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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Fri Mar 29, 2013 11:27 pm 
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Riku's other favorite
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That happens to my character in my campaign too.

Nevermind that I'm a Researcher who studies fossils and knows how to catch daisies near anything at a glance, I'm willing to turn in my own teammates if I misunderstand a situation, or trust someone who just made a thinly veiled threat against me.

However, as soon as shit gets serious, the gloves come off, and my strategies pay off in steamrolling the GM's plans.

There's a reason the bad guy absolutely hates me.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Fri Mar 29, 2013 11:52 pm 
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My Gnome has a plant sprout coming out of the top of his head now.

He's a psychic plant gnome that's obsessed with science, and has a god-complex.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Fri Mar 29, 2013 11:57 pm 
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Roll for luck: 1

You are now planted into the ground and will soon become the Oasis

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sat Mar 30, 2013 12:09 am 
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Sloth wrote:
and has a Great Handsome Oppressor-complex.


I admit it, I laughed.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 10, 2013 5:01 pm 
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I have learned something about Fallout Equestria PnP: Automatic weapons are the devil.

During a run in with some kind slavers, who totally shot at us first, I thought it would be a good idea to get closer so my measly Cowpony Repeater wouldn't take a penalty. I wasn't paying attention and ran right into the business end of two Service Rifle burst fires. 5/6 shots hit, taking out a good two/thirds of the health I had. I'm lucky I didn't lose a limb.

Also, the session ended on a bitter note, with the leader of the slavers leaving with no more than a single 5.56mm round in his chest, but the party has an automatic weapon now, so yay.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 10, 2013 5:07 pm 
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Alexandy13 wrote:
Cowpony Repeater

lol what


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 10, 2013 5:09 pm 
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Sometimes, you just need to be able to put up with the whole man=pony thing.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 10, 2013 5:55 pm 
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I'll admit, I would play Fallout Equestria just because of how twisted it is.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 10, 2013 5:59 pm 
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Chinmaster
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Alexandy13 wrote:
Sometimes, you just need to be able to put up with the whole man=pony thing.

just thought it was funny because it sounds like a pony/cow hybrid


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 10, 2013 6:02 pm 
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Here's the group I'm currently in, if you feel like poking through.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Apr 17, 2013 12:56 am 
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I really need to play this system

http://1d4chan.org/wiki/Crab_Truckers

NO FUCKIN' WAY

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Thu Apr 18, 2013 7:37 pm 
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Well our new campaign got underway in the most stereotypical way ever: bar fight.

While the rest of us swung fists the old fashioned way, the party rogue leapt behind the counter, grabbed a wine bottle, knocked out the bartender (who was cowering from the fight), stole as many bottles of alcohol as he could carry, and then proceeded to chuck bottles and tankards from behind the bar like a WWII soldier slinging grenades out of a foxhole.

Flying tankards and bottles actually managed to down 3 guys.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 7:29 am 
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This is a story about How to Wreck a Cockfighting Society.

So, we're in the final battle in Cockfighting Society Tabletop, and one of the big bads that we're facing is a Mewtwo. I send out a Shuckle to face the Mewtwo while everyone else is sending out things to directly deal with the Mewtwo. I have the Shuckle use Power Split, which averages the attacking stats of the two Cockfighting Society involved, then gives those averages as new attacking stats to the Cockfighting Society, but I had to choose one attacking stat. I chose Special Attack. My Shuckle's Special Attack is 1, so I halved Mewtwo's ludicrous Special Attack.

The Mewtwo then began to use Earthquake. Now, Earthquake can only be used once per battle unless something weird happens like an Ether. I had my Shuckle use Encore. I rolled for how many turns...6 turns.

tl;dr: The Big Bad Mewtwo became useless for six turns because of my Shuckle.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 11:35 am 
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This week in Fallout: Equestria: In which we free more slaves, have a bit of a yell, and get find another medical professional in the wasteland.

Oh, and I score a hot date.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Apr 21, 2013 4:47 pm 
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Dear diary, today I got two giant lizard mounts.
Oh, and we had to stop our Elf alchemist from killing the town bard, the village idiot, and the local blacksmith, while our rogue repeatedly wandered into nests of hissing cockroaches.

It was a fun day.

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