AWKWARD ZOMBIE

usually not funny
It is currently Sat Sep 06, 2025 11:27 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 791 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 53  Next
Author Message
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 12, 2012 4:44 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
All those grapple rules looked over for minutes just for him to roll a 2. He answers your question "Have you seen these other wizards for as long as I have? Do you know the troubles I've seen because of them? You too would think of poisoning the tower after a while."
So next turn then.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 12, 2012 6:46 pm 
Offline
User avatar

Joined: Wed Jan 05, 2011 7:46 pm
Posts: 1234
Location: ◥▶̸̱◀◤
After searching through the barrels, I quickly realized that even if I wanted to take any of this, I couldn't. (Hello carrying capacity, how long have you been here?)

So, I then quickly turn around, and head back towards the upper floors. If the wizard is still annoyed with me, I will continue to stare him down as I leave.

_________________
haha no


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 12, 2012 7:07 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
As you enter the dining hall, the one that was gonna call you a.. a... DOUBLE 3/5LING isn't there, and since it's not that time intensive to walk and open doors you make it back to the library. The one from the dining hall is being eaten by the mushroom. You also see that the wizard reading earlier has shaved after noticing there is company. Also that he is bound by rope and all your friends are here. The door bumps the guy's head, but the mushroom considers it a personal assault. Unfortunately not only is it too small to get an attack of opportunity from where you are, but it's a slow booty mushroom and doesn't move til the end of the round. Anyway, Krom technically moves before you enter so what you see may change. Also, the other wizards in the dining room don't notice the body or the fighting.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 12, 2012 8:40 pm 
Offline
User avatar

Joined: Thu Jul 29, 2010 10:22 am
Posts: 1113
Location: over there *points*
Krom: draw sword and attack!
:colbert: 2
+8 attack bonus! :awesomeface:
damage: 10

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 12, 2012 9:08 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Luckily, equaling his AC is a hit. Cade walks in just in time to see you swing your sword at this guy. Cade still has a standard action to use after making it here.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Mar 13, 2012 11:06 pm 
Offline
User avatar

Joined: Wed Jan 05, 2011 7:46 pm
Posts: 1234
Location: ◥▶̸̱◀◤
I'll use my action to draw my weapons and get ready to jump into the fray next round.

_________________
haha no


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 14, 2012 3:35 am 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Ah, next is semli then. Luckily, the hard parts of grappling rules are in starting and escaping, and you are currently neither, as you are engaged already. So look up whatever you need to in the grappling section.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 14, 2012 9:54 am 
Offline
User avatar

Joined: Tue Jan 24, 2012 8:56 am
Posts: 603
Location: N...nowhere, really. Just passing through.
Whatever rolls I'd need to make to get him more entangled in rope, I make them. Priority going to his arms.

"Blast it, ye louts! We're going to need him alive!"

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 15, 2012 3:12 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
You have barely missed pinning the wizard, and I'm not sure what else you can really do, so I guess it's top of the round again with Quepp.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 16, 2012 5:44 pm 
Offline
User avatar

Joined: Tue Jul 21, 2009 2:15 am
Posts: 566
Location: Somewhere else
My sheet says I have a base attack bonus of 2 so I believe I can do this.
I draw my weapon while running up to him.
And then I try to trip him with my sickle.

Roll: 5
Attack bonus +3
Total: 8



:colbert: Well alrighty then.

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 16, 2012 10:19 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
The wizard manages to break free of the silken bonds that shackle him, and with a leap cracks open the slime bottle you floated away with a kung fu kick. He then disappears without a trace. But now in his place is the slime that was in the vial, vial sized of course (that is, very small). Its freshly rolled initiative was a one, so it goes after Semli.
HP 8 AC 14 Again, I don't think any of you have things that target saves. Next is Krom.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 19, 2012 1:22 pm 
Offline
User avatar

Joined: Thu Jul 29, 2010 10:22 am
Posts: 1113
Location: over there *points*
Krom: Back up a step and throw alchemist's fire at it!
Ranged Touch attack: 17+5= 22!
Direct damage: 1 :colbert:
Everyone within 5ft takes a point of damage.

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 19, 2012 9:41 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
After rolling something for the slime (1) it is the buzzkillgus' turn. It rushes at Cade and attacks (1) but is so incompetent it accidentally slices at itself, dealing (1+1-1), or 1 damage to itself. I think Random.org isn't working right. But this works in your advantage. Next is Cade.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Mar 20, 2012 11:35 pm 
Offline
User avatar

Joined: Wed Jan 05, 2011 7:46 pm
Posts: 1234
Location: ◥▶̸̱◀◤
Slightly in shock at the strange looking mushroom that just mutilated itself at my feet, I'm just going to stab at it with my picks.

Attack 1: 3+5=8
Attack 2: 3+5=8

... Oh wow.

_________________
haha no


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 21, 2012 2:31 am 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Your accuracy is good, you swung at the exact same spot next to it dead on twice in a row. Now, precision on the other hand...
But the next turn is Semli's. Ah wait, almost forgot a spot check. And looky looky, the other wizards playing D&D just noticed that the other guy is dead and in the door way. I was wondering when I'd roll higher than a one.
The most rotund of the neckbeards shrieks like a girl, alerting the other neckbeards. The DM looks over his DM screen, and also noticing the body says "What the hell's going on?!"

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 791 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 53  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group