I'll paraphrase what the Player's Handbook says about character creation, and if you have any more questions my inbox is always open.
1. Check with your Dungeon Master. Be sure you know about any house-rules or variants that are being used, and take a look at what the rest of the party is doing so that your character fits in with the rest of the group. Guyperson did list some specifics in the first post, so be sure you read those before you do anything else.
2.Determine ability scores. Normally you would roll for these, but Guyperson has already laid out how he wants you to do them. We're using 28-point buy. So basically, you have a pool of points that you get to put in to each stat. The actual conversions of points to ability scores are listed in the first post.
3.Choose your race and class. Pretty straight-forward. Just pick what looks good to you.
4.Assign and Adjust Ability Scores. Normally, this is when you would assign the scores you rolled earlier, but because we're using point-buy, you can skip that part. However, any racial modifiers you may have are applied at this point. Ex. Dwarfs receive a +2 to CON, and a -2 to CHA, so this is when you would make that change.
5.Record racial and class features. Listed under your race will be a few random bonuses and whatnot, they should be pretty straight-forward. As for your class abilities, just be sure you know everything on the table for your first 3 levels.
6.Select skills. There will be a part in your class description where it lists your class skills. Be sure you mark which skills are actual class skills. Then, you gain ranks depending on your class. There will be a little equation that goes something like (X+Int Modifier)x4 at first level, and (X+Int mod) at every other level. At every level you get to put ranks into skills you have. Each point you have is 1 rank, and you can have a maximum of your level +3 ranks in any one skill. If you want ranks in a skill that isn't a class skill for you, every point will only buy you a half of a rank. Also, the maximum amount of points you can have is much lower. At level 3, it's only 3 ranks. Then, just be sure you know which ability modifier applies to which skill. If you're using Mythweavers, it should add these in for you.
7. Select a feat. This part is pretty simple. If you're first level, you get a feat. You can take any feat that you meet the pre-requisites for, and they should all be clearly listed for you. If you're a human, you get an extra bonus feat. Also, because we're starting at level 3, you get another feat for that level. You receive a feat every 3 levels. Feats are basically just little additional powers your character can use, or they'll give you passive benefits, like a bonus to a certain skill, or extra hitpoints, or something along those lines.
8.Select equipment. At this part, for this campaign, you receive one +1 Weapon. A +1 weapon is a magic weapon that receives a +1 bonus to both attack and damage rolls. In addition to this one weapon, you also have 1000gp to spend on anything else. Most items should also have a listing for their weight, and because we're actually using carrying capacity in this, you'll want to be sure to record those weights. For most characters, you'll want to at least buy some sort of armor, maybe a shield, and then standard adventuring gear. Trial Rations are a good choice, and most adventurers carry some sort of backpack, a bedroll, and a waterskin. If you want more guidelines, there are starting packages listed under the classes.
9. Record Combat numbers. Things like Hitpoints, Armor Class, Initiative, Attack bonuses, Saving Throws. Most of these should be simple fill-in-the-blank. Just see what the box asks for, find the bonus, and fill it in. Your saving throws are listed on the table for your class, as well as your Base Attack Bonus. Your hitpoints are determined by rolling your hit die, which is listed under your class description. Ex: Barbarians have a d12 hit die, so they roll a 12-sided die for their hitpoints. And then you add your constitution modifier for each level. You receive maximum hit points for your first hit die. You'll want to check with Guyperson on the exacts for hitpoints though. I don't know if we're rolling, or taking the average.
10. Details. And then you choose everything else. Name,Gender,Age,etc,etc,etc.
So yeah, that's a pretty basic guide, so if anyone wants to add to it, or simply post a better one, please do so.
And if you have any specific questions, I'm a lot better at answering those.
Really, there are a lot of numbers involved in a 3.5 character, so just take things slow, and don't let it intimidate you. It's not too tough once you know what's what.
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