AWKWARD ZOMBIE

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 1:32 pm 
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Location: N...nowhere, really. Just passing through.
"Is there anyone else that was connected to the project besides the late wizard? Also, we'll need to contact someone to discuss payment for services rendered."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 1:43 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"Ah yes, explosives are what every man needs. Come with me." He leads you through the shelves in circles to where you started, where there is now stuff. "I believe one of these will suit you just fine." Upon the shelves are, in addition to regular alchemist fire, some kegs with fuses coming out of them on the bottom shelf, some red sticks with fuses, a large metal egg with fins on the sides, and some sacks filled with various colored powders. "But tell me, Krom, why would you need these silly explosives anyway?"

"There was one guy who worked with him, took the video too, never gonna have another fun night watching it. He always covered himself in his cloak when he came down here, not wanting to be seen. And um, what services do you need to pay for?"

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 1:49 pm 
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Location: N...nowhere, really. Just passing through.
"It would be appreciated if we could speak with him. The matter of payment can come after."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 2:30 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"Well, I think he runs 'The Little Shop That Wasn't There Yesterday'. It's only open a few days a week I think. You should be able to find it at [insert address here]."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 2:33 pm 
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Location: over there *points*
"Because explosive stuff is useful. Sometime it work better than sword or fist."
Krom said as he grabbed and started fiddling with on of the fin-eggs. Because it was the most shiny.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 2:39 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"Ah, some ferocious foe too strong for a sword? Is it a Vampire? A Golem? An Ent? A Liger? Or maybe one of those Rat Kings that attacked the town?"

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 2:52 pm 
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Location: over there *points*
Krom just like be prepared. Also slime. and teammates.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 2:57 pm 
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Location: N...nowhere, really. Just passing through.
"Thank ye. Now, payment for the service of preventing ye from all being dead yesterday. I imagine normally that kind of favor would be rewarded fairly handsome, but seeing as how we're looking into yer beast attacks already any equipment or supplies that'd aid in that endeavor should do nicely."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 3:33 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"Oh, well, we have some magic items in the attic we never use anymore, I think. Just take those. Oh, and it's dark, so don't miss the crate behind the other crates."

"Oh, slimes and teammates, huh? Here, take some of this." He hands you a sack of white powder. "This will not only make slimes explode, but also get rid of your friend's bodies if you can't find a good hiding spot for them. It won't make your friends explode though. And for the low low price of 100 gold, you can't go wrong. And my other wares are still up for sale, too."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 3:34 pm 
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Shinsa decides to wander around the city looking for something to do or observe.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 3:59 pm 
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Location: over there *points*
Ok! Krom will take it! And how much for eggs?
Krom held up one of the metal eggs he fiddled with.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 4:43 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
"Those are 500 gold each, and you don't want to be near them when they go off."

The sack of powder 10 lbs and big enough to carry over your shoulder. The mini nuke is a light 1 lb and the size of a football.

Let's see what Shinsa finds! Oh hey, you found some gold on the sidewalk, 150 gold actually. Lucky you.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 5:11 pm 
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Shinsa decides to head for wherever the local authorities would put up bounty posters. She has a suspicious feeling ever since leaving the casino.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 5:12 pm 
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"Ok, Krom will take big boomy."
Try to sleight a stick of dynamite under your cloak while your at it.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Apr 04, 2012 5:40 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Oh, missed Blanche's thing. You manage head to the nearest church and heal the wounded and weary, and help the church get some donations. You have access to room and free food here, much better than the inn, and free to boot.

The shopkeep doesn't seem to notice the sleighted stick, and if you are done will ring you up at the counter, 600 plus tax, for 630.

Shinsa heads to the bounty office. I can give you a list of everyone if you want (just ask) but I know why you're here. You see the wanted poster

WANTED: DEAD OR ALIVE
Cottoneye "Gung-ho" Joe
Treason, bank robbing, grand theft wagon, impersonating an officer, dine and dash, and causing a prison break.
100,000 gold

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