I miss my Tabletop Gaming

I haven't gotten to play in over a year, although I do have a handful of interesting stories from the ones I did play.
Let's see... my hacker in a homebrew scifi game was kind of fun. The game itself was I think an older one that the guy running it had made run similar to fourth edition. I went to a gamestore for their D&D Saturday, and signed up to play both the morning and afternoon game. The whole group stuck around for the game, so we had the same party going both time. The thing was that the group was part of a quick response unit operating out of, more or less, a moving Deep Space 9.
Our group hitter was a human mercenary... more or less Jim Raynor with less brains and much less morals.
Our medic (and only member of the group who was fairly willing) was a member of a race of... more or less pacifistic borg. She refused to kill under any circumstances, and carried only a stun pistol for protection.
And then there's me. Hyperactive hacker who liked to Frankenstein things, with impulse control issues. As for what I was... I don't remember the race name. Give a hydralisk hind legs and make it more of a lizard than an insect, and that's about what the picture looked like.
Our first job has us redirecting our shuttle to the station onto a planet to investigate a building that had been blown up. An embassy, I think. The guards out front had been shot, with guns matching some out of date weapons that the local rebel militia used to cause trouble. So, we show up and start to investigate and kill time while we wait for the space station to arrive and pick us up. Our medic reads a couple of hinky things on the wounds, and the mercenary thinks that things are a little too clean for it to have been a couple of nobody rebels. I'm picking through garbage because I'm bored and there was no tech nearby.
So we go to a local area where the rebels are supposed to hang out. The mercenary and the medic start arguing about the best way to get their attention. My lizard gets bored once more. He jumps up on a table, shouts, "LOOKING TO LISTEN TO ANY STORIES YOU MIGHT WANT TO TELL." and scurries back out the door and aimlessly wanders down alleys until someone picks him up. The mercenary and the medic were stunned into silence, and get offered to be taken with me, finding me tied up on the back of some mounts to go out into the ice desert. We wander out for a day and meet up with the leader of the rebels, who talks a bunch about how the local government has made a deal with some intergalactic mafia group. They were going to start manufacturing weapons to fight the (Federation, more or less, I guess?) and the embassy bombing was a way of stalling for time, and getting the government to step in and help them deal with the rebel problem. Which was more or less 30 guys in a cave who couldn't blow up a garbage can, much less an embassy.
So, we decide we're going to break into the government complex. And we manage to make it into a sub basement that has the proof of the crime, including a whole crapton of weapons that've been modified to shoot old ammo and make it look like an older model weapon did the shooting. Along with a whole bunch of added attachments. One scientist in the room, armed with a grenade (we didn't know that). While they interrogate the grenade, I get bored (again) and decide to pick his pocket on a whim. Natural 20. I pluck the grenade from his pocket just as he reaches for it. I'm playing with it with my tail as he's trying to figure out where it is. The mercenary puts a bullet in his head, and we go about getting stuff. We grab a few rifles for evidence, and the borg starts pulling our evidence out of the system. I do something secret, passing over a note to the GM, asking if there were any way I could wire the armory to explode on a remote. He said yes, but it would take a pretty good roll. 19. I do it.
We have security start to descend upon us. I toss the stolen grenade out the door and slam it shut, getting a nice little damage roll and we make it past the security guards. The GM tells us there's a bunch more teams coming after us as we make our way out and to the ship. So, I give them something bigger to worry about. We turn over the computer evidence, the guns, and the photos of the room which was now a big pile of ashes beneath a mildly charred government building. We go on break for a couple of weeks, the Borg working in the medical office, the mercenary working in a bar, and me working out of a prison cell because impulse control issues make me keep wanting to break in to see the core of the ship. Which everyone, including him, decided was probably a bad idea.
And I think that's a big enough wall of text for the evening, and I'll stop spamming the boards now.