AWKWARD ZOMBIE

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Tue Feb 07, 2012 5:46 pm 
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>The fire has dried up the nearby soil so your earth wall is weak and dusty. The orbs break on impact but the shards still have enough force to punch through, showering you in glass shrapnel. You stumble backwards, the cluster notices your momentary weakness and flings the remainder of it's orbit towards you. A dozen of the glassy red orbs stream towards you at a blinding speed while the cluster overhead rearranges itself.
What do you do?

-------------------------
Yeah, sorry man, but I had to skip you. You're up right after Sax.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Tue Feb 07, 2012 10:12 pm 
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I attempt to slice them with my sword.

Rolled a 7.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 1:45 am 
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>You pull your sword from the earth and bring it to bear against the dimensional orbs. They fly in low, a foot (Half a meter? I can't metric.) from the ground. You grip your sword from the chain hanging from it's hilt and and make short work of most of the incoming orbs with some skillful swinging and general badassery. Two make it past your edged onslaught and knock you to the ground. The duo spirals high into the air above you. They plummet towards you as soon as they reach a height they deem "holy shit, gtfo the way"
What do you do?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 10:18 am 
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I wait until they get close enough, then hit them with a well-timed Shoryuken.

Rolled a 15.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 10:23 am 
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SHOOOOOORYUKEN!

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 4:10 pm 
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>You scramble to your feet and cast DRAGON PUNCH. You take a second to prepare your attack. The cluster notes your momentary hesitation and takes it as a chance to knock you out. It regroups it's remaining orbs and they bunch together tightly, emitting that strange shriek again, they glow a fierce red to match the nearby flames. The cluster seems to fuse into one big lumpy, glassy, blob. It flies high above you in an attempt to crush you. It plummets at a ludicrous speed, but just before it smashes you and your octopus buddy your fist suddenly bursts into flame. You input
Forward Down Down-Forward
And you leap into the sky, balls-ward, your uppercut cloaked in flames leading the way.
You shout
SHORYUKEN
Just as your fist connects, shattering the cluster, sending glassy softball sized chunks of glass everywhere. You land gracefully in a shower of glittering glass, the flames behind you glow hellishly.

STAGE COMPLETE!!!
You have acquired;
-x10 Dimensional ooze!

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 5:17 pm 
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Finally finished with everyone's first round. THIS WILL TAKE FOREVER. But that's okay because it is crazy-soup-nuts-AWESOME.

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The A in this case stands for Armageddon. As in, Armageddon a boner because this plane has a fucking HOWITZER sticking out of it.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 8:11 pm 
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How are the Hyper Combos going to work once we start fighting each other?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 9:06 pm 
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Exeres wrote:
Finally finished with everyone's first round. THIS WILL TAKE FOREVER. But that's okay because it is crazy-soup-nuts-AWESOME.

Reaper's still up

saximaphone wrote:
How are the Hyper Combos going to work once we start fighting each other?

That's assuming any of you actually make it to the top, but I'll figure something out.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 08, 2012 11:27 pm 
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Blitz Walrus wrote:
saximaphone wrote:
assuming any of you actually make it to the top

And then Sax fought a Tarrasque.
The end.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Thu Feb 09, 2012 1:02 am 
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Blitz Walrus wrote:
Exeres wrote:
Finally finished with everyone's first round. THIS WILL TAKE FOREVER. But that's okay because it is crazy-soup-nuts-AWESOME.

Reaper's still up\

I was going by the list in your first post.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Thu Feb 09, 2012 10:34 am 
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Yeah, I got skipped because school was more important (/gasp) at the time. But I'm back, so I'm going to take my turn.
WITH GUSTO

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Thu Feb 09, 2012 10:41 am 
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Also here's my profile if anyone forgot. And because I fucking feel like it.

