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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 6:49 pm 
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...just use fi.... Krom, were you the one who set me on fire?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 7:02 pm 
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Location: over there *points*
"Ok, maybe Krom exaggerate when Krom say everything better. But Krom took care of problem and saved day!"

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 7:12 pm 
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Location: N...nowhere, really. Just passing through.
Semli brings out the notes on the magical beasts, which he had brought down with him, and drops them onto the table.

"Tha' reminds me. As messy as it might've turned out he actually had the right idea. The things just split into two if ye cut them so we'll probably need some sort of alchemical or magical means to kill'em; would be good come up with something else to address that, if fire is a bad one. An' on that note..." He gives Krom a weary look. "It occurs to me that we never actually asked what information th' wizards had on the things - we just cheerfully started looking for alternate means of entry after one irate guard told us once we'd need to get our own monsters."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 8:35 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Now, Shinsa says he was sent by Kijun, so I'll write that in. But was Blanche also sent by Kijun? This is just a minor detail I need to keep track of. I'll send you a pm on why if you aren't affiliated with Kijun.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 29, 2012 5:54 am 
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OOC: I think I'll just stick to meeting Shinsa on the road

IC: Let me take care of those wounds (Cast Lesser Restoration+Cure Light Wounds+Long term care heal check). Is there any one else who needs healing? I hope you people don't mind if I put some of my equipment on your mules.

OOC: Wait, do I need to make the rolls for those spells and checks myself or?


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 29, 2012 4:59 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Go ahead and roll the restoration/whatev yourself, I'll roll the heal skill check later. Btw, who are you restoring anyway? Don't forget Krom is perfectly healthy because luck is on his side.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 29, 2012 5:37 pm 
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Koeqepp wrote:
You wouldn't mind givin me a path up would ya?


I was responding to this, sorry if that wasn't clear. So I cast Lesser Restoration on Ayalea and restore 4 constitution, then I cast Cure Light Wounds on her and heal 5+4=9 HP.


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 29, 2012 11:47 pm 
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Location: over there *points*
(So how much stuff is being loaded onto the mules? Because I may just move them out of my invintory and onto one of the notes sections for space.)

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 12:07 am 
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((A tent, bedroll, and rope from Shinsa for 35 lbs.))

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 12:08 am 
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(40 lb, I've marked what items I place on the mules on my character sheet. Is it necessary for you to keep track of them on your sheet as well? Maybe I should place my stuff on the other mule?)


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 12:10 am 
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Location: over there *points*
(I just felt that as owner of mules it's my responsibility to keep track of their loads.)

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 12:10 am 
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Many thanks for that. And there's room for extra stuff on my mule if you want. I'm sure he won't mind too much... Well, he might but that's irrelevant.

((OOC: I made a character sheet for my animal companion. Here. I'd let you toss stuff on the sheet but I'd need your Myth Weaver account name. I think. For now just write a list of what you want moved and I'll put it there.

*edit*
And I missed the conversation while making the sheet. I'd Suggest dropping at least one of your guys' stuff on mine as mine has a lot more room left. Your choice though))

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Last edited by Koeqepp on Fri Mar 30, 2012 12:17 am, edited 1 time in total.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 12:14 am 
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(My mythweaver account is called Syobon. These are the stuff I move: Tanglefoot bag, Waterskin, Tent, Bedroll, Oil (1-pint flask), Crossbow bolts (20), Trail rations (16))


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 12:28 am 
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(( Alright then. Your stuff's packed on the packmule and (hopefully) you got edit privileges as well. ))

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 30, 2012 3:23 am 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Well just let me know when you're done organizing the mules and your inventory.
Anyway, the lesser restoration, along with the rest she's received, has brought her back to only -2 of her normal, while the two halflings are still at -6. Healed of so much con damage, you no longer randomly throw up, and your room tonight (should you still be here at the inn) will only cost the normal 20 gold.

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