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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 12:51 pm 
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Not gonna do the binary thing again because HOLY SHIT! Linebreaks!

But if we're gonna lynch for no reason? Why not lynch Numberplay for wanting to lynch me for no reason. I'll retract it if you retract yours as I don't think there is any reason (apart from this) to be suspicious of you.

And if you want me to defend myself for the statement (which I see no reason to do, but I obviously have to since you accuse me of being a human for making it), then let me say this:

I made it because Need Runes4 seemed to believe that Reyo was human (thus not understanding the rules), but on further review of his comment it was just an ambiguous statement that I interpreted incorrectly.


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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 1:01 pm 
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Brekk, I'm giving you permission to edit that post, but only so that it doesn't stretch the page anymore.
I've copied the binary so I'll know if you change it otherwise.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 1:27 pm 
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There's nothing worse than getting a day 1 no lynch and no one saying anything interesting. That is exactly why I voted. To create reactions.

FlyingGiraffe wrote:
Or a post to show off binary skillz. If you're going after him for content we've got a bunch of others saying the same things, just in normal letters. Unless you've got some better logic I'm not buying into that lynch campaign.


Seems like a normal reaction. No agressivity, giving opinions. You're on my good side.

Need Runes4 wrote:
I gotta wonder why you'd start a lynch vote based on something like that, #play.


This whole post is the answer.

Chopstix wrote:
everyone knows in mafia that days one and two are for making bad jokes and getting nowhere whats with this voting crap


There is nothing more annoying than going nowhere from my point of view. I don't want to waste our days doing nothing and getting 2 or 3 players killed in the meantime. We're bound to vote at some point and it won't be on day 2 for me.

Brekkjern wrote:
Not gonna do the binary thing again because HOLY SHIT! Linebreaks!

But if we're gonna lynch for no reason? Why not lynch Numberplay for wanting to lynch me for no reason. I'll retract it if you retract yours as I don't think there is any reason (apart from this) to be suspicious of you.

And if you want me to defend myself for the statement (which I see no reason to do, but I obviously have to since you accuse me of being a human for making it), then let me say this:

I made it because Need Runes4 seemed to believe that Reyo was human (thus not understanding the rules), but on further review of his comment it was just an ambiguous statement that I interpreted incorrectly.


So you're voting against me just because I voted against you. That reason is too easy. But I like how you explained your post so I remove my vote (If I can do it like that).

Don't expect me to cast a no lynch. I don't care if it takes the whole week for the day but I prefer having people talk rather than waiting a night and getting someone killed. Don't rush the no lynch or else you'll be suspicious for me.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 1:31 pm 
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Well on the first days [I hope I'm not being too meta here] The odds are heavily against us randomly choosing someone. imo it's better to lose one person definitely than to risk two.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 1:49 pm 
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I tend to agree with that line of thinking, but at the same time I dislike how the first day usually always turns out like this.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 1:55 pm 
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Believe me, a good lynch on day 1 is great, but without any leads our PROLOG brains can make into suspects it is a random(13) method.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 2:00 pm 
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That's why I try getting reactions out of players. Getting opinions on every player early on will be beneficial later on.

Now if people tried a bit more giving opinions on players rather than just giving opinions on how to play the game.

Kergan : Did you kill Reyo as a vengance for the last game?

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 2:06 pm 
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son, have you fried your logic circuits? Ya can't metagame here

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 2:11 pm 
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Sorry. Habit from my werewolves games (where you could talk about previous games).

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 2:19 pm 
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There are no werewolves in the TF2 universe, therefore last game didn't happen in relation to this one.
At least not yet, this year's Halloween update might change that.

Votes
With 13 alive it takes 7 to lynch.
  • No lynch - Need_Runes 4

EDIT:
Vote count updated to fit the below

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Last edited by Turbro on Sat Oct 19, 2013 5:30 pm, edited 1 time in total.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 4:52 pm 
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I retract my vote

Also, this forum sucks to be used through a phone...


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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 5:34 pm 
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I vote to lynch Turbopunz

You killed me last game you bastard. D:<
Oh wait, youre the dude running the game...

Lynch him anyways! D:<

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 8:18 pm 
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D-vid wrote:
Believe me, a good lynch on day 1 is great, but without any leads our PROLOG brains can make into suspects it is a random(13) method.

Actually, you have a better chance of getting good lunches if you lynch day 1. It reduces the suspect field and somewhere there was something explaining it. I'll link it once I'm on a computer.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 9:15 pm 
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AUTOMATED MESSAGE OF CONDOLENCES FOR LOSS

Not sure what we're going to achieve today, but nothing wrong with seeing discussion.

I'll save the typical vote for no lynch until later.

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 Post subject: Re: Mafia - Gray Mann's Mech Mercs - DAY 1
PostPosted: Sat Oct 19, 2013 10:24 pm 
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Now that I am back on my computer I can actually write proper responses.

Numberplay wrote:
That's why I try getting reactions out of players. Getting opinions on every player early on will be beneficial later on.

Now if people tried a bit more giving opinions on players rather than just giving opinions on how to play the game.


Of all the people in this thread, Numberplay is the least suspicious to me. There are several reasons for this.

1. He reacted favourably to my challenge.
2. He is trying to get reactions (which, by the way, is the proper way to play this game)
3. He is trying to get reactions even though he has no evidence. This builds up a proper way to get suspicions later.

The most suspicious of all players are the ones who are downplaying the first day. The ones who say it's better to no-lynch and just get the next day so the power roles can do their job. Of course a sure lynch is better, but if we don't have any information on who to trust before someone outs their (and others) roles, we have to just take their word. That is not the best situation to be in. If we trust the supposed bowman and he hits the spybot, we are going to lynch the bowman afterwards, losing 2 robots and more importantly, a vital power role.

All in all, it's better to wait out the first day and actually get some proper information out of it. The more the merrier!

So! In the spirit of the above:

Kitsune: I know it's day one and it's traditionally for jokes, but why make that post? Why go after the game master? It makes you seem active, and that's just fine, but I don't see the purpose of such a cheap joke.
Chopstix: Why enforce that belief? Wouldn't you agree that it's better to get some more information than just waste this day and gain nothing? Someone is probably going to be formatted tonight and you would rather have us make bad jokes?
Need Runes / D-vid: Odds are modified by information. Are we going to keep the odds purely numerical? I would rather narrow down the suspect list slightly so the method wouldn't be "random(13)" but rather "random(6)" for example.
Misterme7: Did you find the link? I would like to see it. I assume there is some math involved and assumes no information at all, but I would like to see the reasoning the author uses.
Kamak: "The typical no lynch"? After all the other members have said about information gathering, you still hold fast to a no lynch without actually trying to provoke a response?


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