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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Thu May 23, 2013 8:42 pm 
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Also, I have a question for Monobear.

Are the voyeur and the watcher capable of watching/targetting dead bodies to see if anyone visits, or just living players? Most roles don't seem like they're capable of dealing with dead bodies (like the cop), or doing so wouldn't be beneficial even if it is possible (giving a dead body a gun) but these kinda fall into a weird grey area.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Thu May 23, 2013 8:45 pm 
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Marcato wrote:
The best thing we can do now is protect the Coroner. We still have at most two roles left that can do so.

It's a little difficult to protect the coroner if none of the roles that could protect have any idea who the coroner is, and even if they did reveal themselves to get protection they're putting themself at incredible and unnecessary risk.

Just to keep my two cents in, I don't think the doctor was tailored (like Kamak said, the mafia wants to keep track of things nearly as much as we need to) and I was suspicious of the princess but Angelic's last post is making me think she was the real deal. Odds are at least one person's been tailored at this point though, and the fact that they didn't use the janitor could be role-checking or spooking us into not lynching and buying themselves another night.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Thu May 23, 2013 8:51 pm 
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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Thu May 23, 2013 8:53 pm 
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No touching, eh?

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Thu May 23, 2013 9:24 pm 
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especially no touch.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 2:58 am 
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Methinks Marc doth protest too much.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 3:14 am 
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My aim isn't to spin wild theories, it is to pick up on the subtleties in forum interaction. The stranger I act, the jumpier the guilty become and they scramble madly to allocate blame and get their fellow mafia members to follow without question. I believe two people to be mafia, however I will retain my opinions until I am sure I've gained at least SOMEONE'S trust and understanding as to why I did what I did without the snarling of some dissenters conspiracy theory. If we are to win this game townsfolk, we are going to have to stop going off made up facts and start going on what we know.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 4:12 am 
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Gonna state who I find suspicious so far, for the sake of getting everyone's 2 cents.

Game Angel - so innocent she must be suspected
Malum - Needs to talk more
Barabba - immediate vote for lynches, then changes the second Malum votes no lynch. Doesn't bring anything new to the table, just agrees with others
Dedivax - Needs to talk more


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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 4:18 am 
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Also, What is the Bulletproof vest do?
Does it make the person who has the vest immune to Mafia activity, but not immune to lynches?

If so, could the person bait themselves to be killed by the mafia but then not be immune the whole game or just once?

And timing-wise, if the inventor visited someone who would be killed that night, would they be protected?


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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 4:47 am 
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From previous games: it saves from mafia kills and guns once, even if given the same night.

Anyway, I don't think Paranoid is Despair, and neither Marcato.
I don't think anyone got tailored yet, because as Marcato said, Despair wants information with their night kills and watching roles. If they tailor, they won't know the role of them either. Same with the Janitor.
In another game when I was part of the mafia, we found out who the Doctor is beyond any doubt through watcher, then killed and janitor'd the next night.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 8:53 am 
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Paranoid Android wrote:
Methinks Marc doth protest too much.


Dude, it's a game and I'm trying help my team win. Get over it.

Kira wrote:
Gonna state who I find suspicious so far, for the sake of getting everyone's 2 cents.

Game Angel - so innocent she must be suspected
Malum - Needs to talk more
Barabba - immediate vote for lynches, then changes the second Malum votes no lynch. Doesn't bring anything new to the table, just agrees with others
Dedivax - Needs to talk more


Also Crisp hasn't posted anything since we've started.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 8:56 am 
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But fine, if coming up with theories and giving ideas to safeguard against them while we still have the upper hand is making me look like scum, I'll just shut up and let you all think what you want.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 9:14 am 
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</3

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 9:55 am 
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Marcato wrote:
Kira wrote:
Gonna state who I find suspicious so far, for the sake of getting everyone's 2 cents.

Game Angel - so innocent she must be suspected
Malum - Needs to talk more
Barabba - immediate vote for lynches, then changes the second Malum votes no lynch. Doesn't bring anything new to the table, just agrees with others
Dedivax - Needs to talk more


Also Crisp hasn't posted anything since we've started.


Maybe that was a freudian slip and they're both Despair students.

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 Post subject: Re: A Super High-School Level Mafia! DAY TWO
PostPosted: Fri May 24, 2013 10:13 am 
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Huh? How would that be a freudian slip?

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