----------------------------------------------------

Bio
Name - Vance O'Connor
Fighting Style - Irish Brawling with elemental attacks integrated. Tends to utilize quick combination attacks rather than sheer power, but this trend is abolished with his ultra.
Appearance - Average height, fairly lean musculature. White tanktop undershirt tucked into somewhat baggy camo pants with black combat boots that have a single metal plate over the toes. Wears a simple black jacket with gray trim and white accents, and wears black fingerless leather gloves. Long, sleek red hair tied back in a sharp ponytail, and a soul patch beard with a long moustache hanging around either side of it.
Backstory - Vance was once a part of the IRA, recruited for his Ki mastery and elemental prowess, but was captured by S.I.N. There, he was experimented upon by Seth and the other scientists as part of Seth's data gathering for the BLECE project. The experiment was unsuccessful, and Vance broke free of Seth's capture and has since dedicated his life to bettering his abilities, leaving the IRA in the process. However, he soon returned to his homeland to begin honing his special form of Irish brawling, keeping his elemental powers in mind. The experiments, however, left his arms and legs horribly scarred, and he wears gloves to cover up the gruesome sight. As soon as word reached him about the latest Street Fighter tournament, he took this opportunity to hunt down Seth and crush S.I.N from existence, as well as the entire Shadaloo operation.
Theme - Needs an originally composed theme, but for now let's use this
Entrance - Free-falls from a helicopter as if skydiving, but instead hurtles toward the earth at insane velocities. Angles his body and barrel rolls into a standing position to avoid impact damage.

Stats
Strength - 6
Speed - 7
Dexterity - 7

Moves
Specials (Better-than-average signature moves. In Street Fighter they would be like Ryu's Hadouken or Guile's Flash Kick)
- Iron Strike combo: Right hook that follows up into either an uppercut (P) or a side kick (K), and finishes with either a whirlwind knuckle (P) similar to Zangief's double lariat or a rising whirlwind kick (K) similar to Gouken's Tatsumaki Gorasen.
- Thunder Palm combo: Leads off with a strong uppercut that launches the opponent into the air, then follows up with either a lightning-infused force palm (P) or a chasing (jumps after the opponent) mid-air grab (K) that electrocutes the opponent and flings them to the side.
- Scythe Reversal: (Counter attack, only occurs when struck during the retaliation stance) Reverse roundhouse heel kick into a midair wheel kick finishing with a flipping heel kick that catches the opponent's chin and brings them vertically into the ground. Also his boot is on fire while the finisher is in effect.
- Flaming Scythe: Performs a fiery flipping heel kick with different properties based on the strength of the kick used. It looks similar to Guile's Flash Kick, only instead of forward, he turns around and flips backward, using his heel to strike.
o LK - Performs a one-hit kick
o MK - Performs a three-hit kick
o HK - Performs a five-hit kick
Can be followed up with any kick several times for quick wheel kicks as the opponent falls, similar to Gen's "uppercut kick".
- Quickdash: Dashes faster than light for a short distance. Similar to the teleport move for Akuma but the Quickdash only goes forward. Can follow it up with an uppercut punch.

Super
- Force Driver: Dashes straight through an opponent and unleashes a barrage of quick punches from behind, finishing with an uppercut that launches the opponent into the air.
Ultra
- Hellfire Scythes: (Counter Ultra; only activates if someone attacks him in his focused preparation stance) Counters an attack with a quick dodge and then a heavy kick to the side. He follows up with a reverse roundhouse heel kick that launches them into the air, and he jumps up after them, slamming his boot into their stomach before twisting in midair and performing a flipping heel kick that smashes into their chin, his boot igniting with flames as he does so, and spins them in several falling vertical wheels before finally slamming them face first into the ground with his boot as the fire extinguishes and he jumps back into his fighting stance.

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Regarding that, I have a question: since my character uses the quick-yet-powerful style, would it be overpowered to utilize several attacks in one round? Most of his specials are combos so I can understand taking a turn for each hit, but his style is fast n' furious so it might break the immersion of the character if we break up his attacks. Thy response is awaited, milord.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 15, 2012 4:24 am 
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You'd have to roll for each individual attack in the combo but they'd all happen in one turn. Just state the combo you'll attempt. Soooooooooo, you ready?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Feb 15, 2012 9:36 am 
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