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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Mon Nov 17, 2014 4:46 pm 
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May I join?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Mon Nov 17, 2014 7:26 pm 
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I think we should make it a rule that if you don't have a pirate avatar for this game, the rest of us get to make fun of you for being lame as hell.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Mon Nov 17, 2014 8:03 pm 
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Barabba wrote:
May I join?


Of course !
Come on, only one more person !

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Mon Nov 17, 2014 9:06 pm 
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I'm interested, but I've never done one of these before. How long do they typically last?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Mon Nov 17, 2014 9:09 pm 
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Kergan wrote:
Barabba wrote:
May I join?


Of course !
Come on, only one more person !


Can I join twice?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Tue Nov 18, 2014 11:19 am 
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/u000 wrote:
I'm interested, but I've never done one of these before. How long do they typically last?


It depends, the first one I played lasted around ten real-life days. But it's not something that takes a lot of time each day.

Reyo wrote:
Can I join twice?


NO YOU CANT 'CAUSE I DONT WANT ANYBODY KILLING HIMSELF IN MY MAFIA GAME




EDIT (because that sounded much better in my head) : I mean as in "you could ACTUALLY kill yourself by voting against you"
Also the game'll start as soon as I know if /u000 joins in.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Tue Nov 18, 2014 12:07 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Maybe we should state in the rules that all players need to be ACTIVE in the game. No mafia members or townspeople disappearing for the entire game (especially if they have a power role).

I've seen too many games where one or more people just fall off the face of the earth as soon as the game begins.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Tue Nov 18, 2014 12:11 pm 
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Sounds fine then. I just can't make long commitments. College starts up again for me in a month or so. Count me in. Now I just have to find a pirate avatar.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Tue Nov 18, 2014 12:26 pm 
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Cori : True, I found it obvious but maybe it should be stated. In the worst case I'll try to recruit someone else to replace the missing player, but It'd be much easier if simply no one disappeared.
And on that note, the game'll start as soon as I've sent each one of you a message with your role !

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed)
PostPosted: Tue Nov 18, 2014 4:08 pm 
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10th of November, year 1676

The captain died this morning. We thought he'd survive at least until we reached Tortuga but ... The gangrene was faster than us. We sent his corpse to the dephts, as well as those of two sailors the carpenter couldn't save. Whoever the traitors are, they'll pay for this. But first ... A ship without a captain is bad luck, and I trust we've had all the bad luck we could survive for now. We'll have to elect a new captain for the Uncrowned King, before the night sets, or there'll be a munity, trust me ...
No lynch today

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 1
PostPosted: Tue Nov 18, 2014 4:22 pm 
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I don't really feel like being Captain, so ye bilge rats tell me why I should vote for you.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 1
PostPosted: Tue Nov 18, 2014 4:28 pm 
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Who wants to captain an unlucky ship? Not I, friends, not I.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 1
PostPosted: Tue Nov 18, 2014 4:48 pm 
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The incompetent are not fit to rule, and I will not allow a ship run by imbeciles. Vote me as captain and you will see riches beyond your greatest ambitions.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 1
PostPosted: Tue Nov 18, 2014 5:35 pm 
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Well, while we're waiting for more people to weigh in, I think it should be pointed out that the wild cards are kind of a bigger danger than the mafia, since the Mutineer changes players' allegiances and the Monster just kills people indiscriminately.

Also I don't know if this is still the case, but I know that the last time we had a Cult Leader-esque role, the people they converted lost their abilities. Is that a thing in this game, Kergan?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 1
PostPosted: Tue Nov 18, 2014 5:40 pm 
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From what I heard, once you're into the Mutiny ... You're stripped of all individuality, you become a simple pawn in the hands of the mutineer. That also means that you can't do anything at night except meeting the others and making plans to take over the ship ...
I wonder if the Monster could be converted or if this wouldn't work ...

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