AWKWARD ZOMBIE

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 5:50 pm 
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Location: over there *points*
Well, I guess that's all Krom wanted to do. So he should leave now, and regroup.
I guess it was kind of a stretch to assume to store would be burnt down. But I did get some cool stuff, better than just buying the fire. :D

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 5:57 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Just a warning, you could cause a TPK with that nuke. And it has a 50 ft blast radius at least. So please, for the sake of not ending the game, don't just wail on it with a hammer or something.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 5:59 pm 
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Location: over there *points*
Guyperson wrote:
Just a warning, you could cause a TPK with that nuke. And it has a 50 ft blast radius at least. So please, for the sake of not ending the game, don't just wail on it with a hammer or something.


...

No promises.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 6:54 pm 
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Shinsa takes the poster. She then heads back to the inn to inquire about the individual on it.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 7:01 pm 
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Location: N...nowhere, really. Just passing through.
"Most generous of ye. I can return this documentation if ye wish, we have what we need from it. We'll be sure to pass along what we can of the beasts if we learn anything new of them."

He'll return the notes if the wizard wants, head inside if the wizard will let him, and track down the crates assuming Krom or someone hasn't gotten to them already.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 8:27 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
He accepts the slime records. You head up the stairs to the attic, where you find the crates empty! daisies you Krom! But wait, he missed the 4th crate behind the first 3! PMing crate contents! Exclamation points!

"Oh, that guy? I think I heard of him, yeah. Let's see, I think his crimes happened farther south, like near the capital or something. I don't remember the treason part, but I don't really read the news, you know? I'm just an inn keeper."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Apr 06, 2012 1:16 pm 
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Location: N...nowhere, really. Just passing through.
Semli will gather up the stuff and take his leave of the tower being sure to thank the wizard he spoke with if he meets him on the way out. Guess it's off to the address he was given now, up to Aya whether she wants to come also.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Apr 06, 2012 1:41 pm 
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Does the free room and food apply only to me? If so, can Blanche attempt to convince the head of the church to lend shelter to the others as well?

After that is handled, Blanche will return to the inn to meet up with the others.


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Apr 06, 2012 7:28 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
You may in fact let the others stay with you.

As for Semli, you go to the address. And lo, there it is, a windowless shop. Must be completely safe, no windows and all.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Apr 06, 2012 8:31 pm 
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Location: N...nowhere, really. Just passing through.
At least I won't have to worry about the effects of Krom's singing. I should like to have a dagger made within easy reach, then enter.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Apr 07, 2012 1:07 am 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
You enter the building. You would almost hit a low hanging light if you were human, but you're size small, so you're safe. "Ah, another customer. What can I do for you today?" You can turn around to see the figure behind you, but without turning around you can see it in front of you.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Apr 09, 2012 9:29 am 
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Location: N...nowhere, really. Just passing through.
I'm not entirely sure what that means.

"Good day to ye. I was informed I might find merchandise of a special nature here. My curiosity became piqued as to just how special, perhaps being able to glean some information as well."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 10, 2012 12:55 am 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"Ask and you shall receive if we are still in stock."
Also all it meant was that he appears in front of you, but I just wanted to say it in a mysterious way.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 10, 2012 8:17 pm 
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Location: N...nowhere, really. Just passing through.
"Mm. I prefer to browse such alternative products at leisure, so perhaps we start with the information, then. I had learned recently that ye were involved with the research on the magical beasts that attacked the town some time ago; curious about what ye found out." Sense Motive goggles activated.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 11, 2012 2:15 am 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"I learned nothing I didn't already know from the tower experiment. Really, I could have given them my notes from years ago and been done with it," he pulls out a notebook from his sleeve, "but then we wouldn't have had the hee-ha-larious situation with whatsisname yesterday. Information on the beasts that attacked this city and more for the low low price of 300 gold!" Sense motive sees that he just made up a random price on the spot, sees nothing more.

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