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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 11:37 am 
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It's just that this game so far has whole days of nothing happening then suddenly 5 pages over night.

3 votes for Turbo (Marc, Chop, Zanoushe)
1 vote for no lynch (Babababa)
1 vote for Chopstix (Turbo)

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 11:51 am 
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Then you missed two votes for no lynch.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 12:57 pm 
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Rocks fall, everyone dies.

No lynch Ycobb
and who else?

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 1:06 pm 
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I voted no lynch and your post at the top of the page says Barabba voted for it, yeah?

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 1:35 pm 
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So I only forgot one.
Liar.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 2:26 pm 
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I meant you'd forgotten two to begin with.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 2:37 pm 
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I'll vote Turbo as well since it's one of the best leads we actually have. It's certainly much better than lynching someone just to make assumptions on what their alliances were, based on completely trivial information.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 7:51 pm 
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Sorry for being inactive. I don't have much to add to the discussion as I don't feel any leads right now but hopefully that will change. Vote Turbo to keep the axe from falling on a random player that may or may not be important to the mafia when we have someone who seems to be investigated and bad.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 8:33 pm 
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I can go along with a Turbo lynch to get some answers, but I'm afraid that killing Turbo this way opens up for a potential innocent prisoner being killed and seeming like a warden.

I think I'd prefer the mafia to night kill them instead, but I dunno.

Anyone else have any ideas?

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 8:42 pm 
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Turbo isn't innocent though, there's enough stacked against him to call for his lynch. The way you're acting is whats bothering me now because you and ycobb are the only ones to try and defend turbo. There's three wardens left and there are three of you. If anything you guys are just singling yourselfs out as the next three deaths in this game.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 8:45 pm 
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Why would night killing him be more beneficial than lynching him now? If he's the bulletproof, we don't get the kill.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 8:55 pm 
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If my status as a regular prisoner wasn't clear enough before this day, it should be now. The mole was fine with killing me, meaning that I'm not mafia sided unless the mafia was looking to get rid of their mole, and if the mole was fine with killing me, I certainly wouldn't be a warden on their side.

In addition, I've claimed to be visited by the femme fatale, which Marcato has attested, and I've claimed to be visited by the interrogator, which might not mean much by itself, but since the mole tried to kill me last night, apparently relations went sour when I told them to fuck off.

And keep in mind, your power is similar to a cop's. Cops can't the difference between millers and mafia. The same thing happens in the case of wardens and the innocent in jail, which you seem to have forgotten:

Quote:
Innocent in Jail: Has been framed for a crime. Will appear innocent when investigated. Likes standing around at the windows and looking at nature.


I'm fine with Turbo being lynched, but it's still possible for them to be a innocent in jail, and when lynched, they will appear to be a warden.

At which point, I don't want players to assume that hitting Turbo means we've hit a warden and we can rest a bit easier because they lost a member.

And to be clear, I'm fine with Turbo dying. It's the METHOD that they are killed that I want to know about. If they're lynched, their true role could be covered up. If mafia night kills them, we know for sure. If mafia can't kill them at night, we need a shiv to kill them because they're probably the SWAT.

Ultimately, it's up to you guys, and I'm fine with the lynch, with the caveat that the outcome might not be accurate. I'd just at least like to suggest more accurate alternatives.

And just so you and your mafia buddies don't go gung-ho on killing me tonight, would you also prefer me to reveal my role? I'm at no danger doing so, but I don't particularly want to unless it's necessary.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 9:10 pm 
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If it can convince me and my posse to lay off of you, then sure.

Although I'm pretty sure you're not our concern at the moment.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 9:17 pm 
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The thing is it all hinges on how many innocents the DM put in the game. One was already killed, so if that number is just 1, then he's definitely a warden. Had one not been killed already, then that argument would hold but right now it's just as much of a crapshoot to assume there was only one, and we're safe, as it is to assume that there are more. The reason everyone's voting is because it's the best chance of hitting an actual warden. Chopstix is an uncc'd snitch who says he investigated him and saw him to be innocent. Here are the basic facts:

1. Again, Chopstix is uncc'd snitch who says he investigated Turbo, and says he showed up innocent.
2. The mafia can kill him tonight, and three things will come from that:
---He's an innocent, prisoner, and the outcome is no different from if we lynch him tonight...except that the mafia won't get a chance to use their night kill on someone else they might suspect.
---He's a regular warden, he dies tonight, and the outcome is no different from if we lynch him tonight...except that the mafia won't get a chance to use their night kill on someone else they might suspect.
---He's SWAT, he doesn't die tonight, the outcome is different in the fact that we would then either have to lynch him the next day, shiv him during the day, or fenagle it where marcato visits him and the rest of the mafia votes to kill him the next night.
3. We kill him today, and more options are possible:
---He's a regular Warden, and there are now only two left to worry about.
---He is an innocent prisoner, we think he's a warden, and we have a false sense of security in only having to kill two more.
---He's SWAT, and we know for sure that there are only two wardens left.
---In all three of those options, the mafia still gets their night kill to go after someone else they might suspect.

Honestly it's just safer to lynch him today because the only con to it would be a potential false sense of security, which we can easily overcome by just keeping the thought in our heads that the next two wardens we kill might not automatically win the game for us.

Of course now, the other option we can do that would make the option of not lynching him more attractive is the mafia assumes he's the SWAT, so they send marcato to hook him, and the mafia in to kill him, but at would still result in his death, and the loss of a mafia kill that can go towards another suspect.

So in short, it's the best lead we have out of everyone, and better in the short and long term to get it done today.

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 Post subject: Re: Prisonbreak Mafia - DAY 4
PostPosted: Wed Aug 28, 2013 9:47 pm 
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I didn't realize Kergan was a innocent in jail because of how it was worded by D-vid before.

But in any case, there were 2 of them in the game, so Turbo could still be the other one.

But realizing we still have the SWAT out there, and mulling it over, I don't particularly want to waste our night kill if Turbo ends up being that, and the interrogator is still a pretty decent threat.

Auuuugh, I guess I can vote to lynch Turbo.

Sorry man, but at least you lasted more than a day.

And just a few notes before night hits:

Right now there are actually 4 or 5 wardens in our midst. Flying Giraffe was a traitor that was turned on Night 1, and Crisp was the Mole in the mafia (what was Crisp's role, Marcato? Mook or Lookout?). They may have turned another person on Night 3, but we don't know currently.

They still have the psychic consultant, interrogator, SWAT, and Private Eye, since according to D-vid, here were the roles:

D-vid wrote:
Oh, before I forget, the roles are split thusly.

2 Vanilla Prisoners (Kitsune)
2 Innocents (Kergan)
1 Snitch (Chopstix)
1 Manufacturer
1 Prison Doctor
= 7

3 Mooks
1 Femme Fatale (Marcato)
1 Lookout
out of which 1 mole (Crisp, dunno real role)
=5

1 Private Eye
1 SWAT
1 Interrogator
1 Psychic Consultant
=4

= 16


And we've yet to hit any of their power roles. We also don't know FlyingGiraffe's role, do we?

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