod the entire time."
Nobody Was Bees says (2:22 PM):
*"Creep."
Chimerasaurus says (2:23 PM):
*jiggy just folds her arms
Tamato Berry says (2:23 PM):
*"It's funny how you think you're actually capable of saving this city."
Nobody Was Bees says (2:23 PM):
*"... Do we actually think that, guys?"
Jess says (2:23 PM):
*"Of course we do!"
Nobody Was Bees says (2:23 PM):
*"I kind of thought we were doing this to punch this asshole in the face."
Tamato Berry says (2:23 PM):
*"So, you doubt yourselves?"
Tamato Berry says (2:23 PM):
*"Then why are you even here?"
Nobody Was Bees says (2:24 PM):
*"To punch you in the face."
Nobody Was Bees says (2:24 PM):
*"I just fucking said that."
Nobody Was Bees says (2:24 PM):
*"God, get a hearing aid."
Tamato Berry says (2:24 PM):
*"Let me make a deal with you." he says with a smug smile.
Jess says (2:24 PM):
*20 for punching his SMUG FACE
Tamato Berry says (2:25 PM):
*"If you grovel at my feet right now, I won't fight you."
Chimerasaurus says (2:25 PM):
*"Aw hell no"
Nobody Was Bees says (2:25 PM):
*"You're such a loser to demand groveling like that."
Tamato Berry says (2:25 PM):
*You feel a force slow you down a bit as you punch, but your punch still reaches him.
Nobody Was Bees says (2:25 PM):
*"You have to MAKE us do that, we're not weak!"
Tamato Berry says (2:25 PM):
*However, he's quick to react and pins your arm behind your back.
Jess says (2:25 PM):
*"Oh what the hell FUCK LET ME GO"
Nobody Was Bees says (2:26 PM):
*"Well then."
Jess says (2:26 PM):
*14 for getting the back over to Roslyn and Jig.
Tamato Berry says (2:26 PM):
*"How about this. Grovel at my feet, or maybe I'll cut her pretty little head off."
Tamato Berry says (2:26 PM):
*His grip is too tight.
Nobody Was Bees says (2:26 PM):
*"Aw hell no!"
Tamato Berry says (2:26 PM):
*You're in pain.
Nobody Was Bees says (2:26 PM):
*/rescues Jess with a 20
Jess says (2:26 PM):
*Jess has a very angry face.
Tamato Berry says (2:26 PM):
*He sees you coming and tosses her at you.
Nobody Was Bees says (2:27 PM):
*Catches with 12
Tamato Berry says (2:27 PM):
*You catch her.
Jess says (2:27 PM):
*"God, this fucking DICK thank you ros"
Tamato Berry says (2:27 PM):
*"You kids are too cute, just fighting head on like that."
Nobody Was Bees says (2:27 PM):
*"You are so pathetic, acting all smug like that when it's not proving anything."
Nobody Was Bees says (2:28 PM):
*"Jeeze, just fight us instead of negotiating."
Tamato Berry says (2:28 PM):
*"Oh, I'm sure you don't want to fight me."
Jess says (2:28 PM):
*"BULLSHIT"
Nobody Was Bees says (2:29 PM):
*"If you were so bent on destroying us, not to mention confident, you wouldn't even give us options."
Nobody Was Bees says (2:29 PM):
*"We're not scared of you!"
Tamato Berry says (2:29 PM):
*"Well you should be."
Jess says (2:29 PM):
*"NO THANKS"
Tamato Berry says (2:30 PM):
*Whitney goes to have Miltank use Rollout on Kyle.
Tamato Berry says (2:30 PM):
*However, he dodges and kicks the cow out of the window.
Jess says (2:30 PM):
*"WHAT THE FUCK"
Tamato Berry says (2:30 PM):
*(Whitney rolled horribly)
Jess says (2:30 PM):
*(the one time we need her)
Tamato Berry says (2:31 PM):
*"What... the... FUUUUUCK." Whitney screams as she jumps out the window and follows Miltank with Togekiss.
Tamato Berry says (2:31 PM):
*"Sorry guys, I need to take care of this right now."
Jess says (2:31 PM):
*"GO GIRL GO"
Chimerasaurus says (2:31 PM):
*". . ." *stares as she goes*
Nobody Was Bees says (2:31 PM):
*"Figures."


That's one way to deal with Whitney's Miltank.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Mon Apr 22, 2013 11:36 am 
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creakyAccordion wrote:
>Playing a campaign where to make it harder you put in a level cap instead of just fighting things above your CR

>DM GIVES you a character, you don't make one

son what kind of DnD are you playing over there


Well, I made the character, DM just gave me some limits. (We were in a Lizardfolk village at the time.) I had backup characters made but in order to get a chance to keep playing right away (rather than sit around doing nothing until we got to another location), he let me be a lizardfolk for a time. When we get out of this area I can change it up.

