AWKWARD ZOMBIE

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PostPosted: Thu Jul 01, 2010 5:45 pm 
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Here's one that someone linked me too a while ago. Apparently it was a copy pasta story somewhere on 4chan at some point, I'm not really sure.


[spoiler]You see, I am a simple college student living alone in an apartment. I was very enthusiastic about

the release of HeartGold/SoulSilver on the states. I have purposely locked myself out of all media

and the internet aside for school purposes. That means no 4chan, no /v/, no Bulbapedia, etc.

As I was busy with the school year and being a poorfag at the time, I wasn't able to buy

SoulSilver on launch date. After my school year ended, I ordered SoulSilver on Amazon (sorry, I'm

not a faggy pirate). However, it would take a week for it to arrive. I decided that during that

time, I replay my Crystal version on my Gameboy Color.

However, I realized that long ago, my mom threw it away because I told her the save went dead, and

I was very upset about it then. She also threw away my Silver version, so all I have is my Gameboy

Color. As such, I set out to Gamestop and bought a used Silver version, as it's the only Pokemon

game left that they have for the GBC. Ten dollars - fairly cheap despite it being Gamestop.

I went home and started it up for a nostalgia trip. However, that's where things started getting

bizarre, and most likely the reason why you read this.

The Gamefreak logo started up as normal, but it just froze there. I thought the cart was just

errored or something, so I turned it off and on. The same thing happened. I tried pressing A and

Start over and over, and all of the buttons. Eventually, the logo vanished and there was a black

screen for about five seconds. Suddenly, rather than going to the usual menu screen, I was already

in the game in a previous saved file, which was odd as I was expecting all of these carts to have

been wiped by the poor battery. Either way, I wasn't complaining, as I would have chosen the

"Continue" option to see what the previous guy did anyways.

First off, I checked his trainer information. His name was just "..." - He didn't have much

originality.

I checked his profile and apparently he had 999:99 hours put into the game, with all 16 badges,

999999 Pokedollars and all 251 Pokemon on the Pokedex.

Seeing as he apparently had Mew and Celebi logged also, I am guessing he either used a Game Genie

or is a really hardcore Pokemon player back then.

I checked his Pokemon to see what badass team he has. To my surprise, I saw 5 Unowns and a sixth

Pokemon named "HURRY". I'm thinking that this must be some cruel joke by the person who last

played this game, but I decided to check the profiles of those Pokemon anyways. As expected, they

were different letters of Unown, all Level 5. I was a bit shaky with my Unown alphabet at the

time, but I identified the word spelled out to be "LEAVE".

As for the sixth Pokemon, it turned out to be a Cyndaquil (mind you, this is before there were

individualized Pokemon icons). The Cyndaquil looked normal, but it was Level 5 with only 1 HP left

with only two attacks: "Leer" and "Flash". I don't know why they named him "HURRY", but at the

time, I just disregarded it. The most eerie thing was that, despite my volume being at max, none

of the Pokemon he had said their usual cries. Just pure silence.

Having enough of the team, I closed it. I was parked at what appears to be a room inside

Bellsprout Tower. However, for some reason, there were no NPCs around. Even more eerie was that

the "pillar" in the middle didn't move at all, as if just leaning on its side. There was no music

at all, and there was no exit or ladder, or least I thought there wasn't.

I walked around for a few minutes but can't seem to find a way out. This was certainly not a room

I've seen in the Bellsprout Tower before. I've tried checking my items for an Escape Rope, but the

bag was completely empty. There wasn't any Wild Pokemon either.

Finally, I've managed to find a ladder, which turned out to be behind the "pillar". The screen

turned black and the music finally started playing. I had a sudden chill, as I recognize that

melody I heard to be the theme you hear when you listened to the radio at the Alph Ruins where the

Unown are at.

I immediately realize that it wasn't a loading transition, but rather I was in a dark room and

would need Flash. Before I took care of that though, I immediately checked my Pokegear to change

the radio to something more pleasant, but it turns out that there was no Radio card, or even a

Phone nor Time cards. There was only a Map card in which Gold ("..." from earlier, and I will call

him Gold from now on) was just walking in a midst of black.

I recall that Cyndaquil has Flash, so I turned off my Pokegear and made Cyndaquil use Flash. I

didn't see any message saying "HURRY has used Flash!" or anything like that. The room just became

lit just like that, and I soon regretted it. The room was a chilling blood-red with a linear gray

path heading south. The ladder I used to go up/down was not there at all.

I had no choice but to head south. The screen got darker every 20 steps I made, until I finally

made it to the end, which appears to be a sign. I read the sign, which said "TURN BACK NOW".

