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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Thu Oct 25, 2012 11:34 pm 
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Dungeons & Dragons, starring Michael Bolton

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Thu Oct 25, 2012 11:39 pm 
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Ordo Hereticus
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figure i'd just copy/aste this since i only just now saw this thread

The Big Cheese wrote:
So, had my first ever tabletop RPG session, and it was Rogue Trader. I didn't join, was only there to get the hang of it but I did act as a random crew member (redshirt space australian), and out of the 8 redshirts that went down I'm the only one alive! So I guess that's pretty good. Once I get the book/sheets I will be making a character.

P COOL

The Big Cheese wrote:
Our session ended with our group passing out from wounds from a poisonous spider group we killed. Our wonderful squad leader, being the last one conscious, made our bodies into a meat shield wall before he passed out as well. I was glad to have at least made it that far.


all goes well i will be there for the next session this wed, depending if my friend can make it.

am excited

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Thu Oct 25, 2012 11:57 pm 
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If anybody wants, I have an unused/unfinished NPC I designed for a friend's campaign.
He's a hobby shop owner that grants you rewards if you complete collections of trinkets.
I'll use him eventually, but he should fit into any 3.5/pathfinder campaign.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Fri Oct 26, 2012 3:54 am 
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If you guys do that online campaign thing I'd like to be part of it as long as it's beginner friendly.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Fri Oct 26, 2012 10:19 am 
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I'm actually thinking of running a kinda mini-Pokemon tabletop campaign while my other one is on hold for the semester due to everyone else's schedules.

If anyone's interested it's based on D&D 3.5 but a lot less obtuse. I usually run it over skype without maps, since I've yet to get a single map program to work properly with everyone connecting to it.

Anyways, last night at the campaign that I'm actually a player in:

Admin we kidnapped decided to spill the beans just because I called him "Sunshine" and mentioned that he died before. Apparently that's something he doesn't like people saying. He also revealed that his group was in Orre and that's how they found Ho-oh. My character is not pleased about this. Because of him spilling the beans on us, he got his soul ripped out by his boss who happened to be hiding out with us.

So then we went Pokemon catching!

I failed horribly at catching a fucking Clamperl. It took 3 Ultra Balls. Then someone rustled off a Kingler that called its buddies out. We had a Tentacruel, a Walrein, something else, and a Lv. 81 Wooper. I manage to catch both Walrein and Tentacruel in the first turn. Kingler was caught easily too, and then Wooper proceeded to try to wreck our shit with Earthquake, but failed because of a sand check. Instead, Maxie sank into the sand, and I rolled a 20 to give him sand tiddies. Then crit failled trying to pull him out. Then saved with a 23 and backflipped while pulling him out.

So then later we met Arceus for the first time, hiding out as a human, and I recognized him and rolled a 20 for Pokedexing him. I now have God on my Pokedex and my character couldn't be happier. He needed our help and is going to take us on timey wimey adventures to fix what those assholes have done.

Then we found out who our mole was. Turns out Maxie was possessed almost the entire time since last week by the boss of the team. He tries threatening me, but according to my dice, I wasn't having any of that shit (including me greeting him with "Pichu."), and I managed to goad some information out of him by talking down to him and telling him that these "unforeseen complications" of his plan were because his plan was terrible. He then decides to try to melt Maxie's mind, so I rolled to activate my mental block to protect myself, and used my "one time" protection charm to exorcise him, which has made him even more rustled.

Everything is wonderful.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Fri Oct 26, 2012 11:53 am 
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I vote Pathfinder for our campaign.
It's so much more refined than 3.5 and is easy for first-timers.

Also, Tinychat may be an option for those that don't want to pay cheddar.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 6:33 am 
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Starting a Shadowrun campaign with some chums in a week or two, playin an outta luck bar owner tryin to make ends meet. Haven't done anything with Shadowrun before so fun times might be had.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 2:03 pm 
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I enjoy Munchkin. I dont play it often though, sadly.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 5:08 pm 
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Ordo Hereticus
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Going to be starting a Star Wars tabletop tomorrow all things go well

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 5:09 pm 
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In a star wars tabletop is "that guy" called "George Lucas"

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 5:29 pm 
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Crisp wrote:
I enjoy Munchkin. I dont play it often though, sadly.


Same. A friend of mine has become obsessed with it lately and keeps convincing a group of us to play, except games in our group last like 4 hours each because we take forever to go through turns or debate the rules. The friend in question is the worst at taking forever, too.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 5:56 pm 
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The Big Cheese wrote:
Going to be starting a Star Wars tabletop tomorrow all things go well

is mickey mouse playing

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 10:34 pm 
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(God I tried typing this once but the page reloaded for some reason so let's try again)

A couple of weeks ago I had my second ever D&D session. I had made a cleric, and my friend was SUPPOSED to have his monk ready by then but it wasn't finished. As a result, the DM pulled out his binder of premade characters, and as a result we were introduced to a character named Thud.

Thud was a fourth level (we were told to create third level characters) halfling barbarian, and was basically a blob of muscle. The DM used the point-buy system to create Thud, and had poured almost all his points into Thud's strength and con, making Thud into basically an unkillable death midget that could lift over 7000 lbs. As a result of this, Thud was dumb as a rock, making his way as a mercenary working for shiny things.

THINGS THUD DID:

Broke one of our party members out of jail because he could, and escaped by breaking a hole in the jail wall.
While negotiating the price for his services, Thud successfully conned our druid up from his starting price of one gold piece to two COPPER pieces (because two is more than one).
When we encountered some crocs on the way to our mission Thud successfully grappled the mama croc, which was over 30 feet long, for over 10 turns, and almost drowned because of it.
TORE THE DEAD MAMA CROC'S SKULL OFF and fashioned it into a cool helmet
CHOPPED A DUDE IN HALF WITH A CRIT
We were fighting near a lighthouse and the guy controlling Thud deemed it necessary to RUN HEADLONG INTO THE LIGHTHOUSE, proceeding to MAKE IT FALL and almost KILL TWO OF US
Beat shit up and not die
PISS OFF THE DM

Thud was banned later, but one night of glory was all that was needed.

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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Tue Nov 27, 2012 10:44 pm 
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I'm extremely excited for the next session because I've figured out a plan that either A gets my party free and the information I want or causes the largest per-nuclear fireball this world will likely ever see. The good news is due to chucklefuckery in char gen I accidentally made the most survivable half-elf ever so I might even survive the second event.
Aka, why having a siege location be a giant distillery that isn't guarded very well due to the aforementioned siege, an industrial forge, and the party engineer having a jacket made mostly out of ammo and dynamite that I've 'borrowed' is a terrible idea.


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 Post subject: Re: Tabletop Tales: Bluffing Bears and Hilarious Hijinks
PostPosted: Wed Nov 28, 2012 2:24 am 
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I'm planning to get it on with an orc. That is all.

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