AWKWARD ZOMBIE

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 12:27 pm 
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Krom we hardly knew ye.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 12:30 pm 
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Location: over there *points*
According to my brother it only does 2D6.
So I think I'll be ok...with luck and assistance.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 12:36 pm 
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Oh it was the dynamite you threw. I thought it was the egg.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 1:01 pm 
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Location: over there *points*
Krom's too exhausted to run. That would be horribly stupid. What do you take krom for?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 1:03 pm 
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Someone who single-handedly almost TPK'ed the party in the wizard tower.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 2:30 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Krom, you throw the lit dynamite with all your might. But, you forgot to let go during the throw! It blows up in your hands for 9 damage. I think that leaves you at -1, right? I don't want to check the rules for stabilization, you handle the rolls for that.
You know, I was almost going to make a second roll to see if the dynamite crit you, in which case you would have accidentally eaten the dynamite. Aren't you glad I didn't decide to do that?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 2:36 pm 
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Can Blanche reach Krom and dodge the slime if he takes some side streets and such?


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 2:56 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
I think that or climbing over the sandbar would work. And all you know of what just happened is that you heard Krom shout Kowabunga and then he exploded.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 3:02 pm 
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(Uh well is that enough motivation for me to go check if he's ok or would that be considered metagaming? I'm new to this thing so idk how it's normally done)


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 3:06 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
I would think wanting to investigate an explosion coming from where another character is isn't OOC. I just meant you don't know what made the explosion.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 3:10 pm 
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Shinsa heard the explosion and immediately began to make her way towards it.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 3:13 pm 
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So does Blanche, taking care to keep enough distance between him and the slime.


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 7:48 pm 
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Location: over there *points*
"Just like Krom's third birthday party!" Krom managed to say before passing out.
Whether this is true fact, or non-sequetor, you decide.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 21, 2012 9:51 pm 
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Location: N...nowhere, really. Just passing through.
Do I see anything going on from the tower that we ought to be interested in aside from where the party is engaged? I don't think I've got much options against a slime that they haven't already, would like to try to at least make sure there aren't other surprises around.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sun Apr 22, 2012 12:23 am 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
OW, you saw Krom explode, the others shoot the slime with arrows and then suddenly a burst of Vitamin C(haos) in it's slime... face? Whatever slimes have, and that's about it. Though not essential, the wizards have just been sitting back discussing useless shit.
"So why aren't you more concerned that the tower just sunk?" "Eh, it's happened before, you get used to it." "Like when?" "Well, why do you think the basement has windows, or that it's the plant room at all? Remodeling was really terrible after that, I think there's a window in the battle-bot room still." "That doesn't tell me when or how it happened." "Anyway, if it sinks some more, we can potentially build a new one that isn't half buried." "That doesn't answer the question!"

Krom, whether that happened is up to you; only you can decide your memories that aren't fakes implanted by elder deities to lure you to the world's doom. But I doubt Krom would lie about his birthday parties, so I'll just assume it's true.

Shinsa (who is far away) and Blance start heading to Krom, if not out of worry, then at least out of curiosity. I suppose since you didn't jump at the suggestion to climb the sand pile you go the side route.

I guess Ayalea has another chance to shoot the oranges before it drops more and lowers the hit chance.

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