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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sun Nov 23, 2014 10:23 pm 
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Granny Benson wrote:
I'm kinda worried I might be a target on the next night since they sent the seductress after me.

Ehh, it's not like they had a reason to go with you aside from a shot in the dark, so it's not like they have a reason to go after you again.

At this point, all your statement does is draw attention to yourself, but in a way that's neither incriminating nor exonerating.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 2:01 am 
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Master of Seduction
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The thing you have to remember is that everything on night 1 is a shot in the dark. Everything. The traitors' killing, the Mutineer's conversion, the monster's killing, the seductress' blocking, the doc's protection, the investigator's spying. All of it is practically useless to us without further evidence.
Saying that you're next because the seductress, ahem, "helped" you last night doesn't really make sense because they had no way of knowing what you could have done.

To be honest I'm willing to vote for you just for the defeatist attitude, really.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 2:05 am 
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Also I'm talking to two different "you"s in that post. First paragraph is Benson, second is /u

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 5:04 pm 
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How exactly does a day go about ending? Do we need more lynch (or no lynch) votes?

I'm still thinking about barabba and /u000, so I'm not going to cast an explicit vote just yet, but y'all should probably start thinking about what you want to do too.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 5:17 pm 
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A day ends when a majority vote (lynch [and who] or no) is reached or the week time limit is up. Only a couple people have voted I think.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 8:59 pm 
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Personally, I figure there's enough people out and about who're willing to vote that I'm good with just stirring the waters and seeing who does what. That and I'm not certain what /u's role is, and I don't like making potentially incriminating decisions without all the info I can manage. I think there might be a majority to vote /u.

Unless someone wants to radically vote for someone else to throw more rocks in the ocean?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 9:21 pm 
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At this point it seems like everyone who plans to be active 'today' has already. Looking back at what all has happened, all that really seems like anything is /u000 and Barabba acting oddly. I'll vote no lynch for now, and maybe if there's a push I'll change my vote to Barabba if it'll hurry the day along.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 9:38 pm 
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Reyo wrote:
Personally, I figure there's enough people out and about who're willing to vote that I'm good with just stirring the waters and seeing who does what. That and I'm not certain what /u's role is, and I don't like making potentially incriminating decisions without all the info I can manage.

Same. Making a bad vote at this point would really cripple us.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 9:54 pm 
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Y'know what, I'm going to bite the bullet here and vote lynch Barabba. I don't trust him. If he winds up being innocent I know I'll have egg on my face, but he's been really suspicious IMO.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Mon Nov 24, 2014 9:56 pm 
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More like you and YCobb just really want me to be guilty for no reason other than "he's been quiet."

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Tue Nov 25, 2014 1:21 am 
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"he's been quiet"?

No, "He was boisterous and loud, then quiet, and then when his quietude was discussed he pulled out the worst evasive post I've ever seen."

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Tue Nov 25, 2014 1:54 am 
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Whatever, that's how I play the game. You're the one grasping at straws because you don't know what to do.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Tue Nov 25, 2014 1:58 am 
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Or maybe you know exactly what you're doing as a member of the guilty party?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Tue Nov 25, 2014 2:02 am 
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Uh, we do know what to do. We push gently at people and gauge their response.

But that's just how I play the game - you're the one reacting in a way that sets red flags galore. Even your previous post - you knew why we were suspicious of you, but rather than argue it you tried to deflect it by misrepresenting our reasoning. That's not how you change people's minds and it just looks like you're hiding the cause of your actions.

Changing my vote. Lynch barabba.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Tue Nov 25, 2014 11:01 am 
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How about some music to lighten the mood?

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