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Follow Jacque through the door.
You attempt to go into the room Jacques entered. Turns out he locked it. Figures.
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Decide that you've had enough talk and run out of there. While frantically looking for an escape route, run into another person who has been held captive here, and escape with his help. This person must be named GOFF, which I presume is short for Geoff, though I don't know why anyone would need to shorten it.
You suddenly decide you need a sidekick. A sidekick who absolutely MUST be named GOFF. You then realize that GOFF is a ridiculous name that nobody would ever have and that you probably aren't going to find many people in this place that aren't going to try and kill you. You're going to keep an eye open, though.
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Find stuff that may or may not help you defeat the Doctor.
You look all over the hall for something that may be able to help you defeat this mysterious (and apparently carnivorous) Doctor. You don't find much, except the glass shard you threw when fighting Ol' George. You go ahead and pick those back up.
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Macgyver something.
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Glass Shards, Blood/lint, and dictionary to make a new weapon.
This sounds like a great time for some on the spot weapon improvisation! You combine a GLASS SHARD, some BLOODIED LINT, and a page of the DICTIONARY to form...
A piece of glass shoved through a page of the dictionary with some bloody lint on it!
Wait, you have an even better idea! You also use the stabler, and stable several pages of the dictionary to the glass shard to make a makeshift handle and smear the bloodied lint on it to make...
MAKESHIFT CRIMSON GLASS DAGGER!
You not really sure how you managed to stable the papers to
glass. Though. Then again, your not sure how you manage to do a lot of things.
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With your infinity revolver drawn, make your way back to the stairs near the elevator and go to the next floor down. If the Doctor pops out of nowhere shoot him in the face.
You draw your infinity revolver and head down the stairs, prepared for the Doctor to jump at of nowhere at you. Lucky for you, he doesn't.
The door to the next floor leads to a break room of some kind. There are two vending machines, one for snacks, one for drinks, and several round tables with cheap plastic chairs. There are several large glass windows at one side of the room, and there is a door at the opposite end of the room.
You begin to realize that this place had a terrible architect.
INVENTORY
INFINITY REVOLVER, BUSINESS CARD, BLOODIED LINT, BROKEN GLASS, STAPLER, EXPENSIVE PEN, DICTIONARY, SAFE, SCRAMBILONI'S WALLET, CARD KEY, SCRAMBILONI'S CLOTHING, JANITOR'S KEYS, MAKESHIFT CRIMSON GLASS DAGGER.
(I'm sorry I ignored I_Like_Pie's suggestion, but it was a reference to something I've never heard of, so there really wasn't anything I could do with it. Also, I'm changing the title of this thread, since just calling this a "Criminal-based adventure" doesn't really work at this point.)