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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 7:45 pm 
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Since 1 died at night, and none got lynched which could have been a miller, there have to be 4 left.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 7:52 pm 
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Sweet......so we have to lynch a mafia today...

...at least we got a 40% chance of picking one if we just point at the suspect list.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 7:54 pm 
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Welp. I'm not quite sure why the mafia got rid of the quiet one (unless they were worried about them being Gunsmith or Doctor), but there we have it.

I'm going to sort through the information again and see what we can salvage out of this. We need to hit Mafia today to stay alive, because unless the Mafia get blocked by the Doc, the game will be over for the town.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 7:54 pm 
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Ungheuer and Slob were both villagers and both "inactive" players. Just a note.

There are two players left on my main suspicious list. Cori, and Tammerath. They've moved up on the list based on the fact that we lynched ANOTHER villager, and they both hopped on the bandwagon. Cori at least contributes some to the discussion, but on the other hand, was also willing to gang up on D-vid, and assuming he is innocent, that is pretty scum-like.

Tammerath I voted for once before, but didn't have a lot to go on. Since that time he has acted essentially the same way as the first time I voted for him - laying low, only really joining discussions to lynch a villager.

So these are my main targets, now.

My BIG question, however, is why the heck did mafia go after Unghuehuehuehuer (man you got a weird name son), a lowly villager who didn't even contribute to the discussion? My only guess is that they wanted to keep us confused so we wouldn't know who to go after - if they picked off a high-profile villager, we might be able to tell who that person's enemies were.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 7:57 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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To be fair, Saint, I didn't really bandwagon when I chose to lynch Alec. I became suspicious of him when I saw him behaving the way Crisp did before ze died and I voted based on that.

Course, now I just feel dumb since Alec was Town.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 7:58 pm 
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Just a thought.

No personal offense to you, Kamak, and this isn't really because Alec was a villager, but I'm posing we have someone else lead the whole "this is who we should suspect" thing.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:00 pm 
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Saint: They were probably scared of guns on people who are very active.

Kamak: How do you know the game would be over if we lynch a townie today? Should that happen there's still 4 vs. 4 for the next day.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:05 pm 
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All I want to do is compile evidence with everyone else at this point. I'm not looking to lead anything.

Not that I really asked to lead the town anyways, I just wanted to provide information and hoped that would spur results.

Unfortunately, nothing is a sure thing at this point.

And D-vid, if the votes are tied, the day ends with no lynch. No matter what, the mafia wins if they can stalemate the town.

That is unless the town can manage to kill a mafia with a gun to bring it back to 4:3 (though that's up to EGoat whether he auto-ends the game as a stalemate or lets that happen).

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:07 pm 
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That reminds me......shouldn't there be around 2 to 3 guns in existence?

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:08 pm 
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Unless the gun maker has decided not to make any on a given night, there should be 3 out there.

However, we don't know who has them, or if people have multiples.

I will come on the record and say that I still have none.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:11 pm 
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And D-vid, if the votes are tied, the day ends with no lynch. No matter what, the mafia wins if they can stalemate the town.

Ah crap, didn't think of that.

Reyo wrote:
That reminds me......shouldn't there be around 2 to 3 guns in existence?

By now there should be 3 guns.

I don't think multiples on the same person are allowed Kamak.

And it's really brave of you to say you don't have one.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:20 pm 
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Frankly I think the only reason you haven't been mafia'd yet is because every person you've led a lynch on has been innocent. (assuming you're town sided that is)

Kamak wrote:
Unless the gun maker has decided not to make any on a given night, there should be 3 out there.

There was mine, the one on the gunmaker and the 2 unknowns.
Assuming they decided against making one or got Hooked.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:21 pm 
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TurboPunz wrote:
Assuming they decided against making one or got Hooked.


didn't decide against making one*

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:27 pm 
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Okay, this is going to maybe sound stupid, and I'm sure I burned my bridges before with people.

But maybe it would be best to out the gunsmith. The gunsmith should post and tell us who they gave the guns to. If anyone has a gun and isn't on the list, shoot the person claiming to be gunsmith. If the mafia have any guns and end up shooting the actual gunsmith, we have confirmation of their role and innocence, and possible outing of a mafia from the gunshot.

At that point, we have solid ground to work from, and assuming the gunsmith isn't killed, an authority figure who we know isn't out to kill town.

It's kinda risky, and I know it's a lot to ask after yesterday's fiasco, but it's a viable strategy.

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 Post subject: Re: Mocha Mafia - DAY 4
PostPosted: Wed Jan 30, 2013 8:28 pm 
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I don't want the gunsmith to out themselves though until the town has agreed on it being the best option though. We need opinions on the matter.

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