Also, we WERE using strategy to try to beat the cockatrice. I was sneaking behind it while the rest of the party caused a distraction. I just A) failed a Move Silently check, B) the cockatrice rocked his Listen check, and C) I then failed the Fort save to resist being turned to stone.

Now the plan is to rally the entire lizardfolk village into helping us take out the cockatrice once and for all. And it's working, at least for now.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Mon Apr 22, 2013 2:24 pm 
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That was not my point

the point is that putting a level cap on a campaign is a cheap way to instill a sense of danger in a campaign, as opposed to coming up with actually challenging situations based on your CR and leveling up as per usual

tl;dr level caps just give a campaign avatar difficulty, not real difficulty

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Mon Apr 22, 2013 8:43 pm 
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Kamak wrote:
That's one way to deal with Whitney's Miltank.


Funny, I dealt with the Deathcow with snoring statushax in the hail. Deathcow was mid-rollout, and I had my Sealeo use Rest. Hit 4: Flinched after a Snore. Sealeo woke up and used Ice Beam. Frozen.

If I'm lying I'm dying.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Apr 30, 2013 10:54 pm 
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How. How did I miss this thread? Tabletop RPGs are pretty much my thing. :psyduck:

So! Currently I'm running Warhammer Fantasy 2nd Edition, which is wrapping up to a close in a couple months. Prepping for two games at the moment. The first of which is a Nobilis game to replace WFRP, because I bought the book and I love it, but haven't gotten a chance to run yet. Beyond that, it's a power level I enjoy and I'm good at running.

The other game I'm prepping for is a Mage: the Awakening game. The idea behind that one is that the PCs are part of a coalition of Free Council cabals who have a front as an R&D company. Said company pushes out enchanted goods, with the idea of pushing the boundaries of what Sleepers believe is possible, thus changing certain forms of magic from Vulgar to Covert. I'm pretty excited for that one, I own almost all of the Mage books, but I haven't played/run it in years.

Humorous anecdotes from previous games coming later when I have a bit more time.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sat May 11, 2013 6:37 pm 
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Welp, one of my 3 sub groups almost died last night.

They got into a pissing match with a couple of bigoted Cooltrainers in Meteor Falls, and the bigots proceeded to use moves like Earth power and Earthquake. Instead of surrendering when they were losing, they kept on fighting to win. The ground began to shake and become a bit unstable underneath them, but they wanted to finish the fight and win because they had to prove the bigots wrong.

After 5 warnings of how the ground was unstable, shit began to happen and the fabric of reality was pretty much unwinding. Stalagtites fell from the ceiling and outright killed the two NPCs, one player failed their dodge, and the other one had to grab them to keep them from outright dying, but the player that failed their dodge ended up with a broken leg. After about 3 more rounds of dodging stalagtites just barely, the cave rolls a 1 for stabilizing and so begins to collapse. They tried to escape, but they missed it by 1. Now, trapped in the cave, they try to see if they can dig their way out before it collapses, but they can't. Only the digging Pokemon has enough time to flee, and they have to wait for the cave to collapse around them. I gave them the choice to possibly sacrifice an important NPC that would willingly give their life to save them, but both turned the option down. So the cave collapsed on them, and they were buried alive. Luckily, the digging Pokemon knew where they were and they were excavated and sent to a nearby hospital.

They're pretty well fucked up and crushed, and they're going to be comatose for awhile, but they're recoverable.

Well, guess I'm down to effectively 4 players for the time being...

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun May 12, 2013 12:06 am 
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Kamak wrote:
pissing match


this sounds more exciting than a cave in

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun May 12, 2013 10:19 am 
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So it's official. Unarmed in Fallout: Equestria? Little bit broken.

Our ex-slave Pegasus, appropriately named Scrap, has a delightful tendency to fly straight at enemies and punch them in the head. Which is why he has dumped 44 points into unarmed

Now, Spiked Horseshoes (they're called Ponyshoes, but bear with me) does 1.5xStr+1d10 dam So he can do Reasonable damage and pull about five punches a turn. Simple, no?

There's this perk, Iron Hoof. Each rank adds 1d10 to attack & Boosts the Str multiplier by 1, making his Dam roll 5d10+21. Maxing at 71 damage per non-critical hit. Crits double that, but there's a little of a 1/20 change of rolling a crit.

The fun part, when you aim for the head with any weapon, you get a hit penalty of -15 and a dam mod of x1.5. Adding further damage, because hit/miss is based on skill, and Scrap has about 87 Points in unarmed.

tl;dr: Our glass cannon did 235 damage to a boss in one turn. We are level six.

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 Post subject: I meant what I said
PostPosted: Sun May 12, 2013 10:20 am 
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Unarmed has always been broken in any Fallout. I beat Legate Lanius to death in F:NV with my bear hands.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun May 12, 2013 10:22 am 
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I won't complain, I've got a shiny new grenade launcher to blow up slavers with, since the party has rustled off/killed a good handful of them in the area.

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