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Madican wrote:
The only real difference I'm seeing between those two is lots of sharper plants and shadows. That doesn't seem like something worth the extra $800 or so more than a console.
The "only" difference? Half the picture is high-detail lightning and shadows, for god's sake. The Xbox version seems empty and doesn't give you any sort of a 'woah' feeling compared to the PC one. It doesn't deliver nearly the same amount of beauty and enjoyment.
And it doesn't take a 1200$+ enthusiast tier command center to pull off these kinds of graphics. You can run Crysis on high/ultra with a good 900$ self-built computer. You're acting as if you can directly compare console and PC prices when most people already have a 500$ computer in addition to a 300$ console - just that it's a crappy prebuilt HP or Dell that can't do shit for gaming. The jump from your average household PC to a good gaming one costs only as much as a console. Believe it or not, but console gaming can easily end up more expensive than getting a proper gaming computer. Depending on how many games you buy, you can end coughing up a hundred or two more than on PC on games alone, not to mention controllers and other accessories, along with a possible monthly fee.
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Especially not when I turn the sliders for both of those as far off as I can make them go when playing games.
I... what? You'd voluntarily settle for the Xbox version's graphics even if you could get better, or what?
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Also you picked a game released in 2007, when the current examples would be more like PC Skyrim to Xbox Skyrim. And Xbox Skyrim looks more like the second than the first, despite being on the same console. Over the years developers learn how to harness a lot more of the console's power, closing the gap between it and a PC.
...yes, and Crysis is still one of the best looking games, even though it's over 4 years old. It was ported to Xbox last October, you know, when devs had had years to "harness a lot more of the console's power and close the gap between it and a PC", like you mentioned... which doesn't even make sense, because PC graphics and hardware are constantly getting better while consoles' remain restricted by hardware from 2005. The gap is only getting bigger, because if consoles were more powerful, so would PC ports' graphics be because devs would have more reason to push for better overall graphics. Graphics are artifically limited because consoles would not be able to handle the level of detail that can be achieved with modern hardware, so devs have to produce worse graphics than they could. There's little reason to push them for PC, which is only one platform and a smaller one at that, when devs can settle for worse graphics than can be produced with a smaller budget and can be handled by consoles.
I don't get why Skyrim would be a better example than Crysis. Skyrim's scenery looks great but overall its graphics are nothing special.
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And your own example of BF3
1) The video was filmed during the beta where true ultra setting were not achievable. It was an old build and some settings were restricted to medium, for example.
2) How is stationary video from one spot any indication of the game's true graphics? Give me moving image from several locations, give me water, dust clouds and weather effects, not a dark tunnel. You can't tell the level of detail without movement, which is one reason Crysis probably looks even better on PC than the image I linked shows.
And I'm not a graphics whore in the least. I built my PC for less than 600€ and it runs most new games on high and I get by just fine without ultra quality texture packs and 16x AA. A game doesn't need to resemble real life to look good, it's the other shortcomings consoles have that irk me. Low resolution, low fps, no AA and a limited fov are all default for console games, and I hate that.