Suddenly, I was asked to answer YES/NO, but there was no question asked. I chose YES as I do not

know what it was asking, and the screen went black again, making a "ladder climbed" sound. The

Unown Radio music stopped, and in a few seconds was replaced with the not-as-creepy Poke Flute

radio music.

I was in another dark room, but I held my breath and used Flash again. Suddenly, it said that

"HURRY has fainted!" which was odd since I recall that there was no status conditions like Poison

on him, and I clearly wasn't in a battle. I checked my Pokemon quickly and suddenly he's no longer

in my party. In fact, after a bit of investigating, none of my Pokemon are there, but instead all

replaced with Level 10 Unown. I did the same thing as before and spelled out the Unown. My then

team of Unown spelled "HEDIED".

Either way, after that creepy change, the room was lit to reveal myself in a very small room that

appears to be only four squares big. The walls of that room were gray bricks, as if I was inside

something that was hollowed out. Outside that room appears to be a bunch of graves similar to the

ones in Pokemon Red/Blue. I've walked around that small room and pressed A but nothing happened.

I've already concluded that this was clearly a hacked game and some sadistic fuck sold it to

Gamestop. However, my curiosity kept me going. I checked the trainer profile of "..." again only

to find out that the sprite of Gold was missing his arms. He also seems to appear less smug, but

rather seems more sad and empty in a way that I do not know how to describe. For some reason, it

also now said that he has 24 badges, which was clearly impossible.

After a few minutes of aimless wondering, my character suddenly spun and did the Escape Rope

spinning animation. Instead of flying up though, my character spun downwards slowly, as if

sinking.

After that screen, the music stopped. After finally landing, the overworld sprite of Gold is

coloured differently now. Instead of the usual red colour he dons, he appears completely white

now, including his skin. It's as if he came straight from the colorless Game Boy games placed into

a colored background of the Gameboy Color. I checked his profile, and now, while now is as white

as his overworld sprite, he lost his legs and has what appears to be bloody tears from his eyes.

It also says he now has 32 badges, which now starts to disturb me as this change of number seems

to represent something important.

I also checked my Pokemon, which this time contains 5 Unowns and a Level 100 Celebi without a

nickname. The Unown are this time Leveled 15 and spelled out "DYING". I checked the Celebi's

profile. It was a shiny Celebi, except there's only half of the sprite. One leg, one arm, one eye.

It only has one attack: "Perish Song".

The area I was in itself was the Sprout Tower with the immobile pillar as before, except

everything is apparently red now. I walked north for what felt like forever. Eventually, I finally

encountered some generic men and women NPC. They were all lined up to the side just facing the

long slantish pillar in the middle. They were also white, and nothing happens when I try to speak

to them. I kept on going north until eventually the pillar finally appears chopped off, with a

transparent Red in that spot. I went up to Red and without even pressing A, I was suddenly engaged

and finally in a battle.

The music starts again, which it sounds like the Unown Radio music again, but played backwards.

Gold's battle backsprite matches his front one with the bloody eyes, white skin, and lack of arms,

while Red's sprite was the same as before in GSC except transparent. The text simply said "wants

to battle!" as if he has no name, and both of us only have one Pokemon each, which is weird as I

swear I had six with the Unowns. My shiny Celebi came out, conveniently with half-a-sprite for the

back sprite also. The "Shiny" noise and animation was different, as the sounds it made sound like

multiple "Screech" attacks used consecutively. Red sent out a seemingly normal male Pikachu,

except he is Level 255 and his sprite seems sad and has tears in his eyes.

Rather than the usual "FIGHT/ITEM/PKMN/RUN" menu, I was only given the option to use the Attacks.

Since Celebi only has one, I chose it. Naturally, since Pikachu was Level 255, he went first.

"PIKACHU used CURSE!", lowering his Speed and increasing his other Stats. I'm not even sure if

Pikachu could even use Curse.

"CELEBI used PERISH SONG!" In three turns, both Pokemon get KO'd - not like I have a choice.

At this point, it didn't even go back to the Fight menu, as the battle just continued without me.

Also note that there was no animations at all for some reason.

"PIKACHU used FLAIL!", which didn't do much damage despite his Level and boost as his health was

maxed.

"CELEBI used Perish Song!" Nothing happens as it was already used.

"PIKACHU used FRUSTRATION!", which did a shitton of damage, knocking Celebi down to less than 10

HP.

"CELEBI used Pain Split!", which surprised me as Celebi didn't even have that attack in the first

place. Now Celebi and Pikachu have about 150 HP.

"PIKACHU used MEAN LOOK!" Not like that did anything.

