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 Post subject: Re: [CYR]Civilization VI Mafia - Day 1
PostPosted: Tue Apr 09, 2013 4:41 pm 
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Master of Seduction
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That's it, guys, pack it up and get rarin' for a rootin' tootin' vigilante criminal scumbag huntdown hoedown!

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 1
PostPosted: Tue Apr 09, 2013 4:45 pm 
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Just not today, apparently.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 1
PostPosted: Tue Apr 09, 2013 5:20 pm 
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Location: CONNIE SAYS ᴊᴇsᴜs WAS A WOMAN
Day 1 - Final Vote Count

No lynch - Marcato, Need Runes4, banter, creakyAccordion, Reyo, BeatBoxingBoo, Granny Benson (7)

Reluctant to doubt any of their comrades, and wanting not to believe any of them could be killers, the world leaders quickly adjourn the first meeting of the GlobalNat conference.

Night One

Reminder: Night ends when everyone who has a night action PMs me.

e: a new rule has been added!

    No meta PMs. Keep game talk confined to the game.

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Last edited by somepartsareme on Tue Apr 09, 2013 11:57 pm, edited 1 time in total.

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 Post subject: Re: [CYR]Civilization VI Mafia - Night 1
PostPosted: Tue Apr 09, 2013 5:34 pm 
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a title saying "CLODS!"
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Hot Dog!

Refferences aside, I wasn't really here because Mafia wasn't really on my to-do list at the time.

Lets see what happens tonight.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 5:49 pm 
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Location: CONNIE SAYS ᴊᴇsᴜs WAS A WOMAN
You hear a bump in the night. You leave your dormitory to see your frightened comrades had been awakened as well. Moving slowly, silently to the source of the noise, you find a grim confirmation of your greatest fear.

Dire, Nancy Wake, Double Voter, Town-aligned has been bludgeoned to death!

In the confusion and panic, you decide the best course of action would be to conduct a head count. Everyone is present -- except one.

TurboPunz, Cicero, Vanilla, Town-aligned has been stabbed to death!

The life of the dead is placed in the memory of the living.
~Marcus Tullius Cicero


Day 2 Votes

With 10 living, it takes 6 votes to lynch.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 6:09 pm 
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So now we have a serial killer. Fan. Tastic.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 6:14 pm 
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I still vote no lynch

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 6:23 pm 
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Ehh, on the one hand we don't have enough real suspicions to figure out who the hell we want to lynch - we'd be random-guessing at best, it seems. On the other hand, we seem to have a third-party killing role on our hands, which means that if we don't lynch anyone today we're just giving scum two free kills. The question is also whether we have a serial killer or a vigilante on our hands - both are functionally the same thing, except a vigilante would at least be trying to help us. Fingers crossed, here.

So it's like, daisies, I really don't want to no-lynch again because with 10 people left, 2 more gone would be a serious blow, but on the other hand... who're we supposed to suspect? Anyone else have any ideas?

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 7:41 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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I don't think a vigilante would be rash enough to try and kill someone on the very first night, but I've been wrong before. I don't have any ideas for who to lynch right now, so I'll wait until a few more people post.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:13 pm 
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Well, we need to lynch someone. I vote lynch BeatBoxingBoo. He/she was pretty quick to get a vote in.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:35 pm 
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I'm still not totally sure, yet. Maybe just a bit more time before I make my decision.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:37 pm 
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Wow, a vig/serial killer character...

Hopefully, if it's a vig, they'll restrict kills more to just suspicions and not just random people hoping for a good kill. If they're a serial killer...well...I don't know...

...Either way, usually I'm an advocate mor for hesitating with the suspicions, but I can't help but feel that we're pressed for action given the whole "2 kills per night" bit...

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:39 pm 
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Hmm. On the one hand going for a lynch on such a small suspicion feels wrong, but on the other hand it's not like we have anything better to go off of. Personally, though, I think we should give BeatBoxingBoo a chance to defend themself. It is kinda iffy the way they jumped right to "no lynch" without even trying to provide a rationale, though. I could understand if they gave some kind of reasoning but just... nope. So I'm kinda leaning towards that, too, but I'd like to wait and see, first, if anyone has any other ideas.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:44 pm 
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If i were to suspect him, it would just be on how quickly it came out, and not on the fact that it was a "no lynch" mainly because that's the path I would go myself were it not for the whole "2 people killed per night" thing.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Thu Apr 11, 2013 8:46 pm 
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Yeah, as I said, it's moreso how quickly they decided on it and how with such an apparent quick decision they didn't bother with any rationale. I feel like with two people dying every night, not bothering to lynch anyone just isn't something we can afford to do, especially not without thinking about it for a while first.

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