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 Post subject: Re: Art Thread
PostPosted: Sun Sep 20, 2015 9:53 pm 
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Linked for big and Binding of Isaac.

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 Post subject: Re: Art Thread
PostPosted: Sun Sep 20, 2015 10:06 pm 
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Wow, that's really impressive! Well done!

You definitely nailed the art style of the originals.

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 Post subject: Re: Art Thread
PostPosted: Sun Sep 20, 2015 10:31 pm 
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Perplexate wrote:

You mean this ISN'T official art? It's amazing!

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 Post subject: Re: Art Thread
PostPosted: Mon Sep 21, 2015 8:19 pm 
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 Post subject: Re: Art Thread
PostPosted: Fri Sep 25, 2015 9:32 pm 
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Currently working on a little something.

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The actual dimensions are 4298x3788, so it's pretty huge. Should let me add plenty of detail, though.

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 Post subject: Re: Art Thread
PostPosted: Sat Sep 26, 2015 7:17 pm 
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 Post subject: Re: Art Thread
PostPosted: Thu Oct 01, 2015 8:19 pm 
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I can't get near a scanner. I have things to shaaaaaaaaaaare.

I've realized that I've made my heads way too small for my art style. It just looks awkward when I dig through my pile of older drawings now that I've gradually made a ton of little changes.


Also, I started playing with color pencils.

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 Post subject: Re: Art Thread
PostPosted: Fri Oct 02, 2015 6:38 am 
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 Post subject: Re: Art Thread
PostPosted: Sat Oct 03, 2015 3:48 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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I still draw sometimes too guyz

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 Post subject: Re: Art Thread
PostPosted: Sat Oct 03, 2015 7:50 pm 
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Gee golly willikers, it sure has been a while since I last posted here.

Here's a wip of a drawing for my friend's birthday. Edit: Arguably nsfw.
((Rough draft here.))

This is a wip of a commission for a friend, which is nearly done.

And this was some sloppy color practice, which I'm only kind of pop flyin' with. The colors are alright but the shading needs a lot of work, and the lineart wasn't too solid in the first place.

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 Post subject: Re: Art Thread
PostPosted: Sun Oct 04, 2015 1:24 am 
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Blarg, I haven't posted here in a while.
Anyway, I've been re-working some of my creatures. Mainly I've been trying to get them fully textured and ready for some advanced rigging.

Dobojo (who I think I've shown off before but whatever) :
Concept Art
Maya Model
Zbrush Texturing
Maya and Zbrush comparison
Now I need to get him rigged, skinned, reanimated, and rendered.

Also I'm working on a boar:
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Trying to figure out the Zbrush hair for it as well. Going to go back and play around with it some more since I've gotten the rig for it mostly done. I wanted to get a texture done for it first so I played with the fibers a bit but now I want to go back and finish getting the hair right. It's mainly for his back, underbelly, and tail (maybe legs as well).

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 Post subject: Re: Art Thread
PostPosted: Mon Oct 05, 2015 3:48 am 
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Ooooh, another 3D artist!

I was recently able to get a rig into a model I assembled by mashing two pre-existing ones together that I didn't make, though I did make the required new set of textures myself. I've posed it and added a stand, and sent an .stl file of it off to a friend for printing.
Here's a render of the posed model without the stand.
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 Post subject: Re: Art Thread
PostPosted: Mon Oct 05, 2015 7:15 am 
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That Tracer drawing is looking pretty cool. :>

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I don't know a whole lot about Undertale outside of what I've seen on my dash, but Alphys' design just... speaks to me

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 Post subject: Re: Art Thread
PostPosted: Mon Oct 05, 2015 12:02 pm 
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Hogia wrote:
Ooooh, another 3D artist!

I was recently able to get a rig into a model I assembled by mashing two pre-existing ones together that I didn't make, though I did make the required new set of textures myself. I've posed it and added a stand, and sent an .stl file of it off to a friend for printing.
Here's a render of the posed model without the stand.
[img]http://www.theskytemple.com/forums/uploads/gallery/album_290/sml_gallery_2256_290_362449.png[img]

I build my rigs from the ground up, lucky me.
The boar for example:
Image
Decided to just go with only an IK chain for the front/back legs. Didn't see a reason to make them IK and FK, I can and have done that with other models. I'm mainly trying to get this thing skinned and animated for Unreal 4. Not sure if I want more ear controls yet. I have some controls but I'm thinking about adding some IK handles.

Your model looks great though, Hogia. I really like that pose as well.

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 Post subject: Re: Art Thread
PostPosted: Tue Oct 06, 2015 4:11 am 
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Man, that looks like a nice rig. I almost didn't see the bones in the spine since you've got the joint display size set so small, but it definitely makes it look cleaner.
I'll be using ue4 next year as well, I think. Either that or Unity, but I'm pretty sure it's Unreal.
And thanks! I tried to make it as dynamic as possible while making sure it still looked ok, since the bone weights are probably far too heavy in some places and I might have put the bones in the wings just a liiiittle too close to the body than they really should be.

I'm also working very slowly on a character who I'll be fully rigging, possibly also with a couple of bodygroups for folded wings, folded tail, hat removal and/or complete outfit switching (with two options) if I can figure out how to pull that off, and then once that's all done and moves nicely then I'll compile her for use in Source.
It's going to be one hell of an undertaking and I might need to make some bits in Zbrush instead of Maya, particularly the feathers that make up the hair on her head.

Chloemew wrote:
That Tracer drawing is looking pretty cool. :>

Thanks! Lately I keep forgetting to work on it, though. Oops.
Long, steady lines are really hard, so her legs are going to be... heh... fun. Ohhh boy.

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