As expected, due to the effects of Perish Song, my Celebi fainted. Except in the text, it said

"CELEBI has died!" and instead of the ordinary drop off the screen animation, the CELEBI

backsprite just vanished. For some reason, the Pikachu was still up even with Perish Song and it

didn't count as my lost. Pikachu used one more different attack beyond the 5 attack limit:

"PIKACHU used DESTINY BOND!"

Afterwards, it said "PIKACHU has died!", with a slow fade-out animation. Apparently, I was the

winner, as the transparent Red Sprite showed up and said ".........."

At that point, I just freaked out, as that transparent Red sprite was suddenly beheaded, leaving

nothing but his transparent body. The battle then ended at that point and faded out along with the

music.

I'm back in the overworld, with another change to the Gold sprite - he's now as transparent as

Red's overworld sprite. I quickly checked Gold's profile, where this time the only thing remains

of him is his head, with a transparent skin. The head was zoomed in a bit, showing a black void in

his eyes. It now stated that he now has 40 badges. I then backed out and checked my Pokemon. They

were all Level 20 Shiny Unown, which when spelled out, read "NOMORE".

I was at what I now know is next to the end. There was apparently no music playing, but for some

reason I still felt like something was there that could be heard. I was back in my room in New

Bark Town. Maybe finally I get to play this game properly, but who am I kidding. I knew that

sadistic fuck must have done something. I "walked" around my room to interact with things, as I'm

a bit afraid to go down the stairs to see what was awaiting down there. Note I said "walked", as

while the background was moving, Gold was not moving his transparent limbs at all while doing so,

just floating like those ghosts you see in Diamond/Pearl.

As expected, the radio, computer, and TV did not work, so I had no choice but to go down the

stairs. I ended up in the same lower level room of my house. Everything appears normal, except mom

isn't home. After failing to interact with anything in this room, I decided to go outside. To my

surprised, that door leading outside at the south didn't work, and instead I just walk straight

through it to a void. I continued moving south to see what the fuck was going on. My house

vanishes as I head south into the void. It was creepy as when I entered the void, the outline on

Gold's transparent sprite turned white to contrast with the pitch black. Eventually, I reached a

white area and Gold's sprite turned black and transparent again. I continued south without

thinking of stopping at all.

After a long trek south, I finally encountered something. It was GOLD's regular sprite. I talked

to it. He said "Good bye forever ...." (notably with a space inbetween the forever and ....), and

vanished. As that happened, it said "??? used NIGHTMARE" which at that point, I would not deny

that being possible. Gold did another Escape Rope animation spinning slowly downwards like before.

I'm now back into that small hollowed-out room surrounded by graves earlier. Or at least I say I

was back there, as there's no sprite anymore. I tried to walk around but nothing moved - not even

wall bumping noise. I checked my trainer profile with absolutely no Gold sprite left. It said I

have 0 badges and all the pictures of the Johto Gym Leaders at the bottom were replaced with

skulls

I checked my Pokemon, which were all Level 25 Unown. As expected, it spelled out a phrase that I

dared to read. "IMDEAD"

As soon as I went back to the overworld, the room I supposedly was in was then covered with the

same blocks as the walls. I then figured out what exactly that room was when the final text was

said: "R.I.P. ..."

That room was a big grave, surrounded by other grave. Gold has already been dead. He died

presumably a few years after he defeated Red.

He was a young trainer who, despite his efforts in collecting so many badges and attempts at

becoming a Pokemon master, was still unable to avoid the inevitable fate of death, and his efforts

were eventually forgotten by the next generation.

I was unable to escape from that text no matter what I pressed. I tried resetting the game, and

the same thing happened, at which I then finally decided to give up on that horrible nightmare.
After that experience, I will never look at the "gimmick" Unown the same way again. They say that

only the first generation have folk tales and legends, but the second generation have shown me how

unpleasant the truth can be. I eventually enjoyed SoulSilver immensely, but I still can't unthink
what that rigged game have told me.
END
[/spoiler]


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PostPosted: Thu Jul 01, 2010 5:50 pm 
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Tatzel wrote:
Ah no, I mean the story where kids comitted suicide, as some programmer put in a code where they see beloved pets or family members who passed away, and where the detective finally gets what that programmer ment with "follow me" and the dead children wanted his gameboy.


Is this it? I haven't finished reading yet.

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Last edited by Sleauxbreaux on Thu Jul 01, 2010 5:50 pm, edited 1 time in total.

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PostPosted: Thu Jul 01, 2010 5:51 pm 
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lol, Pale, I just got done reading that one when you posted it

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PostPosted: Thu Jul 01, 2010 5:52 pm 
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Yes, that was exactly the one I ment Sleaux.

