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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 6:41 pm 
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Eldrazi decks need to go die in a fire.
I've yet to meet anyone who played an Eldrazi deck that wasn't a dick about it.


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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 10:13 pm 
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RikuKyuutu wrote:
Gravekeeper's decks need to go die in a fire.
I've yet to meet anyone who played a Gravekeeper's deck that wasn't a dick about it.

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 10:47 pm 
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No. This is worse. With Yu Gi Oh, everything is equally broken. In MTG, very few things (save for the Myr) are screwed up, mechanic-wise. These three are the exception. They were never actually intended for legitimate play, yet the asshats who run them are the ones who only play for the sake of winning, and get pissy if you plan on playing for any other reason. They typically refuse to play with any other deck.

Typical mentality of an Eldrazi player:


These cards are virtually unbeatable once you get one out, particularly since they tend to assist in getting each other out of the deck. And the developers didn't make it nearly difficult enough to bring them out. They force you to sacrifice large numbers of your creatures, and each one hits you for more than half of your original life total. In other words, unless you've got a hell of a life gain and token generating deck, you're fucked in two turns. Thanks to the nature of my deck, I lasted another eight before the guy got bored of me barely hanging on.

The only way that I can think of is with an exile deck that has really good timing, since fortunately, their one weakness (and this is only thanks to the lore) is that they're not hexproof. However, it's not hard to find enchantment cards that buff them to full-on invincibility.


Last edited by Riku on Wed Apr 04, 2012 10:49 pm, edited 1 time in total.

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 10:49 pm 
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I always thought it was the opposite, where there's only a few broken things in YGO but in Magic it's sheer fuckery.

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 10:51 pm 
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Oh no, sir.
There's a reason that there are only about four cards that are banned with one or two restricted for Type 1 (recent card sets) tournaments.

From what I've seen, two thirds of the Yu Gi Oh roster have been taken out for suspicion of steroids and illegal performance enhancers.


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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:04 pm 
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RikuKyuutu wrote:
From what I've seen, two thirds of the Yu Gi Oh roster have been taken out for suspicion of steroids and illegal performance enhancers.


Thats only because the rest of the team is so bad that they seem bullshit in comparison

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:08 pm 
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Haha, Madican, It's also possible that you're thinking of Type 2 play, which welcomes any set (starting from the first block: Alpha and Beta). Then, because of the sheer number of cards (currently residing at about 13,000), it seems like there are a lot more broken cards, although most of them require combos that cross sets (in other words, cards that a lot of people wouldn't think of playing together) in order to achieve that beloved broken effect.


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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:13 pm 
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Infinite mana and Myr combinations ah yeah.

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:15 pm 
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TORISHURAAAAAAAA!!!

;______;

Also, Konami curves the banlist so that things that are really broken don't get hit in order to encourage certain play styles. (Like XYZ summoning)

Then again, ban lists in general are just a tattered mess. I don't expect Konami to be changing their ways soon, Synchros are out and XYZ are in and at least Smogon does crap tons of testing before making a ban call justified.

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:15 pm 
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GO BIG OR GO HOME


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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:27 pm 
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beautiful

trample me in your sweet embrace, dear chin

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:39 pm 
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RikuKyuutu wrote:
Haha, Madican, It's also possible that you're thinking of Type 2 play, which welcomes any set (starting from the first block: Alpha and Beta). Then, because of the sheer number of cards (currently residing at about 13,000), it seems like there are a lot more broken cards, although most of them require combos that cross sets (in other words, cards that a lot of people wouldn't think of playing together) in order to achieve that beloved broken effect.


RikuKyuutu wrote:
Oh no, sir.
There's a reason that there are only about four cards that are banned with one or two restricted for Type 1 (recent card sets) tournaments.


You guys have it backwards, Type 2 is Standard (recent card sets) and Type 1 (Vintage) and 1.5 (Legacy) are mostly everything, Legacy having the more restrictive ban list

On a less corrective note, new set being spoiled! Bring grafdigger cages

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:43 pm 
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I saw that earlier today.

Oh lawd.

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:58 pm 
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Fits right in with existing standard B/W decks already running Unburial Rights

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 Post subject: Re: Card Games Thread
PostPosted: Wed Apr 04, 2012 11:59 pm 
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Oolrich wrote:
You guys have it backwards, Type 2 is Standard (recent card sets) and Type 1 (Vintage) and 1.5 (Legacy) are mostly everything, Legacy having the more restrictive BAN list

On a less corrective note, new set being spoiled! Bring grafdigger cages




Oh, okay. Sorry, the people that I learned from told me the other way round. Thanks for the correction before I go looking stupid in person.


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