So yeah. I spent some time trying to make the roles a bit clearer.
Code:
[b]Rules:[/b]
1. NO EDITING WHATSOEVER
Editing is 100% prohibited and will result in getting killed by the game master. This is to prevent editing out incriminating parts of posts so that the posting history is preserved. Due to the game master not being able to stay online 24/7, any type of editing will be punished.
2. ONE POST AFTER YOU DIE
No information about the game! You are dead!
3. UNDERSTAND YOUR ROLE
Example: If you are a miller, you will be informed by the game master that you are a villager.
Failure to follow rules could result in being banned from further games.
[b]Roles:[/b]
[b]Town[/b]
Villager
A normal villager.
If visited by cop, will appear to be innocent.
Miller
Believes himself to be a villager.
If visited by cop, will appear to be guilty.
When killed, the role is revealed.
Blacksmith
Can visit one person each night. That person will get a bulletproof vest without overwriting the old role.
The bulletproof vest protects once for everything else than a lynch.
Dreamer
Will dream during the night. Randomly reaming of either one random innocent player, or three random players where one of them has to be mafia.
Dreaming does not count as a visit.
Granny
If someone visits her, she shoots them. Does not distinguish between mafia and town.
If more than one person visits her the same night, only the first to message the game master dies.
Watcher
Can watch a person at night and will see who visited that person. Watching does not count as visiting.
Cop
Can visit a person at night. Will know if the person is sided with mafia or town. Millers will give false results.
Doc
Can visit one person at night. That person is protected from being killing that night.
Bus Driver
Chooses 2 players at night. Their places are switched for that night.
Any action choosing one of the players will be affecting the other.
Shrink
Can visit any person at night including himself. If the visited person was to be converted, it will fail. If the visited person was a cultist, the cultist will regain the original role. The Cult leader can not be healed.
[b]Mafia[/b]
Vanilla Mafia
Participates in mafia conversation and knows other members. Can vote to kill a player each night. Will appear guilty if the cop visits.
One living mafia member has to visit the player that the mafia kills during the night. This player is chosen randomly.
Godfather
Knows all other mafia, can vote to kill each night and has veto right for who to kill. Will appear innocent if cop visits.
When killed, a new godfather is chosen but will not appear innocent.
Tailor:
Visits one person at night who receives a suit. The suit will contain a role of the tailors choosing. If the chosen player dies the next day, the player will be announced as the suits role.
The tailor can only create two suits.
Voodoo Priest
Chooses one player and a word.
If the chosen player says the word the next day, the player dies.
The word can not be a very common word.
Thief
Can visit a player at night and steal an item the person has. The chosen player will be informed that the item has been stolen.
Does not know who the other mafia are and can not vote during mafia meetings.
Lookout
Can watch a person at night and will see who visited that person. Watching does not count as visiting.
[b]Third Party[/b]
Cult leader
Can visit a player at night. The player will turn into a cultist and lose the previous role.
If the cult leader visits a mafia then each of the cultists and the cult leader will have a 50% chance of survival. If the cult leader dies and one or more cultists survive then one of the cultists will take over the role as cult leader.
If the cult leader visits the granny then the cult leader will have a 50% chance of being shot. If killed, a cultist will become the cult leader.
If the cult leader gets lynched, killed by mafia vote or shot by a gun, all cultists die.
WIN CONDITION: If the cultists plus the cultist leader outnumbers the non-cultists, they will win.
Cultist
Can vote with the cult leader on who to convert at night. If killed, original role is revealed.
Will appear innocent if the cop visits.
Crazy Clockmaker
Can visit and kill one person each night.
Doctors and bulletproof vests will negate the kill.
The crazy clockmaker has a clock that starts at 1 o'clock.
If the clockmaker kills a villager, the clock increases with 2 hours.
If the clockmaker kills a mafia, the clock decreases with 1 hour.
If the clockmaker kills a third party, the clock increases with 3 hours.
WIN CONDITION: Wins if clock hits 12 by going forward.
DEATH CONDITION: Dies if clock hits 6.