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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue May 12, 2015 9:59 am 
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In particular, I think a big strength of PF is its use of archetypes to alter and customize your character class. Rather than have multiclassing and/or prestige classes, Paizo has made lots of different archetypes that change some features of the base class, based around a theme, to make it easier to get just the character you want.

You can have druids based on a particular terrain (swamp, plains, mountains, jungle); clerics who go more for battle, healing, or plain casting; non-traditional paladins with bows and guns; alchemists who focus on healing, or ones who do nothing but toss bombs, etc. If there's a feature of a class you don't like for whatever reason, there's usually an archetype that can trade it out for something else.

You can still multiclass (some abilities you can only get through being a member of a certain class, in order to keep some identity to the classes), and there are still prestige classes as well. But as Syobon said, PF rewards you for staying single class, and archetypes are a cool way to make sure you like the class you're in.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue May 12, 2015 12:50 pm 
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This will answer all your questions, ever:

D20 PFSRD.com


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue May 12, 2015 3:04 pm 
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I already linked that actually, but I guess the hyperlink wasn't very obvious.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue May 12, 2015 3:10 pm 
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Ah, crap. I didn't notice that!


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sat May 16, 2015 1:51 pm 
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I made a druid with an Elephant Animal Companion for Pathfinder, and this shit seems pretty OP so far.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun May 17, 2015 3:26 am 
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Been recently (as of the past few months) rebooting my Pokemon Tabletop with friends using the new Pokemon Tabletop Universe spinoff of PTA. There's some clunkiness and I homebrewed/said "fuck it" to some of the things that seemed needlessly obtuse, and we also made the switch to Roll20 for maps so I've been getting used to that.

I think our last session on Thursday was probably the most fun we've all had so far. The group got to infiltrate a MechaRayquaza due in part to an NPC shoving a staircase through the outer hull to allow their flying ship to land on it. From there we did a stealth mission through the Mechaquaza to try to not alert any of the bad guys they were there. One took stealth seriously and never once got outright detected on her own. The other ran so fast at people and grappled them before they could react. The third went intangible and did spoopy ghost things while leaving her doujins all over the place. They eventually make it all the way to the bottom floor after brute forcing some locks open (usually with kicks), and find the scientist in charge of the Mechaquaza, who is bodaciously named Dr. Scienceman (and was picked on for it in grad school). They find out they can't reach him as he's in a glass tube that's too thick, and the ghost girl can't reach him because the glass is Normal Type> She then proceeds to paper mache the tube with her doujins while the others fight off his Pokemon. They barely win after breaking open a hole in the side of the Mechaquaza and manage to break his tube open to steal a key to the prisoners' cell. He tries to gloat to them and reveal the next hint to the plot but they decide to mace and bully him instead, so he says "fuck it" and leaves.

This all leads up to them realizing they're falling out of the sky on this giant warship and need a way to escape. Now, I used maps that came standard with Roll 20 because fuck making actual labyrinth maps. Because of this though, there were some odd things in the rooms, and upon entering the last room, one player notices there's a car right nearby the hole in the Mechaquaza and asks if they can use it to escape. I tell them that the car can't fly and will likely crash into the ground/ocean anyways with all of them in it. They ask one of the NPCs how they managed to get the boat to fly, and the answer they end up giving (due to a silly roll) is that they used the Fly HM on the boat and it could just fly from there.

So the group manages to put the Fly HM into the CD player of the car and fly away from the crashing, destroyed, Mechaquaza with a group of 20 people in a red sportscar convertible, which they're hoping to use for the rest of the campaign.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun May 17, 2015 6:34 am 
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We almost teamwiped against a small group of goblins last session. One of them one-hit KO'd my elephant because he happened to be a ranger with preferred target animals (thanks DM), we kill him but then our cleric manages to one-shot our rogue with a stray bolt from a heavy crossbow. Of course the goblin ranger's mount then lands a crit on me taking me down from almost full hp, leaving the cleric and the wizard to fend for themselves. Fortunately they managed to finish the job without further hijinks and save our asses (not before the cleric recovered his bolt from the body of our rogue though).

Lvl 1 parties are fun.


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 Post subject: all in all i can't wait until next week
PostPosted: Sun May 17, 2015 7:03 pm 
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So three people didn't show up for our first event, which was a mixed bag. There are seven of us, and I was correct in thinking the DM couldn't handle such a large group, so everything went somewhat smoother than I worried it would. The problem is that one of the people who didn't show was supposed to be the meat shield, so the rest of us (two casters, a healer, and a rogue) were overly cautious in our exploration.

I say "overly" because the first-time DM was definitely going easy on us, telling us things we shouldn't have known or just removing monsters from the adventure module. Only one person got hit, the rogue, as a consequence of sneak attacking a blob monster that poisoned on contact. It didn't help that I was co-DMing and obviously on the party's side.

I did some cool shit though. Crit Perception to identify a hallway full of rats, then moved up and nuked all of them before anyone could say otherwise. I could have gotten full XP for the encounter but I insisted on splitting with the party. DM said that in the future, the party has to at least be in the same room or do something of consequence in order to get a split. I got a stupid amount of treasure though, all mine.

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 Post subject: our dm is completely inexperienced ironically
PostPosted: Sat May 30, 2015 5:28 pm 
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Session 2: The Time I Figured Out That Our Module Is 3.5 And Is Awarding Us Way Too Much Goddamn Experience

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 Post subject: what have i done
PostPosted: Thu Jun 11, 2015 5:54 pm 
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It's official, I'm going to be a DM. I asked ours if he even liked being in charge and he said he'd rather be playing, so I'm lifting the mantle from his shoulders and bearing the weight myself.

Time to drop hella dosh on books.

Also, my group will soon know the loving companionship of my Gauntlet of Sacrifice.

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The A in this case stands for Armageddon. As in, Armageddon a boner because this plane has a fucking HOWITZER sticking out of it.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sat Jun 20, 2015 12:26 pm 
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My friend plsyed with hus family and I joined in one noght. He was a dwarf and the rest were elves. I made another dwarf. The dwarves and elves had different languages, but there was also a common language. This made it complicated as we'd have to keep saying that we were speaking in a language the other couldn't understand when they tried to respond. Now the obvious solution would be to use a common language, except that we were insulting the members of the other race.

I also put pickled fish in a basket.

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 Post subject: displacer beasts should be no problem
PostPosted: Sun Jun 21, 2015 3:36 pm 
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I've got two days of this adventure planned. The party should be level 4 by the end of what I've prepared. It will include hints of what comes later.

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The A in this case stands for Armageddon. As in, Armageddon a boner because this plane has a fucking HOWITZER sticking out of it.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Sun Jun 21, 2015 4:57 pm 
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Just DMed my first game of Pathfinder in more than 2 years. daisies I'm rusty...


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Mon Jun 22, 2015 5:26 am 
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Misterme7 wrote:
My friend plsyed with hus family and I joined in one noght.

What has this poor sentence ever done to you to deserve treatment like this.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Jun 24, 2015 8:20 am 
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Syobon wrote:
Misterme7 wrote:
My friend played with his family and I joined in one night.

What has this poor sentence ever done to you to deserve treatment like this.

I don't know what you're talking about.

Also god daisies it. Everywhere.

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