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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 11, 2014 12:28 am 
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Master of Seduction
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I don't mean to be that guy, but this is starting to stretch pretty long with how few people have night roles.

I mean *snooze* *snore*

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 11, 2014 3:29 am 
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*chains rattling*

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Fri Dec 12, 2014 4:54 pm 
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Sorry guys, I was a bit busy those days. As soon as I have one last answer night will end and you'll all wake up ... well, almost all ...

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Sat Dec 13, 2014 3:20 am 
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About that. Whoever it is still, they sent me a PM. They were gonna do their action to/with...TurboPuns.

Yeah...TurboPuns.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Mon Dec 15, 2014 12:13 pm 
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Can we just auto-lynch whoever is taking so long? This is getting ridiculous.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Wed Dec 17, 2014 8:14 pm 
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13th of november

Today we found Turbopunz's corpse in the corridors, outside of the kitchen. The crew's only consolation is that we have to choose a new cook, which means we have a chance at surviving the next meal. I didn't tell anyone but ... I found a black spot, on a paper in Turbo's pocket ... Could that mean ... Our cook was a mutineer ?

Sorry guys, I had ... problems, and couldn't really think about the game ...

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Wed Dec 17, 2014 8:25 pm 
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What? =/ I'm the cook, not turbopunz.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Wed Dec 17, 2014 8:37 pm 
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Not cook, sorry, carpenter. I think I'm just gonna go kill myself now.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Wed Dec 17, 2014 10:14 pm 
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And I would have built a daisies fine ship for our new captain, too.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:23 am 
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Quick question from outside: Does killing the Head Mutineer kill the rest of the group? Otherwise it could be difficult to eliminate the group without a lucky mafia streak. Or can they only recruit if the leader is alive? Otherwise basically guaranteed mutiny win.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 12:50 pm 
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Killing the leader doesn't kill the group, but only the leader can recruit new Mutineers.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 2:59 pm 
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Marcato wrote:
YCobb wrote:
Alright, so. Here's my theory so far. Now that Barabba has all but confirmed my innocence, I feel safe enough saying that I'm not poisoned. I was visited by /u000 last night, as Reyo said, but Granny Benson also visited me and since he's the jailer I was protected.

Putting this together with what Reyo was able to tell us before he died, Cori was visited on Night 1 by:
-Barabba (First Mate/Investigator)
-Granny Benson (jailer)
-Marcato

So what was Marcato doing there? Correct me if I'm wrong, but I believe the only remaining roles that can visit people are Seductress and Mutineer. Since Benson says he was seduced that night, I propose that Marcato is the mutineer. We could suspect Benson of something shady here, but his name will be demonstrably cleared when the poison doesn't kill me tomorrow.

Any counterarguments, Marcato?


A mutineer, says you? Hmm..... To be sure, your logic has merit, says I. But I wonder if there isn't another possibility that's been overlooked, like an unclaimed role?

Hmm hmmmmmmmm golly gee.

Lynch Marcato. Today's open and shut, y'all.

To reiterate the reasoning: Marcato and Barabba visited Cori night one. Benson tried to, but was blocked by Chopstix, the seductress (though due to an administrative error, Reyo wasn't made aware that Benson got blocked)

Barabba was First Mate. The only visiting role left is Mutineer now that we know Turbo was carpenter, which tells us that Marcato converted Cori N1.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 3:01 pm 
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Oh, worth mentioning - Marcato probably converted someone else last night. I think my case against him is solid enough to show that it wasn't me, though.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 3:02 pm 
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Plus I believe Benson was on me, per request. So maybe Marcato did come after me? I don't know if I would have gotten notified of that, though, since I was protected.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 3:15 pm 
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Your Reasoning is sound.

lynch marcato

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