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PostPosted: Thu Jul 01, 2010 6:00 pm 
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「シオンタウンの音楽」 ("Song of Shion Town") "Lavender Town Tone" Analysis (+ "Ghosts in the Machine" Analysis)
ライサンダー・ゴエトとレジロ (Version 2.2 2/12/99 「この物語はフィクションです。」)
Part 1: http://www.cornus.lensig.net/index538a.html
Part 2: http://www.cornus.lensig.net/index538b.html
Part 3: http://www.cornus.lensig.net/index538c.html
Appendices: http://www.cornus.lensig.net/index538d.html

Overview [$OVR]
The phenomenon of the "Lavender Town Tone" is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the "Pocket Monsters" (Cockfighting Society) series of games, in particular the first two games of the series, "Red" and "Green". Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and 佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.
This analysis will discuss the other phenomena that is often confused with the "Lavender Town Tone", known as "White Hand Sprite", "Ghost Animation" and "buried alive model", as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these "easter eggs" in post-first wave cartridges.

History of the Game [$HIG]
The first cases of the "Lavender Town Tone" and associated events were reported a few months after the release of of "Pocket Monsters Red and Green" for the handheld "Game Boy" videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the "Lavender Town Tone" had the level of severity that it did. In the game, the player takes on the role of a "Trainer", whose task it is to capture, tame and train wild creatures called "Pocket Monsters" for battle. These games, and the two newest additions to the series, "Pocket Monsters Gold and Silver", an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.
In one part of the game, the Trainer comes to a small, out-of-the-way place called "Lavender Town" (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer's own home town), and possesses very few of the services available to the Trainer in every other city in the game - indeed, the location would be unremarkable were it not for the "Cockfighting Society Tower" (ポケモンタワー) located there - a colossal building that holds the graves of hundreds of deceased Cockfighting Society.
It is theorised that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictons - and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

History of the Pathology [$HIP]
It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgement of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. (株式会社ゲームフリーク), which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms - records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the "Lavender Town Tone" [an audio phenomenon] but from the so-called "White Hand Sprite", "Ghost Animation" and "buried alive model", all of which were visual phenomena that provoked similar but distinct symptoms. More details on Part Two [here]).

京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.
千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]
桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]
吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behaviour, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames - until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

Pathology Detail -- "Lavender Town Tone" [$PAT]
The predominant symptoms related to what would become known as the "Lavender Town Town" included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as "Lavender Town", most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would "leave an impression on the player", according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.
"The Cockfighting Society Tower is a visible result of that," Seki told ゲームの次元 ("Game's Dimensions" Magazine) in an interview earlier this year. "That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn't have a gym... and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town ... because our manager told us it would make children upset. The music used in subsequent versions is different."
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly underexaggerating how "upset" children would get - no more is said of the music in the article, but there are mentions of Lavender Town's other macabre features (see below).

What Seki failed to disclose to Game's Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in "binaural beats": using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears - instead, only children fell victim to the tones , resulting in psychological and physiological problems that in some cases led to death - many of which were suicides.

However, the "Lavender Town Tone" only accounts for some of the problems that afflicted those unlucky enough to get first wave cartridges. Though they are not as well known, there are a variety of visual effects used in Lavender Town that also brought about severe medical issues in children, some of which are still capable of being produced in games after the first wave.


Pathology Detail- Visual Overview

These visual effects are known among programming circles as "The White Hand Sprite", the "Ghost Animation", and the "Buried Alive Model". Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the "cry" a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as "Fist" and "Brutal". While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the "brutal" animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

Ghost Animation

The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.

The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You're... Here.
BA: I'm trapped...
BA: And I'm lonely...
BA: So very lonely...
BA: Won't you join me?
After this, the battle would have been initiated. Once in
"battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown.


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PostPosted: Thu Jul 01, 2010 7:08 pm 
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I think this stuff would be creepier if it was remotely possible.

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PostPosted: Thu Jul 01, 2010 7:10 pm 
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Facial reconstruction from WW1. These are the first modern plastic surgeries.


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PostPosted: Thu Jul 01, 2010 7:16 pm 
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nice work with the last guy


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PostPosted: Thu Jul 01, 2010 7:18 pm 
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I was refering to the pokemon thing, but Angus posted before me.

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[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.

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PostPosted: Thu Jul 01, 2010 7:19 pm 
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At least it looks better than Michael Jackson's.


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PostPosted: Thu Jul 01, 2010 7:20 pm 
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You've Never Seen This Person Before
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Goddammit Pale that made me have to turn on cheery SMG2 music to be able to bear it.

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PostPosted: Thu Jul 01, 2010 7:56 pm 
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Oh geez this thread.

This will all end in tears, I just know it.

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PostPosted: Thu Jul 01, 2010 8:31 pm 
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Location: Iceland
Operation Awesome wrote:
Oh geez this thread.

This will all end in tears, I just know it.


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