Oolrich wrote:
Get ye flask...
of quality wine!
You'll need a drink or five if you want to keep your sanity through this probably mundane excursion
TO THE CELLAR
You start to make your way down to the cellar, but then stop when you realize that you'll never get away with drinking at the age of 20. Stupid 21 and older law! What were your parents thinking when they made that decree? Oh, well. One more year, one more year, one more year....
Anyway, Cranzibald should be simple enough to evade while you go take a sip of your parents' reserve, but you forgot about HER. Your lady-in-waiting. She's always catching you doing something you shouldn't be, and then it's ear tugging all the way up to your room and a lecture about responsibility and carrying on your parents' legacy and blah blah blah blah blah. What a nag! Your ear hurts just thinking about it! You never seem to be able to do anything right by her. Why, if you were to assign her an alignment, she'd be Lawful Good for sure. Assuming you know what those things mean, which you don't.
And what's the deal with her insisting that you follow in the path of your parents? They've been dead for five years now! Maybe it's time to forge a new path, you know? Make the kingdom better. Oh, great, now you're sad. You take out your handkerchief and blow your nose. Who are you kidding? You WISH you were half the ruler Papa and Mama were. Wait, does that mean you wish you were as good as just one of them....? Ugh, it doesn't matter! They're dead now and you miss them and you could really use some advice sometimes about how to run this stupid country and now you're REALLY sad! You wipe your eyes and blow your nose again, and Cranzibald gives you a sympathetic pat on the head. You suddenly remember why you hired him again. Again.
Let's leave the wine cellar alone for now and spare your ear. And another handkerchief.
Barabba wrote:
Change into a knee-length gown with no sleeves, and equip ourselves with one of the good rapiers and the royal brass knuckles.
Hmm..... A change of clothes would be nice. You're going to need to do some serious hiking to get through the forest surrounding Green's Kingdom of Stupid, and your gown isn't exactly suitable traveling clothes to begin with. But you decide that it would make more sense to properly protect yourself first, and to do that, you'll need to go to the armory. Guarding your royal keister is a top priority.
As you make your way to the armory, you walk past the grand hall again and see a peasant girl on top of one of the waterfalls. What was her name again? Spinnet? Spirit? Spigot? Something like that. Oh crap is it her birthday today?!?!? Wait, no, hers isn't for several months, either. What's going on up there? She seems quite frantic about something. When she sees you looking at her, she goes wide-eyed and gives a nervous smile and bows. You give her a small curtsey and continue on your way, hoping that whatever disaster she is about to cause will happen well after you leave and be dealt with before you return. You really want to get this journey underway already, and you can't be stopping every five minutes to reprimand people.
At the armory, you stop between two doors. The left door leads to where armor is stored, and the right door leads to where weapons are stored. You really don't care which one you enter first, since you'll need both, but you decide to let the voice of democracy in your head dictate for you. It's served you well in the past and you doubt it will let you down today.
Which door will you enter first?
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[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship